1222 - Rebellion

zhaozj2021-02-16  45

In 1999, the scale of computer games in the whole world is extremely large, and computer games have almost lost opportunities for creating personal myths. For those investors in computer games, do you need to put more funds and energy in your computer game industry? On the one hand, good works have indeed tempting profits, and the risk of developing computer games on the other hand is getting bigger and bigger. So Virgin gives up the computer game industry is quite representative, and there is a Wang Wang card in his hand, which makes the virgin at least, and EA gets Westwood and undoubtedly make your own strength.

However, in a period of restructuring process and increasingly commercialization, the competition between computer game companies is also increasingly fierce, the changes between personnel, the migration has explosive news almost every month, so that I It's dazzling, slowly, I have forgotten which producer has left the original company.

In the process of this big change, there are several big people's migrations that it has expressed the sakes with the computer game industry, Microprose's Sid Mer, ID Software John Romero, Bullfrog Peter Morricks, ORIGIN's Charles Roberts, and these four people in the past development of the computer game industry, enough to write half history.

Charles Roberts said that increasing business behavior makes the production of computer games have become more and more restrictions, and it is difficult for creativity to achieve realization in commercial large groups. On the one hand, the producer saves game production. Investing, on the other hand, making a lot of money in the game advertisement, and such operational model is unacceptable.

John Romero also expressed his similar ideas. As for Peter Morricks, the most planned role of the computer game industry, Sid Merre, they will not be Some factors constrain them ideas, and their name itself is also invisible value of computer games, so they have their own studios immediately after they leave, and natural investors are willing to invest them.

However, the tendency of commercialization of computer games is unmanned, and these heroes' rebellious behavior is not entirely because of commercial factors. I think the most important thing is that they need to have their own power in a commercial process. It is to know that the computer game production is the most cost of money is Charlis Robs, the most reluctant time is John. Romero, and their characteristics mean that huge funds are needed.

In 2000, John Romero's "big knife" failed, he even dragged the new business game industry, and 2001 Peter Morricks "black and white" achieved huge success, but this It does not explain any problems.

  In 1999, the Chinese TV game is still sleeping, and the only new force in the hope is Taiwan Yu Jun Technology. Their "Time and Space Legend 2" can be seen as a milestone of the game. As a war game, "Time and Space Heroes 2" in the legend of the character, the emotional shape and even surpass all the role playing games at the time. The game's picture is broken, which uses oblique 45 degrees SVGA640 mode. Various new settings that are suitable for Chinese players, such as couple combination skills, so that countless players are pleasing, and the most important thing is the role of games in Chinese game culture. Emotional interpretation brings another peak after the "Swordsman Chivalrous".

Soon, "Time and Space Heroes 2 外 传: Northern Effaille" Better Double Role Double-line-in-style way to interpret the legendary and emotions of men and women characters, the game design is more free, but also derived some unreasonable Design, the same game's dual-stroke double-line progress has also made the plot a lot of flaws.

However, it is worthy of that China's computer game industry has made more new forces in addition to the efforts of Jun Jun Technology, which has enabled Chinese computer games to enter a splendid season.

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