Apply MapObjects in C # (rendering)

xiaoxiao2021-03-06  167

Apply MapObjects in C # (rendering)

Summary: MapObjects C # Rendering Special Map

Author: Yang Yutian Blue_Bat@126.Com

I used Mapx before, there is a special picture, it is very good. After a few days of trial, I tried various rendering effects in MapObjects (similar to the MapX feature map, but not the same), with the source code, if you don't understand, please ponder it yourself, haha ​​...

code show as below:

Using system;

Using system.drawing;

Using system.collections;

Using system.componentmodel;

Using system.windows.forms;

Using system.data;

Namespace Dbinmo

{

///

/// Form1 summary description.

///

Public class rendering example: System.Windows.Forms.form

{

Private AxmapObjects2.axmap Map;

Private system.windows.Forms.Button histogram;

Private system.windows.Forms.Button pie chart;

Private system.windows.Forms.Button point density;

Private system.windows.Forms.Button is rendered by value;

Private system.windows.Forms.Button classification rendering;

Private system.windows.Forms.Button z value rendering;

Private system.windows.Forms.Button group rendering;

Private system.windows.Forms.Button exits;

Private system.windows.Forms.Panel Operatorboard;

Private system.windows.Forms.Button deletes all rendering;

Private system.windows.Forms.Panel Panel1;

Private system.windows.Forms.Button full image;

Private system.windows.Forms.Button drag;

Private system.windows.Forms.Button reduced;

Private system.windows.Forms.Button amplified;

Private system.windows.Forms.Panel separator;

Private system.windows.Forms.Button labeling;

///

/// The required designer variable.

///

Private system.componentmodel.Container Components = NULL;

PUBLIC rendering example ()

{

//

// Windows Form Designer Support

//

InitializationComponent ();

//

// Todo: Add any constructor code after INITIALIZECOMPONENT call

//

}

///

/// Clean all the resources being used.

///

Protected Override Void Dispose (Bool Disposing)

{

IF (Disposing)

{

IF (Components! = NULL)

{

Components.dispose ();

}

}

Base.dispose (Disposing);

#Region Windows Form Designer Generated Code

///

/// Designer supports the required method - do not use the code editor to modify

/// This method is content.

///

Private vidinitiRizeComponent ()

{

System.Resources.ResourceManager Resources = New System.Resources.ResourceManager (Typeof);

THIS.MAP = New AxmapObjects2.axmap ();

THIS. Operation board = new system.windows.Forms.Panel ();

That. Template = New System.Windows.Forms.Button ();

This. Pie Chart = New System.windows.Forms.Button ();

THIS. Point density = new system.windows.Forms.Button ();

THIS. Press value rendering = new system.windows.Forms.Button ();

Classification Rendering = New System.Windows.Forms.Button ();

THIS.Z value rendering = new system.windows.forms.button ();

Group Rendering = New System.Windows.Forms.Button ();

THIS. Exit = new system.windows.Forms.Button ();

THIS. Note Rendering = New System.Windows.Forms.Button ();

Remove all rendering = new system.windows.Forms.Button ();

This.Panel1 = new system.windows.Forms.Panel ();

THIS. full picture = new system.windows.Forms.Button ();

Drag = New System.Windows.Forms.Button ();

Regeneration = new system.windows.Forms.Button ();

Zoom in zoom = new system.windows.Forms.Button ();

Separator = new system.windows.Forms.Panel ();

(System.comPonentModel.isupportInitialize) (this.map)). Begininit ();

THIS. Operation board. Suspendlayout ();

THIS.SUSPENDLAYOUT ();

//

// map

//

This.map.dock = system.windows.Forms.dockStyle.Fill;

this.map.location = new system.drawing.point (0, 0);

this.map.name = "map";

THIS.Map.ocxState = ((System.Windows.Forms.Axhost.State))))));

This.map.size = new system.drawing.size (616, 429);

THIS.MAP.TABINDEX = 0;

THIS.MAP.MOUSEDOWNEVENT = New AxmapObjects2._dmapevents_mousedowneventhandler (this.map_mousedownevent); //

// Operation board

//

THIS. Operation board. BorderStyle = system.windows.Forms.Borderstyle.fixed3d;

THIS. Operator. Controls.add (this. Delete all rendering);

