How to build a QUAKE3 debugging environment

xiaoxiao2021-04-05  278

For 3D more interest, the accidental opportunity downloaded the source code of Quake3, and it was successful, but unfortunately, it was not successful. The control window finally prompt "Could Not Load Default.cfg", Gameres's last post finds the reason, saying that the PK3 file (including a configuration file and map) have a problem. Be practicing us should be as follows: 1. Put Software (Quake Official Website) QUAKE III Arena1.17 Point Release Version download, is a trial version, not a source code, decompressed, pay attention to the baseq3 folder of quake3.exe in the same directory, this contains PK3 files. 2, download Quake3-1.32b from ID Software . 3, then copy the entire baseq3 directory to the Quake3-1.32b / code / debug directory below. 4, open quake3-1.32b-source / quake3-1.32b / code QUAKE3.SLN below. Change the STARTUP project to Quake3. 5. Change the work catalog of debugging to Quake3-1.32B-Source / Quake3-1.32B / Code / Debug. 6, change the debug command line to Set SV_PURE 0 SET VM_CGAME 0 SETVM_GAME 0 SET VM_UI 0 SET R_FULLSCREEN 0. This two Game DLL can be run. Instead of the VM Code in the PAK file. 7. Modify FS_SETRESTRICTIONS, in the com_printf ("/ nrunning in restricted demo mode./n/n") on the 2873th; back plus: Return;

Now you can successfully compile and run quake3 with VC.Net7.1!

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