The dearbookian # 20040611 - Special report: Surprise, I took a cold sweat

zhaozj2021-02-08  520

The dearbookian # 20040611 - Special report: Surprise, I took a cold sweat

I have seen the hope of e-publishing a good game development book on Dearbook.

Developing Games in Javaby David Brackeenpaperback: 1008 Pages; Dimensions: 1.66 x 9.06 x 7.40 Publisher: New Riders Publishing; 1st Edition (August 14, 2003) ISBN: 1592730051Amazon 4.7 stars

Look at the Chinese version: http://www.dearbook.com.cn/book/viewbook.aspx? Pno = TS0022214 "Java Game Programming" Qiu Zhongpan

It turned out to be the latest translation of Qiu Zhongpan "Master", which is called China Technical Book Translation History, is really a "bright" before my eyes. In the surprising, I curiously saw the relevant information, but I also found two pieces of X-Story:

1) Mystery of cross-language compression: 1008 page of the original book is compressed into a Chinese version of 663;

2) The translator turned into a mystery: the translatable introduction, only a person called Liu Gang (look at the introduction, still the domestic game developer of the qualifications, low technology, participated in a lot of more famous domestic games Development), the shadow of Qiu Zhongpan, and the translation is mentioned in n individual, but there is neither Liu Gang and Qiu Zhongpan.

Look at the readers above the dearbook, I started sweating on my head:

------------------------------------ I have not seen it, but browse the directory, in the original text I found that the following error, left as translation, the original, and the right is me. 2.3 Avoid flashing and splitting Getting Rid of Flicker and teeth Avoid flashing and sawtooth 3.4 Mouselook-Style Mouse Movement mouse observation Style mouse 3.1 Generate floor-based map CREATING A TILE-BASED MAP Generate floor tile type Map 5.3 Complete with accelerated Finishing Things Up and MAKING IT FAST finishing work and allows the game to run faster 7.1 three-dimensional drawing Types of 3D rendering 3D rendering Type 11.3 Entity with the world collision Object-To-World Collisions object and border collision 15.3 generation Game Screen Graphics Creating Game Screen Snapshots Generates Game Screen Snapshot 16.6 Feel Perceived Performance Feeling Smoothness 18.3 Generating Map Editor Creating A Map Editor Generate Map Editor 18.8 Nature Compile Game Deployment Game Deployment with Native Compilation Deploying local compilation game - ---------------------------------

However, things that are more embarrassed are still behind.

After get off work, I went to the bookstore, I saw "Java Game Programming", open the cover, the eyeballs almost ejected. The top of the second is what you want electronics books, let us see what books (below is the 8 book I can remember, there should be a total of 11 this):

* Game Architecture and Design: Learn the Best Practices for Game Design and Programming * Andrew Rollings and Ernest Adams on Game Design * Creating Emotion in Games: The Craft and Art of Emotioneering * Chris Crawford on Game Design * Designing Virtual Worlds * The Fat Man On Game Audio: Taasty Morsels of Sonic Goodness * Black Art of Java Game Programming * Core Techniques and Algorithms in Game Programming It can be said that most of the most classic, best in the world, the most excellent theory, design, and practice books This is listed. Most of these books are recognized in the fields and masters. So many classic good books should launch the Chinese version, how can you not surprise!

[1] Game Architecture and Design: Learn the Best Practices for Game Design and Programmingby Andrew Rollings, Dave Morris Paperback: 742 pages; Dimensions (in inches): 1.90 x 9.27 x 7.41 Publisher: Coriolis Group Books; Bk & CD Rom edition (November 18 ISBN: 1576104257Amazon 4 Star GameDev.Net 5 Star is generally considered to be the current game development practice, game design theory, the best book industry practices.

[2] Andrew Rollings and Ernest Adams on Game Designby Andrew Rollings, Ernest Adams Paperback: 648 pages; Dimensions (in inches): 1.08 x 9.14 x 7.38 Publisher: New Riders Publishing; 1st edition (May 5, 2003) ISBN: 1592730019 Amazon 4 Star GameDev.Net 5S is generally considered to be the best books in the current game design theory.

[3] Creating Emotion in Games: The Craft and Art of Emotioneeringby David Freeman, Will WrightPaperback: 500 pages; Dimensions (in inches): 1.00 x 10.12 x 7.98 Publisher: New Riders Publishing; 1st edition (September 15, 2003) ISBN: 1592730078AMAZON 4.5 Star GameDev.net 5 Star Tour Design and Game Writting Masterpiece. The author is pleasing to the eye, and the heart is observed.

[4] Chris Crawford on Game Designby Chris Crawford Paperback: 496 pages; Dimensions (in inches): 0.84 x 8.96 x 7.00 Publisher: New Riders Publishing; 1st edition (June 18, 2003) ISBN: 0131460994Amazon 5 stars of game design One of several major masters, the game interaction design has no right top figures, and the Art of Computer Game Design, which is written in the game development, 22 years (1982!). In the field of TAOCP in the game development, it is still in one of the most classic and most valuable works in this field. And this new book is controversial in the middle of the reader, but takes 5 stars in Amazon, then thinks of the author's status, it is hard to imagine that this is not a masterpiece. Browse the electronic version, I think it is a great book, the author's unique insights, tough personality expressions may also be a reason for this book. [5] Designing Virtual Worldsby Richard A. Bartle, Richard BartlePaperback: 768 pages; Dimensions (in inches): 1.22 x 9.16 x 7.38 Publisher: New Riders Publishing; 1st edition (July 15, 2003) ISBN: 0131018167 Amazon 5 stars very good Game design special book. I will know if I have seen the directory.

[6] The Fat Man on Game Audio: Tasty Morsels of Sonic Goodnessby George Alistair SangerPaperback: 528 pages; Dimensions (in inches): 0.84 x 9.08 x 6.12 Publisher: New Riders Publishing; (June 25, 2003) ISBN: 1592730094Amazon 4.7 stars I know that this is a unique personality. Author The Fat Man is the latest legendary figure in the game industry. "In the industry there is one name trians Above all ot man.............................

[7] Black Art of Java Game Programmingby Joel Fan, Paperback: 900 pages; Dimensions (in inches): 2.00 x 9.50 x 7.25 Publisher: Waite Group Press; Book and CD edition (November 1996) ASIN: 1571690433 Amazon 4.5 stars

[8] Core Techniques and Algorithms in Game Programmingby Daniel Sanchez-Crespo Dalmau, Daniel Sanchez-Crespo Paperback: 912 pages; Dimensions (in inches): 1.43 x 9.22 x 7.38 Publisher: New Riders Publishing; 1st edition (September 8, 2003) ISBN: 0131020099 Amazon 4 Star GameDev.net 4 stars I want to look at the reader of "Java Game Programming" and two-piece X file, I can't help but take a cold sweat.

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