THIS. Operation board. TROLS.ADD (this.Panel1);

THIS. Operation board. Trols.add (this. full map);

THIS. Operation board. Trols.add (this. Drag);

THIS. Operation board. Trols.add (this. reduction);

THIS. Operation board. Trols.add (this. Zoom);

THIS. Operator. Controls.Add (this. Split);

THIS. Operation board. Trols.add (this. Task rendering);

THIS. Operation board. Trols.add (this. Exit);

THIS. Operation board. Trols.add (this. group rendering);

THIS. Operation board .controls.add (this.z value rendering);

THIS. Operation board .controls.add (this. Classified rendering);

THIS. Operation board. Trols.add (this. Rendering by value);

THIS. Operation board. TROTROLS.ADD (this. point density);

THIS. Operation board .controls.add (this. Pie chart);

THIS. Operation board .controls.add (this. histogram);

THIS. Operator .DOCK = system.windows.forms.dockstyle.right;

THIS. Operation board .Location = new system.drawing.point (496, 0);

THIS. Operation board .Name = "Operator";

THIS. Operation board .size = new system.drawing.size (120, 429);

THIS. Operation board. TabINDEX = 1;

//

// histogram

//

That. Template .DOCK = system.windows.forms.dockstyle.top;

THIS. Template. Location = new system.drawing.point (0, 0);

THIS. Template .Name = "histogram";

That. Tempique. Size = new system.drawing.size (116, 24);

THIS. Template. TabINDEX = 0;

THIS. Template .Text = "Trenaogram";

THIS. Template. Click = New System.EventHandler (this. Temporary diagram _click);

//

// Pie

//

This. Pie. Dock = system.windows.forms.dockstyle.top;

This. Pie. Location = New System.drawing.Point (0, 24);

This. Pie .Name = "Pie Chart";

This. Pie Chart .size = new system.drawing.size (116, 24);

This. Pie chart. TabINDEX = 1;

This. Pie. TEXT = "Pie Chart";

This. Pie Chart. Click = New System.EventHandler (this. Pie Diagram _Click);

//

// point density

//

THIS. Distance .DOCK = system.windows.Forms.dockStyle.top; this. Point density .Location = new system.drawing.point (0, 48);

THIS. Point density .Name = "point density";

THIS. Point density. Size = new system.drawing.size (116, 23);

THIS. Point density. TabINDEX = 2;

THIS. Point density .Text = "point density";

THIS. Point density. Click = New System.EventHandler (this. point density _Click);

//

/ / Rendering

//

Rendering. Dock = system.windows.Forms.dockStyle.top;

THIS. Rendering. Location = New System.drawing.Point (0, 71);

THIS. Press value rendering .Name = "Rendering by value";

THIS. Rendering .Size = new system.drawing.size (116, 23);

THIS. Rendering. TabINDEX = 3;

THIS. Rendering .Text = "Rendering by Value";

Rendering. Click = New System.EventHandler (this. - Clickclick);

//

// Classification rendering

//

Classification Rendering.Dock = system.windows.forms.dockstyle.top;

THIS. Classification Rendering .Location = New System.drawing.Point (0, 94);

Classification Rendering .Name = "Classification Rendering";

Classification Rendering .Size = new system.drawing.size (116, 23);

THIS. Classification Rendering. TabINDEX = 4;

THIS. Classification Rendering .Text = "Classification Rendering";

Classification Rendering. Click = New System.EventHandler (this. Classification Rendering_Click);

//

// Z value rendering

//

THIS.Z value rendering.dock = system.windows.forms.dockstyle.top;

THIS.Z value rendering .Location = new system.drawing.point (0, 117);

THIS.Z value rendering .Name = "z value rendering";

This.z value rendered .size = new system.drawing.size (116, 23);

THIS.Z value rendering.tabindex = 5;

THIS.Z value rendering .Text = "z value rendering";

THIS.Z value rendering.Click = new system.eventhandler (this.z value rendering _click);

//

// group rendering

//

Group. Group rendering.dock = system.windows.forms.dockstyle.top;

Group. Group rendering .Location = new system.drawing.point (0, 140);

Group. Group rendering .Name = "group rendering";

Group. Group rendered .size = new system.drawing.size (116, 23);

THIS. Group rendering. TabINDEX = 6;

Group. Group rendering .Text = "Group rendered";

