In 1999, the E3 anomaly was lively but lack of earth-shattering news, while Microsoft's Xbox events truly shocked the computer game industry at the end of the year, while although Microsoft was denying the existence of Xbox, I have already sure it must be true, because For a reviewer for a 10-year development process, I believe that I understand my own efforts and final dreams of Microsoft. Of course, in 2001 we have been in the formal launch of Xbox, today I can reiterate the predicts of the year - Xbox will open the ultimate war of the home appliances of personal computers.
If you want to explain this future, that is, after several years (personal estimates are 10 ~ 20 years), the personal computer will become the same thing as a home appliance, which is what is required for a low price personal computer. The content of the work, entertainment and network part of the personal computer can be done through this computer. Of course, if you want to do this, Xbox must go through several molty and transform.
So, Xbox hide from the beginning, it was confirmed that there was also a family game machine, and it was said that the Dreamcast and Sony's Playsation 2 did not compete with SEGA, but everything is just to confuse the industry. Crazy ambition guess.
In 1999, Microsoft chose to launch your own largest plan at this time. Maybe, the land and people and the factors are appropriate, maybe just time coincidence, but when the E3 in 2001, I just stepped completely sega. Sony has begun to attack Microsoft's x box plan, because once Microsoft reached its own goal, the whole world's family computer market will be completely monopoly, the war is moving, and the battlefield will be launched in the game industry.
1999 computer tour industry surface is flat, actually hidden murder, after all, more than one century will bring some new dreams, for the new century, the dream of the last century may be able to realize it. .
In 1999, the Chinese computer game industry also ushered in a slight recovery, "Fengyun", "Broken Void", "Double Dellar", "Xuanyuan Jian" and other role playing works, how much is showing A certain progress, although these works are not perfect, but after all, it represents a pursuit of pursuit, such as the overall production level of "crushing the void", but has a considerable strength in 3D; "the" generation of doubles " And the adventure style and the "Xuanyuan Sword" continued the essence of the essence of the feature of the game; as for the "Fengyun" selling point is completely in the package, the famous comics theme plus COOL packaging, and Movie synchronization promotion, star effect, etc., explored a market direction suitable for young people's appetite, and affects the market positioning of Chinese computer games.
In fact, 1999 is the forgotment of Chinese PC Game, I forgot a lot of things, I forgot the "Three Kingdoms Romance" The turmoil of the "Sword", I have forgotten the sadness of "Xianjian Qi Chuan", I think many of me Thinking began to transform in that year, because I put many memories, I can enjoy new fun in the new century.
In the history of computer game industry in the previous century, heroes have created countless myths, but the twin sound of the 21st century is also knocking these myths. We are now difficult to evaluate computers from adults. Game, because the years have already confused the adult's long-term computer game industry and the young favorite family's electric play, if the computer game 10 years ago is just a world of dreams, then today's computer games are more Give the teenage a dream of the stage, the fundamental nature of the two has undergone earth-shaking changes.