Online games are independently developed and rushed to the clouds, how to bring to bid?

zhaozj2021-02-16  54

From the origin of "independent research and development", at least, it can be traced back to the late Qing Dynasty, the master of the master, "the long-term system of the teacher". Since then, this sound varies from time to time, and when the time is low, the time is slow. Especially in the throat, it will suddenly become sharp, so that the weak will smell the bell, so that the strong is like a smell. At present, online games are not only hurt, but they are even countered, no wonder "independent research and development" sounds again. The prosperity of online games, covering the fact that there is countless tears behind the back. Although some online games have entered the golden gold, these white flowers are mostly the wealthy wealth, and finally flow into the pocket of Korea online game developers. Due to the singularity, Korean developers and Chinese operators are not equal to both ends of the negotiation table at all, and the last signed agent contract makes the operator, Li Hongzhang's mourning is not surprising. Developers have deeply "Zhou Yin" to hill the biopsy, maybe it can not make a letter to the creed, so that I can drink a soup to meet the operators who satisfied, but bad follow-up services and technical support, and see The cake is bigger and wants to add code, but it will make the operators who have fallen into the Jedi. Shanda and Actoz dispute, the lawsuit with the virtue is example. Despite this, this rabbit is still as fresh, facing the developer's strong and overbearing, more operators still choose to be swallowed to the belly, not the arm, but not gallbladder. If the Japanese are "economic animals", then the Korean crown in the world will not be praised by "economic beasts" in the world. The market economy is like an ecosystem, and the existence of various kinds of food is necessary and reasonable. Therefore, the meat-skinned animal in the appetite is also controlled in the range of food 琏. Satisfied from the operator, naturally gave birth to the idea of ​​independently develop, and will become more strong with the development of the developer, this is the same as the "Zeng Guofan" in the same year. . Despite the brought modern industry for China, it still declared the fire in the army of the army. Will the autonomous development of online games repeat the same? History is unable to tell the future. If the most successful autonomous development, naturally non-"two bouses a stars a spaceship" is not. And the example of failure, it is also pushing up, such as a domestic arrogant research and development project. Although the two years of auto industry is not very hot, it is still difficult to cover the bluffs that is too thin and from time to time. In the IT industry, the momentum is like a rainbow, and the identification is completely a domestic UNIX project. Although the national software industry is a strong sense, it is still unsatisfactory hero. Talking about the autonomous development of online games, focus tends to fall on the game engine. South Korea's online game development is developed, and the Korean Science and Technology Zhenxing Institute of the Government has introduced foreign excellent online game engines and improved, and then it is not possible to provide the game production company with nearly unpaid low prices. In this way, research and development of domestic online games from the engine, just like to develop a whole car, first to do the engine, there is no wonder that people who have deep worry about online games should put "online game general engine research and demonstration product development" The project is included in the 863 plan. But in a question, this white hand starting to have a native studies necessary? In the single game era, due to DirectX and OpenGL provide a rich API, developing a flat game engine is not difficult, even three or two people, the seven-eight pole gun can take it. More plane games, the complexity of 3D games suddenly increases several levels, and only several game industry giants and several general 3D engine providers are left independently. The current online game client is dominated by plane, technology can't technical, but its complexity in network communication and server management is difficult to match. Although South Korea has considerable software development strength, it still chose the online online game engine, which also shows the difficulty of developing the online game general engine.

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