Group. Set. Click = New System.EventHandler (this. group rendering _click); //

// drop out

//

THIS. Exit .dock = System.Windows.Forms.dockStyle.bottom;

THIS. Exit .Location = New System.drawing.Point (0, 402);

THIS. Exit .Name = "Exit";

THIS. Exit .size = new system.drawing.size (116, 23);

THIS. Exit .tabindex = 7;

THIS. Exit .Text = "Exit";

THIS. Exit .Click = New System.EventHandler (this. Exit _Click);

//

/ / Labeling rendering

//

THIS. Target Rendering.dock = System.windows.Forms.dockStyle.top;

THIS. Label rendering .Location = new system.drawing.point (0, 163);

THIS. Note rendering .Name = "Label Rendering";

THIS. Note rendering .size = new system.drawing.size (116, 23);

THIS. Tagging. TabINDEX = 7;

THIS. Target rendering .Text = "Label Rendering";

THIS. Logging. Click = New System.EventHandler (this. Target Rendering_Click);

//

/ / Delete all rendering

//

Remove all rendering.dock = system.windows.Forms.dockStyle.top;

Remove all rendering .Location = new system.drawing.point (0, 319);

Remove all rendering .Name = "Delete all rendering";

THIS. Delete all rendering.size = new system.drawing.size (116, 23);

THIS. Delete all rendering. TabINDEX = 22;

Remove all rendering .Text = "Delete all rendering";

Remove all rendering .Click = new system.eventhandler (this. Delete all rendering _click);

//

// panel1

//

This.Panel1.dock = system.windows.Forms.dockStyle.top;

This.Panel1.Location = new system.drawing.point (0, 299);

this.Panel1.name = "panel1";

This.Panel1.size = new system.drawing.size (116, 20);

this.Panel1.tabindex = 21;

//

// full image

//

Full picture .DOCK = system.windows.forms.dockstyle.top;

THIS. Full picture. Location = new system.drawing.point (0, 276);

THIS. full map .Name = "full map";

THIS. full map .size = new system.drawing.size (116, 23);

THIS. full map. Tabindex = 20;

THIS. full map .Text = "full map";

THIS. full map. Click = new system.eventhandler (this. full picture _click); //

// Drag

//

Drag. Dock .DOCK = system.windows.forms.dockstyle.top;

Drag. Location = New System.drawing.Point (0, 253);

Drag .Name = "Drag";

THIS. Drag .size = new system.drawing.size (116, 23);

THIS. Drag. Tabindex = 19;

Drag .Text = "Drag";

Drag. Click = New System.EventHandler (this. Drag_click);

//

/ / Reduce

//

Zoom. Dock .DOCK = system.windows.forms.dockstyle.top;

THIS. Reduce .Location = New System.drawing.Point (0, 230);

Regeneration .Name = "Reduces";

Zoom. Size = new system.drawing.size (116, 23);

Zoom. Tabindex = 18;

THIS. Reduce .Text = "Reduce";

Zoom. Click = New System.EventHandler (this. Reduces _Click);

//

// Zoom

//

Zoom in .DOCK = System.Windows.Forms.dockStyle.top;

Zoom in. Location = New System.drawing.Point (0, 207);

Zoom in .Name = "Zoom";

Zoom in .size = new system.drawing.size (116, 23);

Zoom in. TabINDEX = 17;

Zoom in .Text = "Zoom";

Zoom in. Click = New System.EventHandler (this. zoom _Click);

//

// Derivator

//

Separator.dock = system.windows.forms.dockstyle.top;

Separator .Location = new system.drawing.point (0, 186);

Separator .Name = "Deliver";

Separator .size = new system.drawing.size (116, 21);

Separator. TabINDEX = 16;

//

// Rendering

//

THIS.AUTOSCALEBASESIZE = New System.drawing.size (6, 14);

THIS.CLIENTSIZE = New System.drawing.size (616, 429);

This.Controls.add (this. operating board);

This.Controls.add (this.map);

this.name = "Rendering Case";

This.Text = "Render Demand";

This.WindowsTate = system.windows.forms.formwindowsTate.maximized;

(System.comPonentModel.isupportInitialize) (this.map)). Endinit (); this. Operatorboard .ResumeLayout (false);

This.ResumeLayout (false);

}

#ndregion

///

/// The main entry point for the application.

