Win32 assembly tutorial Six toolbar and status bar

zhaozj2021-02-08  234

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Toolbar and status bar

The toolbar and status bar are also an integral part of the Windows standard interface, and the toolbar is usually located below the menu bar. The above is some system defined or its own defined pictures, which can display this button. The status bar is typically located at the bottom of the window to display some information in the program run. The toolbar and status bar are two universal controls for the Windows system. You can create them through two dedicated APIs or using CreateWindowEx to use CreateWindowEx to create them to create them. These two APIs are CreateToolbarex and CreateStatusWindow. Let's take them below.

CreateToolbarex's statement is:

HWND CREATOOLBAREX

HWND HWND,

DWORD WS,

UINT WID,

INT NBITMAPS,

Hinstance HBminst,

UINT WBMID,

LPCTBB / LPBUTTONS,

Int Inumbuttons,

Int DxButton,

Int Dybutton,

Int dxbitmap,

INT DYBITMAP,

Uint ustructsize}

In its parameter, hwnd is the handle of the parent window (that is, our main window), WS is the style of the toolbar, can be synthesized, such as WS_Visible is a visible, tbstyle_flat means a flat button, WS_Border means a side line, etc. Specific manual can be seen. WID is the logo of the toolbar, nbitmaps is the number of pictures of the definition button, because if you want to use your own picture, all the images are going to be in the same line, then you specify the number of the middle, HBminst is included The resource handle of the system image has been defined. When you don't want to draw it yourself, use the memory standard picture, generally containing the Hinstance of these images has been defined as hinst_commctrl in widnows.inc, the same WBMID is generally idb_std_small_color, indicating that the big picture is still small Pictures, etc. Next is the data structure of the definition button, the command number, picture number, and other properties of each button are defined in the middle, the structure is as follows:

TBButton Struct

IBITMAP DWORD?

IDCOMMAND DWORD?

FSSTATE BYTE?

FSStyle Byte?

BRESERVED BYTE 2 DUP (?)

DWData DWORD?

Istring DWORD?

TBButton Ends

Where each structure defines a button, IBITMAP is the image ID, IDCommand is the command number of the button. When you press the button, you will appear in the WPARAM of the WM_COMMAND message, you can know which button is Press. FSState is the initial state of the button, such as TBState_Pressed is already pressed, see more, fsStyle is a style.

The declaration of CreateStatusWindow in the status bar is as follows:

HWND CREATESTATUSWINDOW

Long Style,

LPCTSTR LPSZTEXT,

HWND HWNDPARENT,

Uint WID

);

Style is the style of the status bar, and LPSZText points to the initialization of the text to display the text on the status bar, you can point to NULL. HWndParent is the handle of the parent window. The WID is the window ID. Use the source program for toolbars and status bar

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Whether to include debug code

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Debug = 1

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PROGRAMMED by Luo Yunbin, Bigluo@telekbird.com.cn

; Website: http://asm.yeah.net

Luoyunbin's Win32 ASM Page (Luo Yunbin's Programming Park)

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; Version Information

; Toolbar and Status Bar Test Program Ver 1.0

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.386

.Model flat, stdcall

Option Casemap: None; Case Sensitive

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INCLUDE Windows.inc

INCLUDE User32.inc

INCLUDE KERNEL32.INC

INCLUDE COMCTL32.INC

INCLUDE COMDLG32.INC

INCLUDE GDI32.INC

INCLUDELIB USER32.LIB

IncludeLib kernel32.lib

INCLUDELIB COMCTL32.LIB

INCLUDELIB COMDLG32.LIB

IncludeLib GDI32.LIB

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; EQU data

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IDI_MAIN EQU 1000; icon

IDM_MAIN EQU 4000; Menu

IDM_TOOLBAR EQU 4001

IDM_STATUSBAR EQU 4002

IDM_EXIT EQU 4003

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.DATA?

Hinstance DD?

HwinMain DD?

HMENU DD?

Hicon DD?

HTOOLBAR DD?

HSTATUSBAR DD?

SZBuffer DB 256 DUP (?)

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Data segment

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.DATA

SzclassName DB "Toolbar Template", 0

SZCAPTIONMAIN DB 'Toolbar and Status Bar Test - Luo Yunbin', 0

DWFLAG DD F_TOOLBAR OR F_STATUSBAR

*********************************************************** *******************

Sign Definition

F_toolbar EQU 00000001B

F_statusbar EQU 00000010B

Sttoolbar Tbbutton

TBButton <0, 0, TBSTATE_ENABED, TBSTYLE_SEP, 2 DUP (0), - 1>

TBButton

TBButton TBButton <0, 0, tbstate_enabled, tbstyle_sep, 2 dup (0), - 1>

TBButton

Tbbutton

Num_Buttons EQU 7

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Code segment

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.code

IF Debug

INCLUDE Debug.asm

ENDIF

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Procedure

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Start:

