CD content
Appendix E lists the contents of the program included in the disc, despite this, I still have to disclose what is there, first of all, and the most important thing is Microsoft's DirectX8.0 software development kit and corresponding books. A complete source code for a demo program.
DirectX is the leader in the game development library, and this book is also the library. Before reading this book, use some time to put DirectX to your system. Appendix A teaches you how to install DirectX, and configure your compiler to use DirectX.
In addition to DirectX and source code, there are some useful programs in the disc, you will ask: "What program?" Calgiari's TRUESPACE4 trial version and Curious Lab's Poser 4 beta? That's right, you can try the latest best and strong modeling programs, but there is more. DirectX8.0 full development package, Chumbalum's Milkshape 3D, A Paint Shop Pro Demo, there are more, all of this is stuffed into the small disc!
The agreement used by this book
This book is like a special place, called an icon, used to tell you what is important or interesting.
Note: Provide additional help or interesting information;
Warning: Tell you how to avoid problems;
Tip: I often tell you some suggestive skills and shortcuts to make the program easier.
Something you need to prepare before starting
Before you start, you need to install Microsoft's DirectX 8.0 software development package on the disc (you can also download from Microsoft's website: http://msdn.microsoft.com/directx). Appendix A tells you how to install DirectX.
There is also a C compiler; I remember Microsoft's Visual C / C compiler, although you can also use any C compiler to compile the code and instance in this book, but DirectX's special code is Visual C / C 6.0 or above is the target design.
Complete the two above, you just need to dedicate and motivation! Despite the development of any game, it is a broken thing, from this book, you have the knowledge you need to do things, you have to remember, players are waiting for your masterpiece!
First part of the role playing game introduction
Role-playing world
Chapter One
Role-playing world
Role play game is the best way to flee long, arduous (arcade games, TV games, card games); everyone can have their own choices, for me and thousands of players, the role play game is given We relax and entertain the best way.
I have originally want to play a long and interesting history of role playing games, but this is not the purpose of this book, so I turn to you to share your concept and information you need to create your own RPG.
This chapter will begin from a short mood to adjust the story - just to render the atmosphere, you may lead your attention to write the story - and then leading to the RPG world and what they need to provide.
You will encounter the following things in this chapter:
A simple, pleasant narrative;
Role playing related concept;
RPG's past, now and future;