///

[Stathread]

Static void main ()

{

Application.run (New Rendering Example ());

}

///

/// Exit system

///

Private Void Exit_Click (Object Sender, System.Eventargs E)

{

THIS.CLOSE ();

}

///

/// Chart rendering, value square diagram

///

Private void histogram _click (Object Sender, System.Eventargs E)

{

// Use the Lakers layer in the example of the histogram

//

/ / Define icons rendering variables

MapObjects2.Chartrenderer cr = new mapObjects2.ChartrendererClass ();

// Set the rendering type as a histogram

Cr.ChartType = mapObjects2.ChartTypeConstants.mobar;

// Set the number of fields displayed in the histogram to be two, that is, the histogram shows two columns

Cr.fieldcount = 2;

/ / Set the first field, please see Lakes.dbf

Cr.set_field (0, "Surf_elev");

/ / Set the column color of this histogram to red

Cr.set_color (0, (uint) mapobjects2.colorconstants.mored;

// Set the second column

Cr.set_field (1, "depth");

Cr.set_color (1, (uint) mapObjects2.colorconstants.mogreen;

MapObjects2.maplayer lyr = (mapo.layers.Item ("Lakes"));

Lyr.renderer = Cr;

// Use refresh () to refresh the old and refresh, no way. . . , Set to the full picture is good, ^ _ ^

Map.refresh ();

}

///

/// full map vision

///

Private void full picture _Click (Object Sender, System.Eventargs E)

{

Map.extent = map.fullextent;

}

///

/// Drag, only set icon

///

Private void Drag_click (Object Sender, System.EventArgs E)

{

Map.mousepointer = mapObjects2.mousepointerConstants.mopan

}

///

/// shrink, set only icon

///

Private Void reduced _Click (Object Sender, System.Eventargs E)

{

Map.MousePointer = mapObjects2.mousepointerconstants.mozoomout;

///

/// Enlarge, only icon

///

Private void zoom in _Click (Object Sender, System.EventArgs E)

{

Map.MousePointer = mapObjects2.mousepointerConstants.mozoomin

}

///

/// The mouse presses the time to process the map to zoom in, narrow, drag, etc.

///

PRIVATE VOID MAP_MOUSEDOWNEVENT (Object Sender, AxmapObjects2._dmapevents_mousedownevent e)

{

MapObjects2.Rectangle Rect;

MapObjects2.Point Pt = Map.TomAppoint (E.x, E.Y);

IF (E.Button == 2) / / Right click Cancel

{

Map.mousepointer = mapObjects2.mousepointerConstants.modefault;

}

IF (map.mousepointer == mapObjects2.mousepointerconstants.mopan) // drag

{

Map.pan ();

}

Else if (map.mousepointer == mapobjects2.mousepointerconstants.mozoomin) / / zoom

{

Rect = map.trackRectangle ();

IF (Rect == Null || (Rect.width <0.00005) || (Rect.Height <0.00005))

{

Rect = map.extent;

Rect.scalencelectrangle (0.6667);

Rect.offset (- (Rect.center.x - pt.x), - (Rect.center.y - pt.y));

}

Map.extent = Rect;

}

Else if (map.mousepointer == mapObjects2.mousepointerconstants.mozoomout) / / reduce

{

Rect = map.trackRectangle ();

IF ((NULL == Rect) || (Rect.Width <0.00005) || (Rect.Height <0.00005))

{

Rect = map.extent;

Rect.scalerectangle (1.5);

Rect.offset (- (Rect.center.x - pt.x), - (Rect.center.y - pt.y));

}

Else

{

Double Drate = Map.Extent.width / Rect.width * 10;

Rect.scalerectangle (DRATE);

}

Map.extent = Rect;

}

}

///

/// Chart rendering, use pie chart

///

Private void pie chart_click (Object Sender, System.Eventargs E)

{

/ 图 图 例 图 图

// Process is the same as the histogram

//

/ / Define icons rendering variables

MapObjects2.Chartrenderer cr = new mapObjects2.ChartrendererClass (); // Setting the rendering type as a pie chart

Cr.ChartType = mapObjects2.ChartTypeConstants.mopie;

// Set the number of fields displayed by the pie chart to two, that is, the pie chart shows two halves.

