My J2ME study process 4
Today, I finished Wang Sen's electronic version of Wang Sen's "Java Mobile Program Design". It is the 2003 version, feeling good, many things can be found inside. I feel:
1. Procedures under WTK, I feel that there is nowhere to have a lower claw yesterday. I know the process today.
Create a new project file New Project
Set configuration setting
Write code * .java, place / SRC / under your work
Add related calls / RES /
Compiling Build
Run debug RUN
2. In Wang Sen, there is a concept of concept, which is useful for game programming. Chapter 11, introducing Canvas, because the game's development is based on the underlying image processing (Canvas), but a little less. This is the Chapter 9 Event Processing, Chapter 10 Advanced Graphical Interface (Screen), Chapter 12 File System RMS and 13 chapter network is used later.
3. Many people ask for a mobile game on the forum? Oh, this problem is simple and difficult to answer. First of all, there should be the basic idea of the game, how can a person who have not played a game to play games, so play more games, know what is a game culture. Second, it should be a plan, what kind of game you want to do. In terms of technical perspectives, you have to understand what you should know, such as J2ME, MIDP, WTK, game engine, image processing, artificial intelligence and other series of technical concepts and related knowledge. Then go to the game item, look like a software item, design, encoding, testing, and other life cycles.
4. The example in WTK2.1 took three simple games, a fans, a pushbox, a greedy snake, read the source code, and it is a step forward to your goal.