Computer Game Industry Ni - Storm

zhaozj2021-02-16  52

In 1997, the computer European and American game industry is in the new field, which is also summed up. The Blizzard group is undoubtedly the most eye-catching computer game production company during this period. Their feature is that their work is very fun and playable.

When Blizzard launched "Diablo", the media is laughing if it is a role-playing game, but few people think about it. This role of this action is playing games that represent the future of the role game. More importantly, Blizzard launched the battle network, which means that players can shape their virtual roles through the Internet, and those who know and don't know together in the game, the result is that Diablo has achieved unprecedented success. And pressing traditional online game service providers.

Since Doom has set off a circulation of online games, there is a service provider who provides computer games on the Internet. They provide games, while players pay money on time, but Diablo's battle network Battle. NET made these Internet computer games felt helpless, and for Blizzard, Diablo's vitality has been very long. From then on, there is a lot of classic computer games, providing free Internet network battle services A service standard, such as Twang and other computer games have closed closes.

However, I still think that Blizzard lacks a longerstane to strategic eyes, so I always doubt that there is too much lucky ingredients of Diablo, and the true online game history has always been created by the real hero.

For Origin, "Ultima" is its trademark, a legend that has been more than 10 years, countless players have been touched by the "Network Genesis" (ULTIMA Online) has its own Everything, a virtual space, a legendary history, a familiar culture, etc., so Uo has become the focus of computer gaming media from the beginning.

In 1997, UO entered the test phase, and the Military players in Europe and the United States were ready to rush into the game from all places in the world, and the game also confused a unusual virtual world, everyone's own virtual Occupation, virtual life, has its own virtual space.

In 1997, how many flight games were available in Europe and the United States, but the response was flat. Similarly, the home-playing industry headed by Sega has begun to transplant a large number of classic works to the computer platform. SEGA is quite serious. After all, certain characteristics of these two games are still uniform, so these works have not mentioned players. The taste of interest.

On the other hand, VOODOO's myths promote the launch of countless 3D games, and many classic computer games, such as "Syndicate" in the launch of the sequel, but also choosing the 3D engine, but the game's reaction and Can't let the maker satisfied.

So, for the 1997 computer game industry in waiting opportunities, relative to traditional computer games, the development speed of online games is still unpredictable, but the real online games appear, it is undoubtedly a storm.

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