Call_winmain

Invoke EXITPROCESS, NULL

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_WinMain Proc

Local @stwcmain: WNDCLASSEX

Local @stmsg: msg

*********************************************************** *******************

If it is already running, activate the running process

*********************************************************** *******************

Invoke Findwindow, Offset SzclassName, NULL

.IF EAX! = NULL

Invoke ShowWindow, Eax, SW_SHOWNORMAL

Invoke EXITPROCESS, NULL

.endif

Invoke INITCOMMONCONTROLS

Invoke getModuleHandle, NULL

Mov Hinstance, EAX

Invoke Loadicon, Hinstance, IDI_MAIN

MOV Hicon, EAX

Invoke loadmenu, hinstance, idm_main

Mov Hmenu, EAX

************** Register window **************************************** **********

Invoke loadCursor, 0, IDC_ARROW

Mov @ stwcmain.hcursor, EAX

Mov @ stwcmain.cbsize, sizeof wndclassex

Mov @ stwcmain.hiconsm, 0

Mov @ stwcmain.style, cs_hredraw or cs_vredraw

Mov @ stwcmain.lpfnwndproc, Offset WNDMAINPROC

Mov @ stwcmain.cbclsextra, 0

Mov @ stwcmain.cbwndextra, 0

Mov Eax, Hinstance

Mov @ stwcmain.hinstance, EAX

Mov @ stwcmain.hicon, 0

Mov @ stwcmain.hbrbackground, color_btnface 1

Mov @ stwcmain.lpszclassname, offset szclassname

Mov @ stwcmain.lpszMenuname, 0

Invoke registerclassex, addr @stwcmain

; ************** Establish an output window ****************************************** ******** Invoke CreateWindowEx, NULL, /; WS_EX_CLIENTEDGE, /

Offset szclassname, Offset Szcaptionmain, /

WS_OVERLAPPEDWINDOW, /; or WS_VSCROLL or WS_HSCROLL, /

50, 50, 550, 350, /

NULL, HMENU, HINSTANCE, NULL

Invoke ShowWindow, Hwinmain, SW_SHOWNORMAL

Invoke UpdateWindow, HwinMain

************** Message loop ***************************************** ***********

.While true

Invoke GetMsg, NULL, 0, 0

.break .if eax == 0

Invoke TranslateMsg, Addr @stmsg

Invoke DispatchMessage, Addr @STMSG

.endw

RET

_WinMain ENDP

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WNDMAINPROC PROC Uses EBX EDI ESI, /

HWnd: DWORD, UMSG: DWORD, WPARAM: DWORD, LPARAM: DWORD

MOV EAX, UMSG

.IF EAX == WM_CREATE

Mov Eax, HWnd

Mov Hwinmain, EAX

Call_init

*********************************************************** *******************

.ELSEIF EAX == WM_SIZE

Invoke SendMessage, Hstatusbar, UMSG, WPARAM, LPARAM

Invoke SendMessage, Htoolbar, UMSG, WPARAM, LPARAM

*********************************************************** *******************

.ELSEIF EAX == WM_COMMAND

Mov Eax, WPARAM

Movzx Eax, AX

.IF eax == idm_exit

Call_quit

.ELSEIF EAX == IDM_TOOLBAR

XOR dwflag, f_toolbar

Call_AranGewindow

.ELSEIF EAX == IDM_STATUSBAR

XOR dwflag, f_statusbar

Call_AranGewindow

.lse

_Debug "Menu and Toolbar Command", "Command ID", EAX

.endif

*********************************************************** *******************

.ELSEIF EAX == WM_Close

Call _quit; ******************************************************************************************************************************************************************************************************************************************************************************************* ********************

.lse

Invoke DefWindowProc, Hwnd, UMSG, WPARAM, LPARAM

RET

.endif

*********************************************************** *******************

Note: After WndProc processes the Windows message, you must return 0 in Eax.

But the return value after the DEFWINDOWPROC cannot be changed, otherwise the window

; Will not be displayed!

*********************************************************** *******************

XOR EAX, EAX

RET

WNDMAINPROC ENDP

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Main window control subroutine

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_Init proc

Invoke SendMessage, HwinMain, WM_SETITION, ICON_SMALL, HICON

Invoke CreateToolbarex, HwinMain, /

WS_VISible or WS_CHILD or TBSTYLE_FLAT or WS_BORDER, /

1,0, hinst_commctrl, idb_std_small_color, offset attoolbar, /

Num_Buttons, 0,0,0,0, sizeof tbutton

Mov Htoolbar, EAX

Invoke CreateStatusWindow, WS_CHILD or WS_Visible, Null, Hwinmain, 2

Mov Hstatusbar, EAX

Call_AranGewindow

RET

_Init ENDP

*********************************************************** *******************

_Quit Proc

Invoke DestroyWindow, HwinMain

Invoke PostquitMessage, NULL

RET

_Quit ENDP

*********************************************************** *******************

_ArrangeWindow Proc

Local @STRECT: RECT

Local @stRectTemp: Rect

Local @dwwidth: DWORD

Test dwflag, f_toolbar

.IF ZERO? Invoke showwindow, htoolbar, sw_hide

Invoke Checkmenuitem, Hmenu, IDM_Toolbar, MF_unchecked

.lse

Invoke ShowWindow, HTOOLBAR, SW_SHOW

Invoke Checkmenuitem, Hmenu, IDM_Toolbar, MF_CHECKED

.endif

Test dwflag, f_statusbar

.IF ZERO?

Invoke ShowWindow, Hstatusbar, SW_HIDE

Invoke CHECKMENUITEM, HMENU, IDM_STATUSBAR, MF_UNCHECKED

.lse

Invoke ShowWindow, Hstatusbar, SW_SHOW

Invoke Checkmenuitem, Hmenu, IDM_STATUSBAR, MF_CHECKED

.endif

RET

_ArrangeWindow Endp

*********************************************************** *******************

End Start

Program analysis and points

In the toolbar and status bar program, you should pay attention to the toolbar and status bar without changing your own adjustment position and size with the size of the porn, so you can move and adjust them in the WM_SIZE message of the parent window. Simply pass the WM_SIZE message to them. Don't calculate yourself.

.ELSEIF EAX == WM_SIZE

Invoke SendMessage, Hstatusbar, UMSG, WPARAM, LPARAM

Invoke SendMessage, Htoolbar, UMSG, WPARAM, LPARAM

In addition, the toolbar and status bar are also a sub-window, so if you want to hide or display them, you can use the standard showWindow to process.

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