Singleton and Auto

zhaozj2021-02-16  77

Singleton is a single piece, means that there is only one example in a class in the system. This situation is most common, so Singleton is also the most widely designed design mode (because many design patterns are used to use it too much). However, such as C / * interface definition * / class singleleton {public : Static Singleton * GetInstance (Void); Private: Static Singleton * g_instance; private: Singleton ();

/ * Implementation * / Singleton * Singleton :: i_instance = null; Singleton :: Singleton :: getInstance (void) {if (g_instance == null) {g (g_instance == null) {g_instance = new singleleton ();} return g_Instance ;} / * Then cope with this class: * / int main (void) {Singleton * STN = Singleton :: getInstance (); / * Other code * / delete stn; return 0;} DELETE STN in the main method; As shown: The resource of Singleton :: g_instance must be released by the reference from Singleton - this destroys the independence of class Singleton, and reliability is also affected. So you might want to modify the above code: / * Interface definition * / class singleleton {public: static auto_ptr & getInstance (void); void method (void); ~ Singleton (void); private: static auto_ptr g_instance; private: Singleton ();

/ * Implement * / auto_ptr Singleton :: g_instance = auto_ptr (0); Singleton :: Singleton () {cout << "ctor / n";} singleton :: ~ Singleton () {cout << "DTOR / N";} Auto_Ptr & Singleton :: GetInstance (Void) {if (g_instance.get () == 0) {g_instance = auto_ptr ());} return g_instance; Void Singleton :: method () {cout << "Method Was Called./N";} then possibly reference this class: int main (void) {auto_ptr STN = Singleton :: getInstance (); / * Others Code * / / * delete STN; * /; return 0;} problem solved? Not necessarily. If you use the C STL auto_ptr, then the code that references Singleton may run abnormal: typedef auto_ptr; void fun (void) {cout << "/ NENTERING FUN ....... / N" STN_PTR STN = Singleton :: getInstance (); STN-> method (); cout << "leaving fun ....... / n / n";} void main (void) {

STN_PTR STN = Singleton :: getInstance ();

Fun ();

STN-> Method ();

}

As shown above: In C STL, the main scope and the STN in the FUN scope will not proxy one of the same Singleton instance, and each agent a separate Singleton, which is at least destroyed "single mode" , Do not have many words, this impact is very bad.

This is the case:

Singleton :: g_instance is due to the STN variable in assigning the main domain, the pointer it is deprivated by STN (see the assignment operator overload method of Auto_PTR.), So, Singleton :: g_instance is assigned to the STN variable to the FUN domain Have to generate a new Singleton instance.

Of course, all of the AUTO_PTR & Type variables are used in all references to Singleton without the above problems. But to ensure this, as you want to guarantee that all C / C programmers will release the pointer resources correctly.

You may find a solution around, but all solutions must be implemented around the implementation of the Singleton class or Auto_PTR. According to the reason, more focus is concentrated in Auto_PTR, which is the root cause of the problem. The Auto_PTR method implemented by the Memory header of Microsoft VC 6 avoids the above defects, but the implementation of Auto_PTR in VC7.x is fully referenced from C STL, and "restores this defect". MAIN method results:

In VC 6.x

ctor

Entering fun now ....

Metod Was Called

Leaving fun now ....

Dtor

In vc7.x

CTOR assigns the STN variable to the main domain

Entering fun now ....

CTOR assigns the STN variable in the FUN domain

Method Was Called

Leaving fun now ....

Resources of the pointers of the STN agents in the DTOR sector

Method Was Called

Resources of the pointers of STN agents in the DTOR sector

And if the STN variable type in the main method is changed to Auto_Ptr & type, the surface under VC7.x is more strange, as shown below, the description of the Singleton's unique instance is complete, but its MTHOD method is still Call running:

ctor

Entering fun now ....

Method Was Called

Leaving fun now ....

Dtor

Method Was caled // mothed method is still valid

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