SceneObject is used to generate dynamic shadows in the Torque engine (Shadows Class Derived from ScienceObject)

xiaoxiao2021-04-05  285

NOTE: Shadows Class Derived from ScienceObject

Everyone may have some slice of Torque's TGE effect, and the effect of water is solved, the shadow? We all know that SHAPs such as DIF objects and mountains can automatically calculate static shadows, and DTS objects are not shadowed! Such as trees, etc. Shap! But everyone notes that the player model as the first protagonist does have shadows, which means that the Torque bones are supported by the DTS shadow, and also support the dynamic DTS shadow, then why don't TGE does not open this feature? ? It may be because of the performance of performance, in fact, there is already a Torque member discovery and studied the way to achieve these shadows, and summarizes a patch code. It can make your game scene good shadow effect, but it doesn't seem Perfect patch, there are some bugs. Download address of patch: http://www.php? Sec = mg & mod = resource & Page = view & qid = 9643

Take the colleague in the evening, I will go home very late, and I wrote more in the morning, not very deep, huh, huh, please forgive me. For the meaningful improvement of shadows, I will take time to study, it is convenient for you! (2854)

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