JavaScript writes Russian square

xiaoxiao2021-04-05  267

Russian square </ title > <style> body {margin: 0; background: black; width: 20;} # block_div {position: absolute; z-index: 1; width: 80;} # TABLE_DIV {Position: absolute ; z-index: 0; width: 320;} # nblock_div {position: absolute; z-index: 2; font: 48 system; color: red;} # title_div {position: absolute; left: 326; top: 7; Font-size: 9pt; color: white} #infobar_div {position: absolute; left: 396; top: 416;} <html> <head> <meta name = "title" content = "jscript simple tetris"> <meta Content = "text / html; charset = GB2312" http-equiv = content-type> <title> Russian square </ title> <style> body {margin: 0; background: black;} td {height: 20; width: 20 } #block_div {position: absolute; z-index: 1; width: 80;} #table_div {position: absolute; z-index: 0; width: 320;} #nblock_div {position: absolute; z-index: 2 FONT: 48 System; Color: Red;} #title_div {position: absolute; left: 326; top: 7; font-size: 9pt; color: white} #incobar_div {Position: absolute; le FT: 396;} # infobar2_div {position: absolute; left: 396; top: 480; font-size: 9pt; color: white} # infobar2_div a {color: 99ccff; font: system; text-decoration: None} </ style> <script id = clientendhandlersjs language = javascript> if (document.all) {var n_width = 800; var n_height = 600; var n_left = math.Round (Screen.width / 2) - n_width / 2; VAR n_top = math.Round (Screen.Height / 2) - n_height / 2; var n_incstep = 20; var curblcok, nextblock; var arr_curblock = new Array (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Var Curx, Cury; Var Speed ​​= 1;</p> <p>Var MaxSpeed ​​= 9; var clr_per_line = 18; var gameOver = 0; var colors = new array ("# ​​999999", "# 80fff", "# 80ff80", "# 80ff80", "# fff00" , "# Ff8000", "# ff0000"); var Cid; var ncid; var blocks = new array ("TT_O1", "TT_T2", "TT_Z1", "TT_S1", "TT_L1", " TT_J1 "," TT_I2 "); var bid; var killedlines = 0; var tt_o1 = new Array (0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1,0); var TT_O2 = New Array (0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0); VAR TT_O3 = New Array ( 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0); VAR TT_O4 = New Array (0, 0, 0, 0, 0, 0 0, 0, 0, 1, 1, 0, 0, 1, 1, 0); VAR TT_T1 = New Array (0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0); VAR TT_T2 = New Array (0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0); VAR TT_T3 = New Array (0,0,0,0,0,0,0,0,0,0); var TT_T4 = New Array (0,0,0 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0); VAR TT_Z1 = New Array (0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0); VAR TT_Z2 = New Array (0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 1 , 0, 0); VAR TT_Z3 = New Array (0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0); VAR TT_Z4 = New Array (0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0); VAR TT_S1 = New Array (0, 0, 0, 0 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0); VAR TT_S2 = New Array (0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0); VAR TT_S3 = New Array (0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0 , 0); VAR TT_S4 = New Array (0, 1, 0, 0, 0, 1, 1, 0, 0, 0); VAR TT_L1 = New Array (0 1, 0, 0, 0, 1, 0, 0, 0, 0); VAR TT_L2 = New Array (0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0); VAR TT_L3 = New Array (0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0 , 0, 0, 1, 0); var TT_L4 = New Array (0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 0, 0, 0); VAR TT_J1 = New Array (0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0); VAR TT_J2 =</p> <p>New Array (0, 0, 0, 1, 1, 1, 0, 0, 0, 0); VAR TT_J3 = New Array (0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0); var TT_J4 = New Array (0, 0, 0, 0, 0, 1, 0, 0, 0, 1 , 1, 1, 0, 0, 0); var TT_i1 = new Array (0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0); var TT_i2 = new Array (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1); VAR TT_I3 = New Array (0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0); VAR TT_I4 = New Array (0, 0, 0, 0, 0, 0, 0 0, 0, 0, 0, 0, 1, 1, 1, 1); var Table = New Array (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 1, 1, 1, 1, 1, 1, 1, 1, 1, 1)} else alert ("You NEED IE4 TETRIS!") Function Dimension2 (Row, Col, Num) {var I = ROW * NUM COL; RETURN (this [i]);} Array.Prototype.getd = Dimension2; Function Showblock (X, Y, Block_Type, Color) {for (var i = 0; i <block_tbl.rows. Length; i ) {for (var j = 0; j <block_tbl.rows (i) .Cells.Length; J ) {var D2 = i * 4 j; if (block_type [d2] == 1) {block_tbl. Rows (i) .cells (j) .style.backfround = color;} else {block_tbl.rows (i) .Cells (j) .style.background = ";}}} block_div.style.pixelleft = x;</p> <p>Block_div.style.pixeltop = y;} Function Showblock1 (x, y, block_type, color, obj_tabid, obj_divid) {for (var i = 0; i <obj_tabid.rows.Length; i ) {for (var j = 0; J <obj_tabid.rows (i) .Cells.Length; J ) {var D2 = i * 4 j; if (block_type [d2] == 1) {Obj_tabid.Rows (i) .Cells (j) .style. Background = color;} else {obj_tabid.rows (i) .cells (j) .style.background = ";}}} Obj_divid.style.pixelleft = x; obj_divid.style.pixeltop = y;} Function Change (Inc ) {var type = curblock.substr (0,4); var num number = curblock.substr (curblock.Length-1); Num = PARSEINT (NUM) inc; IF (Num> 4 || Num <1) Num - = 4 * inc; INC; EVAL ("arr_tmp =" type ";"); if (curx, cury, arr_tmp) {curblock = type; evAl ("arr_curblock =" curblock " "); EVAL (" Showblock (Showblock_style.pixelletop, " Curblock ", Colors [" CID "]); ");}} Function Canmove (x, y, block ) {for (i = 0; i <4; i ) {for (j = 0; j <4; j ) {if (block.getd (i, j, 4) & table.getd (Y / n_incstep i, X / N_INCSTEP J, 16)) Return False;}} Return True;} Function Newblo CK () {curblock = nextblock; cid = ncid; bid = math.Round (math.Length-1); ncid = math.Round (Math.Random () * (Colors.Length- 1); NextBlock = blocks [bid]; EVAL ("arr_curblock =" curblock ";"); EVAL ("Showblock (120, 0," Curblock ", Colors [" CID "]); "); EVAL (" Arr_curblock = " Curblock "; "); EVAL (" Showblock1 (466, 116, " NextBlock "</p> <p>, Colors [" NCID "], NBLOCK_TBL, NBLOCK_DIV); ");} Function SaveBlock () {for (i = 0; i <4; i ) {for (j = 0; j <4; j ) { Table [(CURY / N_INCSTEP I) * 16 CURX / N_INCSTEP J] | = arr_curblock [i * 4 j]; if (Arr_curblock [i * 4 j] == 1) IF ((Cury / n_incstep I <21) && (CURX / N_INCSTEP J> 1) && (CURX / N_INCSTEP J <14)) Table_TBL.ROWS (CURY / N_INCSTEP I) .Cells (CURX / N_INCSTEP J) .Style.Background = Colors [CID]; if (Table / N_INCSTEP I) * 16 CURX / N_INCSTEP J]! = 1) Table_TBL.ROWS (CURY / N_INCSTEP I) .Cells (CURX / N_INCSTEP J) .Style. Background = "black";}}} function Delline (line) {for (i = line; i> 0; i -) {for (j = 2; j <14; j ) {Table [i * 16 J ] = Table [(i-1) * 16 j];}} Table_TBL.DELETEROW (LINE); TABLE_TBL.INSERTROW (0); for (i = 0; i <16; i ) {TABLE_TBL.ROWS (0) .insertcell (); IF (i <2 || i> 13) Table_TBL.ROWS (0) .Cells (i) .Style.Background = "navy";} killedlines ; crale.innerText = PARSEINT (CLL.INNNERTEXT) 1;} function Dellines () {var C, D, I, J; D = 0; CURY = Block_div.style.pixeltop; for (i = (CURY / 20 3); I> Cury / 20-1; i -) {c = 0; for (j = 2; j <14; j ) {if (isnan (table [i * 16 j]) || i == 21) Break; C = Table [i * 16 j];} if (c == 12) {Delline (i); i ; d ;}} f (d> 0) sco.innerText = PARSEINT SCO.INNERTEXT) D * D * 36;} function lucifer () {for (var i = 2; i <14; i ) {IF (Table [16 i] == 1) Return true;} return false; } function gameOver () {GameOver = 1; clearinterval (gameinterval); block_div.innerhtml = ""; for (i = 0; i <21; i ) {for (j = 2; J <</p> <p>14; J ) {setTimeout ("Table_TBL.Rows (" i ") .Cells (" J ") .Style.Background = Colors [Math.Round (Math.Radom () * 7)];", 16 * i * j);}} nblock_div.innerhtml = "game over";} function document_onkeydown () {if (GameOver == 1) Return; with (block_div.style) {curX = Pixelleft; cury = Pixeltop; Switch; Event.keycode) {Case 37: IF (CANMOVE (CURX-N_INCSTEP, CURY, ARR_CURBLOCK) Pixelleft- = n_incstep; break; case 38: Change (1); Break; Case 39: IF (CREAKOVE (CURX N_INCSTEP, CURY , arr_curBlock)) pixelLeft = n_IncStep; break; case 40: if (CanMove (curX, curY n_IncStep, arr_curBlock)) {pixelTop = n_IncStep;} else {SaveBlock (); DelLines (); if (Lucifer ()) {GameOver ();} sco.innertext = PARSEINT (SCo.innertext) 2; newblock ();} Break; case 32: if (pause == 0) {ClearInterVal (GameInterval); Pause = 1;} else {GameInterval = WINDOW.SETINTERVAL ("Handle_Interval ()", (MaxSpeed-Speed ​​ 1) * 60); Pause = 0;} Break; Case 90: Change (1); Break; Case 88: Change (-1); Break; DEFAULT:}}} Function Handle_Interval () {curX = block_div.s tyle.pixelLeft; curY = block_div.style.pixelTop; if (CanMove (curX, curY n_IncStep, arr_curBlock)) {block_div.style.pixelTop = n_IncStep;} else {SaveBlock (); DelLines (); if (Lucifer () ) {GameOver (); return;} sco.innerText = parseInt (sco.innerText) 2 newBlock ();} if (killedlines> = clr_per_line) {killedlines- = clr_per_line; if (speed <maxspeed) speed ; else speed = MaxSpeed; spd.innerText = speed; clearinterval (gameinterval); GameInterval = Window.setInterval ("Handle_Interval ()", (MaxSpeed-Speed ​​ 1) * 60);}} </ script> <</p> <p>SCRIPT LANGUAGE = javascript FOR = document EVENT = onkeydown> if (document.all) document_onkeydown () </ SCRIPT> </ HEAD> <BODY LANGUAGE = javascript topmargin = "0" leftmargin = "0" scroll = "no"> < DIV ID = block_div style = "Left: 60; TOP: 0"> <Table ID = block_tbl border = 0 cellspacing = 0 cellpadding = 0> <script> if (document.all) {for (var i = 0; i < 4; i ) {document.write ("<tr>"); for (var j = 0; j <4; j ) {document.write ("<td style = /" border: 1 solid black; / "> </ td> ");} Document.write (" </ TR> ");}}} </ script> </ table> </ div> <div id = nblock_div> <Table ID = NBLOCK_TBL BORDER = 0 Cellspacing = 0 Cellpadding = 0> <script> if (document.all) {for (var i = 0; i <4; i ) {document.write ("<tr>"); for (var j = 0; J <4 ; J ) {document.write ("<TD style = /" Height: 40; width: 40; border: 1 outset black; / "> </ td>");} Document.write ("</ TR>" }} </ script> </ table> </ div> <div id = Table_div> <Table ID = Table_TBL Border = 0 Cellspacing = 0 Cellpadding = 0> <script> if (document.all) {for (VAR i = 0; i <22; i ) {document.write ("<tr>"); for (var j = 0; j <16; j ) {var d2 = i * 16 J; if (Table [D2] == 1) Document.write ("<TD BGCOLOR = Navy> </ TD>"); Else Document.write ("<TD Style = /" Background: Black; / "> </ td>");} Document.write ("</ TR>");}} </ script> </ table> <</p> <p>/ DIV> <div id = Title_div Nowrap Style = "Width: 407; Height: 24; Font-Style: Normal; Font-Variant: Normal; Font-Weight: Normal; Font-Size: 12> <p align =" CENTER> Please enter the game speed (0-9): <input type = "text" size = 3 id = "spetedin" style = "font-size: 9pt" name = "superso"> <button onclick = "begintet ) "ID =" but "> <font style =" font-size: 9pt "face =" arial black "color =" # ff0000 "> OK </ font> </ button> </ div> <div id = infobao_div > <table border = 1 bordercolor = # 000000 cellspacing = 0 cellpadding = 0> <tr align = center> <TD style = "Color: 99ccff; font-size: 9pt; width: 60;"> Game speed: </ td > <TD style = "color: red; font-size: 9pt;" ID = SPD> 1 </ TD> <TD style = "Color: 99ccff; font-size: 9pt; width: 60;"> Total score: </ td> <TD style = "color: red; font-size: 9pt;" ID = SCO> 0 </ TD> <TD style = "Color: 99ccff; font-size: 9pt; width: 60;">> Clear line number: </ td> <TD style = "color: red; font-size: 9pt;" ID = CLL> 0 </ td> <script id = mainsection Language = javascript> if (document.all) {ncid = math.Round (Math.Random () * (Colors.Length-1)); bid = math.Round (Math.random () * (blocks.l ength-1)); nextBlock = blocks [bid]; NewBlock ();} function begintet () {document.all.speedin.disabled = true document.all.but.disabled = true speed = parseInt (document.all.speedin .value); IF (isnan (speted) || speted == null || speted> maxSpeed ​​|| Speed ​​<</p> <p>1) Speed ​​= 1; spd.innerText = speed; gameinterval = window.setInterval ("Handle_Interval ()", (MaxSpeed-Speed ​​ 1) * 60);} </ script> </ body> </ html> # infobar2_div {Position: Absolute; Left: 396; Top: 480; font-size: 9pt; color: white} # infobar2_div a {color: 99ccff; font: system; text-decoration: none} </ stop> <script id = clientsEventHandlersjs Language = javascript> if (document.all) {var n_width = 800; var n_height = 600; var n_left = math.Round (Screen.Width / 2) - n_width / 2; var N_top = math.Round (Screen.Height / 2) - n_height / 2; var n_incstep = 20; var curblcok, nextblock; var arr_curblock = new array (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 , 0, 0); var speted = 1; var maxSpeed ​​= 9; var clr_per_line = 18; var pause = 0; var gameover = 0; var colors = new array ("# ​​999999", "# 0000FF "" # 80ffffff "," # 80ff80 "," # fff00 "," # ff00ff "," # ff0000 "); VAR CID; var ncid; var blocks = new array (" tt_o1 "," TT_T2 "," TT_Z1 "," TT_S1 "," TT_L1 "," TT_J1 "," TT_I2 "); var bid; var killedlines = 0; var tt_o1 = new Array (0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0); var TT_O2 = NE W Array (0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0); VAR TT_O3 = New Array (0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0); VAR TT_O4 = New Array (0, 0, 0, 0, 0, 0, 0, 0, 1 , 1, 0, 0, 1, 1, 0); var TT_T1 = New Array (0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0); var TT_T2 = New Array (0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0); VAR TT_T3 = New Array (0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 0); VAR TT_T4 = New Array (0, 0, 0, 0, 0, 1, 0 0, 1, 1, 1, 0, 0, 0, 0); var TT_Z1 = New Array (0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0); var tt_z2 =</p> <p>New array (0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0); VAR TT_Z3 = New Array (0, 0, 0, 0, 0, 1, 1, 0, 0, 0); VAR TT_Z4 = New Array (0, 0, 1, 0, 0, 1, 1, 0, 0, 1 0, 0, 0, 0, 0); var TT_S1 = New Array (0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0); var TT_S2 = New Array (0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0); VAR TT_S3 = New Array (0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0); VAR TT_S4 = New Array (0, 1, 0, 0, 0, 1, 1 0, 0, 0, 1, 0, 0, 0); VAR TT_L1 = New Array (0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0); VAR TT_L2 = New Array (0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 