▲ Use the server cluster technology developed by Jinshan, one server can carry 10,000 users, and the current Korean online game can only carry 3,000 people.
▲ Yellow Xinxin's intelligent human machine interaction interface has been developed, and the control game will not be a mouse and keyboard, but the language, even expressions of the user.
According to the statistics of international data companies (IDC), the output value of China's online game industry in 2002 has reached 910 million yuan, and the direct contribution of telecom business income is 6.83 billion yuan.
"Network Game General Engine Research and Demonstration Product Development" entrusted Jinshan Company research, entrusting the "Intelligent Human Machine Interaction Network Demonstration Application" to the Chinese Academy of Sciences Automation Research Institute and Yellow New Star Cooperative Development, project funding is 3 million yuan and 2 million yuan respectively.
Jinshan Company has developed computer games since June 1995. In June 2000, June 2000 was developed into the online game "Swordsman Love", which officially opened this year, and the online game "mission" of Yanhuang Xinxin operation has also been marketd. Good reflection. The performance of the two companies in online game development is also an important reason why 863 plans.
South Korea provides the development of online games, and the game engine used by the enterprise development online game is provided by the Korean government.
Wang Yangsheng said: "China has 5,000 historical and cultural origins, which can provide a lot of resources in the background of online games. If they develop them, they can not only educate users in the subtlety, but also cultivate people's cultural identity."
"Culture is the soul of online games." Lei Jun's point of view is more direct. "You are willing to play games in a strange cultural environment, to compete for a foreign city that doesn't know, or in the familiar cultural environment to go around Tour? I think most people will choose the latter, so the cultural background of the game content will be a very important factor in attracting users, but also the most important way to play the game planning. "
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