??? The current project has been carried out for 4 months a year, from the premiere of the project, to the mid-term place. Nowadays, the project is finally at the end of the final stage, and looks back to the process of the entire project. It has a happy and worry. The most important thing is to discover a lot of capabilities and experience through the implementation of a year. I need to summarize the lessons and experience in front, and make a better placement for future work. First, the first is the executive, the first is the execution, and it is impossible to connect management, and the following project implementors use the project as a child, such a project can not be out of control. Increased implementation, I think there are several things to do, and the first is to establish a prestige in the team, and the second is to establish a strict system. These two points require managers to gradually cultivate in the usual work, and can not have the concept of "almost" in the process of implementing the system, and the most basic serious implementation system is true management. III. During software development, especially in game development, to establish obvious milestones, once the milestones are determined, they must be resolutely supervised and implemented. I think the milestone should be guaranteed to ensure the implementation of milestones, even if some project is postponed. If you let go of your own, this can only lead to later problems, the more you can waste more. ??? Third, this question about the completion of the function completion, I think it is very vague in the current project, especially the game project, all of which may require art, procedures, planning to work together, for this issue Be sure to have a unified standard. There is a need for a special assessment agency to evaluate the game function completion, so that some blind self-confidence is avoided. ??? Temporarily feel the deepest, more experience may continue to summarize in the following projects. I hope that our Chinese game developers can do less to manage less, with a lot of exchanges, summarize the management rules suitable for the Chinese game industry.
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