Going away from the riser of the game rules (Benwen, please don't look at the realist)

zhaozj2021-02-16  69

For a long time, game planning has never stopped for the thinking theory, there is no shortage of wonderful and great work. It is true that game theory includes many components, and the idea is no such qualification to say three four. Therefore, the idea is not to talk about the theoretical framework of the entire game, just pay attention to this small part of the rules of the game.

Thinking about the rules of the game, although there have been some, it was treated with this mud because of the blow of an article. This blow is a "one of the brothers who have made all game circles for a long time". Of course, many of the arguments in this article are still considered, and there is a very sentence to attract attention:

"Many people call" China must have their own Ad & D "is such a thing - put the Holy Spirit with the darkness into" yin and yang ", magic division called" Taoist ", and the attribute is slightly modified to" five lines "." The game is only named is yourself, except for copying, what? "

It is also true, we have never look for all kinds of "flash" seeds in an ancient consciousness they identified, and then set into a set of foreigners who have chewed N years. It is not possible to "master work". It is indeed masterpiece, - big speculation!

Someone asked, what talents in China's games? (Quote Gameres discussion: http://bbs.gameres.com/showthread.asp? ThreadId = 9906)

Yes, what happened to Chinese games? What is missing? Chinese games may have originated in 1994, but in ten years, what is the work worth people commemoked? So far, I still only remember China's "Xuanyuan Sword" and "Otha 3" and "Wind Fantasy" in Taiwan. The former is because of its original game rule system, and the latter is because of its barely unique Game background. Perhaps it is a rebellious thinking: which is the game made by the popular novel or "the classical library of Hao Ru Xings" is popular among people? The game is not something that others have written, you can say it, the game is a unique culture, you need to meet the laws and rules of this culture itself. These games that contemplate the mainland, even in Taiwan's many partners, the rule system of its work is not a few large rules systems that are plagiarized.

A rpg, a bit twisted plot, there is a brightening MM, there is a handsome and cool GG, there is a bunch of ugly monsters, the ending either and what three emperors, or what Luo will God Killing, then die a bunch of people, or all happy, this is Chinese game in my eyes. It does not have any advantages, and there is no "catching" "great", it is nothing more than some foreigners have created a good rules for decades, waiting for us to take a set, as long as the set It is a game. It is not known that attribute confrontation, numerical confrontation, and the rules of action are all rules made for foreigners for their gaming and worldview. In detail, our game is getting more and more like a Japanese game, or american game, our rules are increasingly like Japanese RPG rules, or Diablo rules. This rule system, its essence has been finished in the white skin brochure of Ye Exhibition. Foreigners looked at Chinese games with curiosity of Chinese games, found that they started from their cultural background, cultural atmosphere, they have already played, and how great is this kind of irony. !

Some "masterpieces" have been made to rules, and the "masterpiece" is exactly the same, claiming to raise the banner of "domestic". What? Domestic Japanese game? Domestic American game? Still domestic Korean game? Will you have a domestic Indian game? Or domestic Russian game? You are still far away. Look at a confused in the eyes of many people, I feel incomparably hurt in my heart. Many people say "lack of" "missing business people" "lack of national support" "lack" "lack of negative piracy", and some people immediately refute "lack of foot Don't understand the unique love of these people in the hearts of these people, but you can only feel sad: What is we doing so long? We understand what is it for the game? Is it a worldview and methodology of Japan and Americans under "China" in the "China"? ! Is China's five thousand years of cultures that are essentially magic and elves? Demolition, points, assassin, military, swordsmen, foreign high people, Dao, Buddha, Confucianism, law, seven western China, killing, until bloody tears, is there no own unique thing can be left? !

There is no ... no wonder it is "deep despair", we have never hope, how can you not desperate?

Let those who are less than those in the business, more real things, Chinese games really have a lot of long ways to go!

Finished, work well! Don't say more, at least let yourself teach yourself as a matter of programmers!

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