0); VAR TT_L3 = New Array (0,0,0,0,0,0,0,0,1,0); var TT_L4 = New Array (0,0,0,0,0 0, 1, 1, 1, 0, 1, 0, 0, 0, 0); VAR TT_J1 = New Array (0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0); VAR TT_J2 = New Array (0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0 , 0); var TT_J3 = New Array (0, 0, 0, 0, 0, 1, 1, 0, 0); VAR TT_J4 = New Array (0 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0); VAR TT_I1 = New Array (0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0); VAR TT_I2 = New Array (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 , 1, 1, 1, 1); var tt_i3 = new Array (0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0); VAR TT _I4 = new array (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1); Var Table =</p> <p>New Array (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0 0, 0, 0, 0, 10, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 1, 1, 1)} elselert ("You NEED IE4 TO Play Tetris!") Function Dimension 2 (Row, Col, Num) {var i = row * Num Col; Return (this [i]);} array. Prototype.getd = Dimension2; Function Showblock (x, y, block_t Ype, color) {for (var i = 0; i <block_tbl.rows.Length; i ) {for (var j = 0; j <block_tbl.rows (i) .Cells.Length; J ) {var D2 = i * 4 J; if (block_type [d2] == 1) {Block_TBL.ROWS (i) .Cells (j) .style.Background = Color;} else {block_tbl.rows (i) .Cells (j) .style . background = "";}}} block_div.style.pixelleft = x; block_div.style.pixeltop = y;} Function Showblock1 (x, y, block_type, color, obj_tabid, obj_divid) {for (var i = 0; i <obj_tabid.Rows.Length; i ) {for (var j = 0; j <obj_tabid.rows (i) .Cells.Length; J </p> <p>) {Var D2 = i * 4 j; if (block_type [d2] == 1) {OBJ_TABID.ROWS (i) .Cells (j) .style.background = color;} else {obj_tabid.rows (i). Cells (j) .style.background = "";}}} Obj_divid.style.pixelleft = x; obj_divid.style.pixeltop = y;} function change (inc) {var type = curblock.substr (0,4); VAR Num = curblock.substr (curblock.Length-1); Num = parseint (num) inc; if (Num> 4 || Num <1) Num - = 4 * inc; type = num; evAl ("arr_tmp = " Type "; "); if (CANMOVE (CURX, Cury, Arr_TMP) {curblock = type; evAl (" arr_curblock = " curblock "; "); EVAL (" Showblock (block_div.style.pixelleft Block_div.style.pixeltop, " Curblock ", Colors [" CID "]); ");}} Function CANMOVE (X, Y, Block) {for (i = 0; i <4; i ) {For (j = 0; j <4; j ) {IF (block.getd (i, j, 4) & Table.getd (Y / n_incstep i, x / n_incstep j, 16)) Return False;}} Return True;} functi On newblock () {curblock = nextblock; cid = ncid; bid = math.round (math.RandM () * (math.RAndom () * (math.random () * (colors.length -1)); NextBlock = Blocks [BID]; EVAL ("arr_curblock =" curblock ";"); EVAL ("Showblock (120, 0," Curblock ", Colors [" CID "]) ; "); EVAL (" Arr_curblock = " Curblock "; "); EVAL (" Showblock1 (466, 116, " NextBlock "</p> <p>, Colors [" NCID "], NBLOCK_TBL, NBLOCK_DIV); ");} Function SaveBlock () {for (i = 0; i <4; i ) {for (j = 0; j <4; j ) { Table [(CURY / N_INCSTEP I) * 16 CURX / N_INCSTEP J] | = arr_curblock [i * 4 j]; if (Arr_curblock [i * 4 j] == 1) IF ((Cury / n_incstep I <21) && (CURX / N_INCSTEP J> 1) && (CURX / N_INCSTEP J <14)) Table_TBL.ROWS (CURY / N_INCSTEP I) .Cells (CURX / N_INCSTEP J) .Style.Background = Colors [CID]; if (Table / N_INCSTEP I) * 16 CURX / N_INCSTEP J]! = 1) Table_TBL.ROWS (CURY / N_INCSTEP I) .Cells (CURX / N_INCSTEP J) .Style. Background = "black";}}} function Delline (line) {for (i = line; i> 0; i -) {for (j = 2; j <14; j ) {Table [i * 16 J ] = Table [(i-1) * 16 j];}} Table_TBL.DELETEROW (LINE); TABLE_TBL.INSERTROW (0); for (i = 0; i <16; i ) {TABLE_TBL.ROWS (0) .insertcell (); IF (i <2 || i> 13) Table_TBL.ROWS (0) .Cells (i) .Style.Background = "navy";} killedlines ; Cll.innertext = PARS EINT (CLL.INNERTEXT) 1;} function Dellines () {var C, D, I, J; D = 0; CURY = Block_div.style.pixeltop; for (i = (CURY / 20 3); i> Cury / 20-1; I -) {c = 0; for (j = 2; j <14; j ) {ix (isnan (Table [i * 16 j]) || i == 21) Break; C = Table [i * 16 j];} if (c == 12) {Delline (i); i ; d ;}} if (d> 0) sco.innertext =</p> <p>PARSEINT (SCo.innertext) D * D * 36;} function lucifer () {for (var i = 2; i <14; i ) {if (Table [16 i] == 1) Return true;} return Function gameOver () {GameOver = 1; ClearInterVal (GameInterval); Block_div.innerhtml = ""; for (i = 0; i <21; i ) {for (j = 2; j <14; j ) { SetTimeout ("Table_TBL.Rows (" i ") .Cells (" J ") .Style.Background = Colors [Math.Round (Math.Radom () * 7)];", 16 * i * j );}} nblock_div.innerHTML = "Game Over";} function document_onkeydown () {if (gameover == 1) return; with (block_div.style) {curX = pixelLeft; curY = pixelTop; switch (event.keyCode) { case 37: if (CanMove (curX-n_IncStep, curY, arr_curBlock)) pixelLeft- = n_IncStep; break; case 38: Change (1); break; case 39: if (CanMove (curX n_IncStep, curY, arr_curBlock)) pixelLeft = N_INCSTEP; Break; Case 40: IF (CANMOVE (CURX, Cury n_IncStep, arr_curBlock)) {pixelTop = n_IncStep;} else {SaveBlock (); DelLines (); if (Lucifer ()) {GameOver (); return;} sco.innerText = parseInt (sco.innerText) 2; NewBlock ( );} Break; Case 32: if (pause == 0) {ClearInterVal (GameInterval); pause = 1;} else {gameinterval =</p> <p>Window.setInterval ("Handle_Interval ()", (MaxSpeed-Speed ​​ 1) * 60); Pause = 0;} Break; Case 90: Change (1); Break; Case 88: Change (-1); Break; Default :}}} function Handle_Interval () {curX = block_div.style.pixelLeft; curY = block_div.style.pixelTop; if (CanMove (curX, curY n_IncStep, arr_curBlock)) {block_div.style.pixelTop = n_IncStep;} else { Saveblock (); Dellines (); if (lucifer ()) {GameOver (); return;} sco.innertext = parseint (sco.innertext) 2 newblock ();} if (killedlines> = CLR_PER_LINE) {killedlines- = clr_per_line; if (speed <maxspeed) speed ; else speed = maxspeed; spd.innerText = speed; clearInterval (gameInterval); gameInterval = window.setInterval ( "Handle_Interval ()", (maxspeed-speed 1) * 60);} } </ Script> <script langu AGE = javascript FOR = document EVENT = onkeydown> if (document.all) document_onkeydown () </ SCRIPT> </ HEAD> <BODY LANGUAGE = javascript topmargin = "0" leftmargin = "0" scroll = "no"> <div ID = block_div style = "Left: 60; TOP: 0"> <Table ID = block_tbl border = 0 cellspacing = 0 cellpadding = 0> <script> if (document.all) {for (var i = 0; i <4 i ) {document.write ("<tr>"); for (var j = 0; j <4; j ) {document.write ("<td style = /" border: 1 solid black; / "> < / TD> ");</p> <p>} Document.write ("</ TR>");}} </ script> </ table> </ div> <div id = nblock_div> <Table ID = nblock_tbl border = 0 Cellspacing = 0 cellpadding = 0> <script > IF (Document.all) {for (var i = 0; i <4; i ) {document.write ("<tr>"); for (var j = 0; j <4; j ) {document.write ("<TD Style = /" Height: 40; Width: 40; Border: 1 OutSet Black; / "> </ TD>");} Document.write ("</ TR>");}} </ script > </ table> </ div> <div id = Table_div> <Table ID = Table_TBL Border = 0 Cellspacing = 0 Cellpadding = 0> <script> if (document.all) {for (var i = 0; i <22 ; i ) {document.write ("<tr>"); for (var j = 0; j <16; j ) {var D2 = i * 16 j; if (Table [D2] == 1) Document. 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