Cr.fieldcount = 2;

/ / Set the first field, please see Lakes.dbf

Cr.set_field (0, "Surf_elev");

// Set half of the color of this pie chart for red

Cr.set_color (0, (uint) mapobjects2.colorconstants.mored;

// Set the second half

Cr.set_field (1, "depth");

Cr.set_color (1, (uint) mapObjects2.colorconstants.mogreen;

// Add to the map

MapObjects2.maplayer lyr = (mapo.layers.Item ("Lakes"));

Lyr.renderer = Cr;

// Refresh

Map.refresh ();

}

///

//-point density rendering

///

Private Void Point Density_Click (Object Sender, System.Eventargs E)

{

// Point density example uses Lakes layer

//

/ / Define point density rendering variables

MapObjects2.dotndensityRectERER DDR = New mapObjects2.dotdensityRendererClass ();

// Set the rendered data field, please see Lakes.dbf

DDR.field = "depth";

// point size

DDR.DOTSIZE = 3;

// point color

DDR.DOTCOLOR = (uint) mapobjects2.colorconstants.moblue;

DDR.DOTVALUE = 1;

DDR.DRAWBACKGROUND = TRUE;

// Add to the map

MapObjects2.maplayer lyr = (mapo.layers.Item ("Lakes"));

lyr.renderer = ddr;

// Refresh

Map.refresh ();

}

///

/// Rendering

///

Private Void Press value rendering _Click (Object Sender, System.EventArgs E)

{

// Use the country layer in the example of value rendering, where the value rendering is used, and each country is displayed in different colors.

//

// String S variable, very like TstringList in Delphi, ^ _ ^

MapObjects2.strings strs = new mapObjects2.stringsclass ();

// Layer variable, reference country layer

MapObjects2.maplayer lyr = (mapObjects2.maplayer) map.layers.Item ("country");

// Recordset object, I will explain the contents of using dataset variables in MapObjects 2.2 in future articles! ! !

// How to use is almost similar to the operation of the data table in VB.

MaPObjects2.RecordSet rc = lyr.records; // This loop gets a list of abbreviated codes in all countries

While (! rc.eof)

{

strs.add (rc.fields.Item ("FIPS_CODE"). ValueAsstring;

Rc.MoveNext ();

}

/ / Define the value rendering object

MapObjects2.valuemaprenderer vmr = new mapObjects2.valuemaPrendERCLASS ();

// Add it to the layer

lyr.renderer = VMR;

/ / Set the field used by rendering, please see Country.dbf files

vmr.field = "fips_code";

// Number of rendered

VMR.Valuecount = strs.count;

/ / Default

VMr.USEDEFAULT = TRUE;

MapObjects2.Symbol Sym = VMR.DEFAULTSYMBOL;

Sym.color = (uint) mapobjects2.colorconstants.moyellow; / / The default color is yellow

// Rendering process

For (int i = 0; i

{

VMR.SET_VALUE ((Short) i, strs.Item ((Short) i));

}

// Refresh

Map.refresh ();

}

///

/// Classification rendering

///

Private Void Classification Rendering_Click (Object Sender, System.EventArgs E)

{

// Classified rendering examples of country layers

//

// Layer variable reference Cities layer

MapObjects2.maplayer lyr = (MapObjects2.maplayer) ("cities");

// Define the classification rendering variable

MapObjects2.classbreaksrenderer CBR = new mapObjects2.classbreaksrendererclass ();

// Add to the map

Lyr.renderer = CBR;

// Set the symbol type as point, you can also use other types, please test your own test, the method is probably almost

Cbr.symboltype = mapobjects2.symboltypeconstants.mopointsymbol;

// Set the field, please see the cities.dbf file

CBR.field = "population";

// statistics objects often cooperate with classification rendering, he means a CalculateStatistics method with a Recordset object

// Statistical calculation of a numeric field

MapObjects2.statistics stat = lyr.records.calculatestatistics ("population");

// mean - average, STDDEV - average difference

Double fbv = stat.mean - (stat.stddev * 3);

For (int i = 0; i <6; i )

{

IF ((FBV> = stat.min) && fbv <= stat.max)

{

// Category number, add one

Cbr.breakcount = (short) (CBR.BREAKCOUNT 1);

// Set classification

Cbr.Set_Break ((Short) (CBR.BREAKCOUNT - 1), FBV);

