2004.7.15 [C # learning record] Use C # to write a custom control

zhaozj2021-02-16  61

Using system.collections; using system.drawing; using system.data; using system.windows.forms; namespace windowscontrollibrary1 {///

Summary of /// UserControl1. ///

public

Class UserControl1

: System: SYSTEM

.Windows

.Form

.UserControl

{

///

/// The required designer variable. ///

Private system

.Componentmodel

.Container Components

= NULL

;

/// Private domain

Private string mytext

;

// Store the associated event processing method;

Private EventHandler OnmyTextChanged

;

Public UserControl1

(

)

{

/ / This call is required for the Windows.Forms Form Designer.

InitializeComponent

(

)

;

// Todo: Add any initialization after INITIALIZECMPONENT call

Mytext

=

Static Control

;

OnmyTextChanged

= NULL

;

}

///

/// Clean all the resources being used. ///

protected override

Void Dispose

(Bool Disposing

)

{

IF

(Disposing)

)

{

IF

(Components)

!

= NULL

)

Components

.Dispose

(

)

;

}

Base

.Dispose

(Disposing)

)

;

}

#Region Component Designer Generated Code

///

/// Designer supports the required method - Do not use the code editor // / modify the contents of this method. ///

Private

Void InitializationComponent

(

)

{

//

// UserControl1

//

THIS

.Name .name

=

"UserControl1"

;

THIS

.Size

=

New system

.Drawing

.Size

(248

128

)

;

THIS

.Load

=

New system

.Eventhandler

(

THIS

.UserControl1_load

)

;

THIS

.Paint

=

New system

.Windows

.Form

.Painteventhandler

(

THIS

.UserControl1_paint

)

;

}

#ndregion

Private

Void UserControl1_paint

(Object Sender

SYSTEM

.Windows

.Form

.Painteventargs e

)

{

Sizef Textsize

= e

.Graphics

.MeasureString

(MyText

FONT

)

;

Float XPOS

=

(ClientRectangle

.Width

/2

)

-

(Textsize

.Width

/2

)

;

Float ypos

=

(ClientRectangle

. Height

/2

)

-

(Textsize

. Height

/2

)

;

e

.Graphics

.Drawstring (MyText

FONT

,

New Solidbrush

(Color)

.Black

)

, XPOS

, YPOS

)

;

}

Private

Void UserControl1_Load

(Object Sender

SYSTEM

.Eventargs e

)

{

}

// Open attribute

Public String ControlText

{

get

{

Return mytext

;

}

set

{

Mytext

= Value

;

// Heavy painting

Invalidate

(

)

;

// If an event processing method is associated, the method is called.

IF

(ONMYTEXTCHANGED)

!

= NULL

)

{

OnmyTextChanged

.Invoke

(

THIS

Eventargs

Empty

)

;

}

}

}

// Declare an open event

Public Event athandler mytextchanged

{

Add

{

OnmyTextChanged

= Value

;

}

Remove

{

OnmyTextChanged

= Value

;

}

}

}

}

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