CS actual experience

xiaoxiao2021-03-06  105

1. de_aztec

T: Fast Sewer Law: Jump on the stone on the T 2 layer avenue, using a side-by-side shift on the stroke of the lower ramp, it can be quickly lowered. Note that at least the horizontal segment of the first jump is required to be damaged in the horizontal section, preferably above the horizontal paragraph, which will generate a forward force, the fastest speed. The method uses two jumps. Once I saw him in Demo in Fisker, he only jumped into the water. When I imitated it, I only succeeded several times, and the rest fell into a serious injury (damaged 50! Almost the waste people), timid not test! After falling water, you should pay attention to the CT suspension bridge. If you find that CT is ready to jump into the water from the hanging bridge, quickly change the main gun. If the time is allowed to shoot when it is still in the air, it is directly aimed at its falling place if it is still killed in the air. Don't shoot! When you rush down the stairs, you can stay at the corner below the stairs, observe if there is CT to defense on the second floor platform, and then give it to the FLASH directly above, so that Flash is rushing The first moment of the second floor exploded.

2. DE_PRODIGY

T: Quickly skip the glass window, control the hole, pay attention to the jump.

CT: Jump from the B point roof to the gone, then jump on the beam to defense, can be left and right, preferably install the muffler. When you jump, you must hold a knife, your eyesight, you must hold the squat button after jump on the roof side.

3. DE_DUST2

T: Standing at the end of the Temple of the Taken Born Avenue, the projections of the A doors are removed from the connecting lines of the wall, and even the effect is best. Rush A uses the back flash bomb, then directly avoids the front wooden box, don't be at the door (first, it will block the teammates, the second is the CT's thunder and sniper will take care of it first). When Rush B, throwing Flash at the wall of the door when entering the door, so that Flash can explode at the mouth of the B hole, which can simultaneously affect the CT rushed out from the B area and ambed CT at the stairs. When you squat at the stairs in the B hole, you can stand in the middle height of the stairs, so that CT can't see you when you come out, wait until you can see him, he is generally looked at the mouth of T, trial is not good!

CT: Go to the B area when starting, when passing the door, in order to prevent the T sniper, you can use the wall to rebound. When you rush out of the door, in order to prevent T CAMP in the hole, you can throw Flash first, so that it explodes on the hole side of the wooden box, you will quickly occupy the position of the wooden box on the middle door.

4.de_inferno

T: Use the back Flash when attacking the long channel. One is to view the CT on the left side of the stairway, thrown out on the opposite wall; the other is to rebound on the right side of the stairs before the stairway.

CT: When it is said that the stairway is not T, you can break the wooden window from the long channel, and find out the t on the sneak attack, you must add a noise, or the gun fire will find the following T, PP will be smashed. :)

5.de_cobblect: When the sniper can stand on the front of the front of the A zone, block T-to-left channels, preferably use a single-coated mirror, so that T can be found from the middle, if There is of course doubles. Use flash to switch AWP, so if the T is the middle road, you can throw out to get out in time. The choice of evacuation generally has two kinds. If there is a companion guard at the right side, it is directly pushed to the wooden box of the A area platform; if you don't go to the side guard, call support.

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