Basics of the unix philosophy

xiaoxiao2021-04-06  310

Basics of the unix philosophy

1. Rule of Modularity: Write Simple Parts Connected by Clean Interfaces.

2. Rule of Clarity: Clarity Is Better Than Cleverness.

3. Rule of Composition: Design Programs To Be Connected To Other Programs.

4. Rule of Sec4: Separate Policy from Mechanism; Separate Interfaces from Engines.

5. Rule of Simplicity: Design for Simplicity; Add Complexity Only where you must.

6. Rule of Parsimony: Write a Big Program Only by is clear by Demonstration That Nothing

Else Will do.

7. Rule of Transparency: Design for Visibility To make Inspection and debugging Easier.

8. Rule of Robustness: Robustness Is The Child of Transparency and SIMPLICI.

9. Rule of Repesentation: Fold Knowledge Into Data So Program Logic Can Be stupid and robust.

10. Rule of Least Surprise: in Interface Design, Always Do The Least Surprising Thing.

11. Rule of Silence: When a Program Has Nothing surprising to say, it will shop.

12. Rule of Repair: When You Must Fail, Fail Noisily and as soon as possible.

13. Rule of Economy: Programmer Time is Expensive; Conservation It in Preference To Machine Time.

14. Rule of generation: Avoid Hand-Hacking; Write Programs To Write Program When You CAN.

15. Rule of Optimization: prototype before. Get it working before you optimize it.

16. Rule of Diversity: Distrust All Claims for "One True Way".

17. Rule of Extensibility: Design for the Future, Because It Will Be Here Sooner Than You Think.

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