Flash3D Technology Discussion 3

xiaoxiao2021-04-09  481

Flash3D Technology Discussion 3

EDTOR: MATOKU

So how should I choose material for image and modify the material? First select the image, and then select "Material" in the status window as shown in the lower left picture, and then double-click the gray sphere below to pop up the option box as shown on the right. To modify the color of the ambient light, scattering lights, and highlights, double-click on the color box below Ambient, Diffuse, Highlight, and then select the color you want. Highlight Size is adjusted to the illumination range of the light. The two two items are emitted light and double illumination. The settings are completed, you can add the material to the image, of course, without performing the above settings, directly from the material library. The added method is shown below.

Choosing animation style, the software itself has preset many dynamic effects, which are divided into two categories, and one is related to the path, and one is the rule rotation. To make your images also have these animation effects, just add these effects, the method is the same as previously described. In the left button, the button represents all of the objects as a whole, but the button indicates that the individual objects can be moved, as shown below the flash animation. You can select a single object by pressing Ctrl.

Follow us to see several important buttons in the toolbar menu, inserted from left to right to insert the font, insert the sphere, insert the cone, insert the ring, and scalable. After inserting a font, the default text is text, which is of course not the text we want, select Text in the Property box, change it to your desired text, or set it to the font, People are happy that this software is support Chinese.

The Bevels followed is used to set the tilt angle of the text. There are several oblique prototypes in Style to choose, and DEPTH is the depth of the bevel. Under the default condition, when the Face is facing BOTH, the back of the object is the same, if you just select Front and Back, the corresponding object is just a front or a bevel. Smoothness is used to set the smoothness. The more you choose the direction, the smoother the object, of course, this is to sacrifice speed.

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