Computer Game Industry History 8 - Phantom Era

zhaozj2021-02-16  45

Command & Conquer's success made the European and American computer gaming industry found a new direction, so all famous companies and famous creative groups were disciplinary, but the Signature games for traditional computer games in Europe and America played games Stagnation of development, and adventure games have entered the era of interactive movies.

  truly, perfectly put a large number of movie production techniques into computer game production in 1995, and then truly treated the climax, the "Soul" launched in 1997, "The Hunter 2".

  interactive movie is a sensitive topic. From the one hand, the film industry does not recognize that it is a form of movie, and many of the computer game camps have also denied it from another aspect. It is computer game because they think this is just an interactive movie - even some people think that such a work is an electronic novel.

The computer game industry leader represented by Sirrea, Westwood, Origin has begun to build a professional photography base. Many of this period's adventure games have chosen horror themes, modern digital technology plus professional production. Make these works in the performance of the horror plot, it can bring the feeling of stimulating, but in the end, this stimulus began to become excessive. With the "Soul" makes people nausea, in the "Soul 2", after the "Star 2", after the blue, the entire computer gaming market has a false appetite on this pure sensation, and the interactive movie era temporarily taught a paragraph.

  1997, the market, the market, the market, the market, started to a new change, new hotspot, at this time, 3D suddenly learned many computer game companies, although the computer game industry began to start computer game industry in 1994, it will be the prophecy of VR (real virtual) technology. The computer game industry is fashionable, and a large number of games such as virtual helmets, virtual mouse, virtual vests are given, but until the 1997 computer game industry has begun to truly get critical steps in visual virtual technology.

 t   is very excited, this self-sufficient computer game industry power provider fantasy can be a hero, the flowers and applause on E3 will be gold-plated for the new generation of Pentium chip, there is a new life in 1997. When the 3DFX VOODOO graphics, you can think of the birth of Venus in the spray of the ocean, the entire computer game industry is like a meteor hit, and the voodoo almost made Pentium. asphyxia. For computer gaming industry, the charm of VOODOO is from the future.

However, relative to Intel's embarrassment, the Chinese computer game industry's low valley makes Chinese players more suffocating, "The Romance of the Three Kingdoms" has played a farce with countless players for five years, almost all Chinese role games In imitation of "Xianjian Qi Chuan Chuan", but the drawing tiger does not become a deaf dog, this sentence is true, Zhi Gu Technology continues to use its original, broken, and honest, the martial arts works of Jin Yong, the day of the day Players are not good.

In contrast, relative to the development of China's Taiwan computer gaming industry, the advancement of the mainland is more obvious, Zhuhai Xishan has successfully launched the "swordsman love", but is like producers, the game makes money, but This is one of the most important features of computer games - computer games can make money, can make big money, in addition, such as "life and death" and other instant battle strategy games also represent the capacity of China's computer game industry.

However, compared to the European and American computer gaming industry group, the Chinese computer game industry has always stayed in the workshop stage, which is also an important reason that it cannot develop rapidly after it.

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