Reprinted: "Game Theory (1)" - a little meaningful article

zhaozj2021-02-16  76

On the 9CBS, I went around and found this article inadvertently. I looked at it. I looked at it. I thought I saw other articles, I feel that the author is what is interesting.

Resemble Address: http://dev.9cbs.net/develop/Article/30569.shtm

Games (1) - Basic Concept This chapter introduces some basic concepts of the game, which gives a paving effect for the following commands, classes. Of course, you can skip this chapter because there is no such basic concept, you can understand the concepts of the following commands, classes. Everything will play, but it is not necessarily who will give the next definition. Funity should clarify the definition of playing before saying that can be played. Players (generally people, but can also be other biological or conscious objects) to get certain feedback (general referring to the official - visual, hearing, etc., but also spirit). Players refer to the given feedback with a sense of object. Note that because the player must get feedback, a blind man will not be a player who has only visual feedback. This definition is set out in accordance with this basic idea: When a creative is doing something, it is considered to be playing because of the objective factors of that matter, it is not due to the difference between the organism, the venue Different, the environment is different, it is considered not playing, and its objectivity is to be reflected by the playback. Therefore, people can find almost anything (except if there is no feedback, if there is no feedback, there is no feedback, such as eating, work, etc. As for why we don't think it is playing, and actually it is, please refer to "Game" (4) ". Here, please remember: Do you want to play for you, you can't help anything, it is objective. Fashionability is for the game, refers to the ability of the game that can be played. According to the definition of playing above, that is, in a game, the more operations can be applied, the more feedback can be obtained, the higher the playability of this game. Note that the playback is included in two aspects - operation and feedback. For example, the game, a fool's camera, which is not equipped with a super simple, focusing, is not as good as a professional camera. Because the operation provided by the professional camera is much more than the fool camera, more feedback is more (varying the changes in the photo effect due to the focus), so it is higher. It should be noted that the playback is not a game fun, but a game that can be played. This will naturally be clear after it. If the unilateral high, the operation is more fed back (the player will feel monotonous) or more feedback (player will feel that the movie will not add the game ". It is also the ability to play relative to a game, referring to the game to continue playing with the ability of the player because of the feeling of HIGH. HIGH feels refers to the high-profile feelings of high-profile, exciting, excitement, happiness, touched, cool and other positive, relatively low, sad, fear, melancholy, sad, anger and other negative low-key feelings. Most people have misunderstandings, thinking that horror games are popular because it gives players a terrorist feeling, actually a sense of exciting and showing. You can show off from those who don't dare to play, but the focus is because of the stimulus. It should be understood that stimulation is because of horror, fear it. But must pay attention to this fear of players know that there is no fear of it in advance, that is, there is no danger. The stimulus is complete because of human experience. Therefore, there is a new teachings that are not afraid of tigers; they are bitten by snakes, and ten years is afraid of well ropes. But the horror in the horror game is not only exciting, and it is really afraid, it is fear that the game of the game is dead, which is also a terrorist feeling of most games. For those old players, they are not afraid of being dead, but they are afraid of being able to play back, or equipped with the feeling of LOW. As soon as possible, the performance will decrease in the preceding definition. wrong.

Funity refers to the ability to make the player's feeling of HIGH, not to enhance the absolute value of the player's HIGH. It feels relative, it seems that if you have been sweet, you have to feel sweet, you have to rise. But you can also eat bitterness first, then eat something that is not sweet, there will be sweet feelings. So there will be some things that will make the player's feelings, it is for the feeling of HIGH. Game game is some rules that artificially developed. Only by complying with the rules of the game is eligible to become the player of this game. These rules make the player's operations have been restricted. The game does not necessarily end, the general end is the completion of the similar tasks defined by the rules of the game, or it can be ended by other reasons, such as the death of the player controlled the game of the game or the player exits the game. Common online games generally have not ended unless the player exits. Note that players of a game refers to the organisms that comply with the rules of the game, so the organisms that violate the rules of the game will not be called the player of the game. In the game, the punishment of players who violate the rules is generally forced to exit games. In general, the implementation of the game will bring more rules, such as chess. We use chessboards and chess pieces, joining the physical rules of objective world in the middle, so you can cheat (对 对 不 不 子 子 子 子 子 子 子 子 子 子 子 子 子 子 子 子 子 子 子; 子 换There are fewer opportunities. We should distinguish the rules that have been added to the rules of the game itself, do not confuse. According to the above definition, you can find that many things can be called games. Such as: stock, working, and even life. Those sense, it is considered to be a subset of the game. The difference between ordinary games and the aforementioned, such as stock bars is that the former rules are being managed, while the latter is required, which is caused by their own laws of society or nature. Here, we should notice that it is not a game because the game has an economic effect or huge danger. Because economic effects and hazards are relative. For example, we are playing mahjong, five-pool, because of the less money, we said that it is a game, playing it; and 50,000 yuan, because of the money, we say that it is gambling, deny its gameplay . It should be noted that the above money is more money, we think it is. The reason why we think that money is gambling, and less money is wrong. Should be changed with the player. There is also not a fun to call the game, not fun. It should be aware that the class is also a kind of game, but most of the current class is a very unhappy game. Game element game elements are the logical elements that must be in the implementation of this rule of the game. Each element has its own state, and the state currently in which it is called its value. The game world is the aggregation of all the elements in the game, and the status of the game world is the collection of values ​​of all elements in the game. A state in the game world is equivalent to an example of a class in object-oriented programming ideas. Where the game world is class, the game element is the properties of the class. A simple example: Sharing the game. The slot game is a game that is completed by three people. Two people stand on both sides, the third party station. One person in the two sides will quickly cast the sandbag to the middle of the middle, and the people in the middle can dodge.

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