Computer Game Industry Six - Golden Period

zhaozj2021-02-16  47

In 1994, a period in which a computer industry was adjusted, and it was also one of the most strange phases of computer game industry. On the one hand, there is not much component, and there is not much works in the epoch. On the other hand, the development pace of the computer game industry is faster. As the US E3 has become the focus of the global electricity game industry, the computer game industry enters the golden period.

In a few years of CPU, Intel has always determined the speed of a personal computer. However, 486 This thing does not bring a qualitative change to the computer game industry. It is only letting the game such as Doom, so that the player finds a speed when the work is taken over or two. As for some bottlenecks that the computer game industry expect breakthroughs, 486 can only sorry to say love, but even so, no one doubts that Intel is one of the key factors of the development of the computer game industry.

In 1994, EA entered China's game players' view. This computer game industry was the most successful from the group production and development of the game company that brought the FIFA94 for the game company. Although there is no lightweight sign game, this company does not have a strong sign game, but many years of business and success marketing strategies make it a lot of working groups, including unlimited creative British Bullfrog (bullfrogs).

Of course, ORIGIN's boss is always the pace of the player's upgrade, "Wing Comander III: Heart of Tiger is almost the representative of the hardware performance limit at the time, and more importantly This game is one of the greatest epic in the computer game industry. Hollywood mode film, Dolby Standard surround sound effects, making this game luxury, millions of dollars investments have also returned the computer game industry, and ORIGIN has experienced brilliance after suffering from powerful stress. And proved that the computer game industry has the ability to have more energy than the film industry.

Before, Origin has launched a number of gold series brands, and Strike Command is also a flying professional expert affirmative flight simulation game. Origin's reputation is like a day, but the reality is this to decide the 1994 computer game. The ultimate winner of the industry, the EA, good at marketing, will be the fact that M & A is good at making all kinds of games, and decides some of the facts that are fate from each other - the computer game industry began to enter the commercial era.

In 1994, the European and American game industry lacked a truly good work, but at the same time, due to the true formation and popularity of multimedia computer concepts, computer users and players naturally pursued a magical blurred sound and light effect, so we don't have to be strange. Place the Past Adventure Game "Myst" will continue to sell in Europe and America, as this game is very beautiful, the same "The 7th Guest" is the same first-person scene Mystery mode, the same achievements.

But another phenomenon began to trouble computer games, that is, with the wind, then you can see how much the doom Too game, if you book the game introduced, you can find a shared game software, then half of them is the first person Shooting games, however, there is almost a successful. Of course, only Bullfrog's creative creativity will bring the new feelings of the player, the success of "Magic Carper" is determined.

Interestingly, the new game introduced by the European and American game industry is very fun, but in fact, players still put the time in their favorite series, with Westwood's "Krandia" trilogy to represent. The progress between these three games is not big, but the player obviously doesn't care about it. They satisfy some fixed game methods, and they are not tired, and this is a thinking of me - maybe in that year, play computer games It's all mature people.

In 1994, the Taiwan computer game lacked the mutation, and we even think that "Angel Empire 2" is not wonderful than "Angel Empire", of course, "Deer Ding Ji Zhi Zhi Zhijun" is not as creative as "Eternal Dragon Slayer", but on the other hand, Huawei represented gaming agent began to introduce a large number of games on the PC98 computer in Japan, and the results quickly formed a wave of PC98. This wave makes the whole Chinese computer game industry. The third waves, news, panda, Hancha, the big brother-level company, the Working Group feels helpless, and some give up, some reduces investment, and some will join the trend of Chinese transplantation PC98 games.

In fact, the PC98's game does not have a wonderful work, you have to know that the Japanese will come to fight against European and American chambers. We have also contacted personal computer games from Toyo, such as the "Great Air China Sea", "Beautiful Girl Dream Work Workshop" series, almost have done, not to say the "Three Kingdoms" series of the population, so this time Transplant wave is like continuing the energy of the computer game industry in the East Ocean to the Chinese area, and its anti-personnel has brought critical blow to the Chinese game industry.

In addition, due to the large number of introduction, in order to survive, a large number of restricted grades (Hg, Yellow, metamorphosis) games also took the ship to enter the Chinese area, the results suddenly triggered the debate of public opinion, but relatively, individuals feel that China is still quite serious. ─ ─ Causes, one is China's no computer game restriction level standard, and Second, the source of Chinese player computer games is almost all pirated. Although I wrote an article that called for restricted standard standards on the "Computer Daily", I still don't.

However, the only thing that can be reluctant to masturbate is that the Chinese computer users are almost all the opportunities for adults and young people. There are not many opportunities for young children to contact PC games, so the impact of this disaster is not immediately reflected, but I think I think Maybe today, our relevant departments should face this issue.

In 1994, China Jinshan Software Company's "Zhongguancun Revelation" started and became a sign started in China's mainland computer game industry.

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