Talking about the technology other than .NET, but because the compilation environment is .NET, it is not a proof question :)
Recently, I'm watching Nehe's OpenGL tutorial, I feel very good, step-by-step strips, every lesson, let you die in an hour, this style, I like
Relative to OpenGL, DirectX is another hot spot. In the future, you can have two brushes. I will learn OpenGL, I am affected by Carmack, by the way, his Doom3 next month 3 It is necessary to sell
Give people a feeling that OpenGL is a library. He can complete some basic operations, but you want to make something, you have to look patient, all from the bottom floor is not easy, you can find some open source online 3D engine, which may save a lot of time, the disadvantage is that there are many things don't understand
Now I feel that the most important thing in 3D program is optimization. I have so many functions. I can always do something, but the implementation efficiency is too pitiful. How to make him ran faster, this is the current stage 3D Programming core content
Do not die