Data flow - Flashcom develop reading notes 3
Chapter II Flash Communication Server Structure Summary Flash CommunCIATION Server Contains Server (Composed of some ASC files) and CLIENT (SWF files) Server and CLIENT data transfer via Real-Time Message Protocol (RTMP) for real-time communication, Web Server provides content to the Client end through the HTTP service, implemented as shown below: Multi-user can connect to the same application ApplicationFlash CommunCIATION Server to actually communicate with each other for different users. Based on the Application of Customer / Server Mode, the server side is primarily responsible for the transmission of data. The client sends a request, the server side performs data query and calculation and returns the result value to the client, and usually needs to remain long. Flash CommunCIATION Server provides two ways to control more interactions: data streams and shared objects. Data stream refers to the audio, video and other data traffic transmitted in the server side and client, and the data stream can be simple. Release and subscription methods are implemented. A released data stream can be seen in real time (such as a video chat room), or it can be recorded later. The recorded data stream is stored as the Flash Video (FLV) format, which can contain information such as text, audio, and video. Of course, you can also convert the existing video and audio files recorded by third parties to FLV format files.