FBV = stat.stddev;

}

// SiZESYMBOLS method The size of the head tail is used to express point feature size gradual effect

Cbr.Sizesymbols (3, 8);

// rampcolors method Set color from white to red gradual display

Cbr.rampcolors ((uint) mapobjects2.colorconstants.mowhite, (uint) mapobjects2.colorconstants.mored;

// Refresh

Map.refresh ();

}

///

/// z value rendering

///

Private vid z value rendering _ Click (Object Sender, System.EventArgs E)

{

// I would like to do it well, but I can't find a map with Z value, haha, I recognize it, the basic statement is given below, interested

// Brothers and sisters can try themselves

// mapObjects2.zrenderer Zr = new mapObjects2.zrendereClass ();

/ / / Z value is divided into several parts?

// Zr.breakcount = 2;

// / / Set the boundary line of each part

// Zr.SET_BREAK (0,100);

// Zr.SET_BREAK (1,1000);

// // Set the feature type

// Zr.symboltype = mapObjects2.SymboltypeConstants.mopointsymbol;

// MapObjects2.symbol SYM;

// for (Short I = 0; i

// {

// // Get characteristics

// SYM = Zr.get_symbol (i);

// // Set the feature property to define a color array, set different characteristics to different colors, and the effect will be obvious

// sym.color = (uint) mapObjects2.colorconstants.mored;

// sym.size = 6;

// sym.style = mapObjects2.markerStyleconstants.motriangleMarker;

//}

// / / Add to map

//MapObjects2.maplayer = (MapObjects2.maplayer) map.layers.Item ("Layer Name with Z Value");

// iyr.renderer = Zr;

// / Refresh

// map.refresh ();

}

///

/// group rendering

///

Private void group rendering _Click (Object Sender, System.Eventargs E)

{

/ (Group rendering is actually combined rendering, generally defining multiple rendering methods, then use the following statement to combine

MaPObjects2.maplayer lyr = (mapObjects2.maplayer) map.layers.Item ("country"); // Task Rendering

MapObjects2.Labelrenderer lr = new mapibjects2.labelrendrerclass ();

Lr.field = "name";

Lr.get_symbol (0) .Color = (uint) mapObjects2.colorconstants.moblack

Lr.get_symbol (0) .font.size = 8;

/ / Rendering

MapObjects2.strings strs = new mapObjects2.stringsclass ();

MapObjects2.Recordset rc = lyr.records;

While (! rc.eof)

{

strs.add (rc.fields.Item ("FIPS_CODE"). ValueAsstring;

Rc.MoveNext ();

}

MapObjects2.valuemaprenderer vmr = new mapObjects2.valuemaPrendERCLASS ();

vmr.field = "fips_code";

VMR.Valuecount = strs.count;

VMr.USEDEFAULT = TRUE;

MapObjects2.Symbol Sym = VMR.DEFAULTSYMBOL;

Sym.color = (uint) mapobjects2.colorconstants.moyellow;

For (int i = 0; i

{

VMR.SET_VALUE ((Short) i, strs.Item ((Short) i));

}

// combine the two to the layer

MapObjects2.grouprenderer gr = new mapObjects2.groupRendererClass ();

Gr.Add (VMR);

Gr.Add (LR);

lyr.renderer = gr;

Map.refresh ();

}

///

/// Remove all rendering

///

Private void Deletes all rendering _Click (Object Sender, System.Eventargs E)

{

MapObjects2.maplayer lyr;

For (int i = 0; i

{

Lyr = (MapObjects2.maplayer) map.layers.Item (i);

lyr.renderer = new mapObjects2.labelrendererclass ();

Map.refresh ();

}

}

///

/// Tagging

///

Private Void Number Rendering_Click (Object Sender, System.Eventargs E)

{

MapObjects2.maplayer Lyr = (MapObjects2.maplayer) map.layers.Item ("cities");

MapObjects2.Labelrenderer lr = new mapibjects2.labelrendrerclass ();

Lr.field = "name";

Lr.get_symbol (0) .Color = (uint) mapobjects2.colorconstants.moblack; lr.get_symbol (0) .font.size = 8;

lyr.renderer = lr;

Map.refresh ();

}

}

}

Yang Yuditian Blue_Bat@126.com

August 11, 2004

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