Computer Game Industry Sixth History of History - Game Revolution

zhaozj2021-02-16  68

Personal computer enters 386 era of personal computer development a milestone, and for computer games, it is a revolution. This revolution completed the first quality of computer game industry, making computer games from computer industry The affiliate industry turns into a new independent entertainment industry while opening the prelude to create virtual real space.

386 CPU, double-speed optical drive, Creative SoundBlaster 16 sound card, PCI's SVGA display card, including a 14-inch color display, is the basic standard of personal multimedia computers, and it is also the best in the early 1990s. Equipment, under such configuration, the genius of the European and American computer game industry is planning a revolution.

John Carmark and John Romero have taken the "Destruction Warrior" (Doom) in 1992, and because of the initial rise of Internet, the "destruction warrior" issued by sharing methods instantly Just causing a sensation, the first person's visually welcomed the tension-stimulated battle process, as well as violent, bloody battle, stimulating the good god of every player. This game makes John Kamark, John Romero, and their ID Software created a forever, they and their expensive sports cars were as a beautiful talk of the famous magazine in the year. However, even in this way, people are still unable to expect "destruction of the warriors" more deeper epoch-making mean (this paragraph details can refer to the previous period and the legendary history of the Id "ID").

The glory of the "Destruction Warrior" is not a new shooting mode, and there is no countless doom TOO work; nor because of its 3D advancement makes us started to predict the family entertainment significance of virtual real technology. It is not simply showed us the future prospects of the War and the WAN network, but relatively violent factors. We have begun to admit that computer games have gradually become a game class-oriented game, which is almost the development of future computer games. The main features, while future hardware, network and virtual space are deployed around this feature.

In 1992, Westwood joined Virgin Interactive, full-hearted investment and all-round support made Westwood quickly produced a series of signboards, including "Kyrandia Book", "Dark Throne" (Lands of Lore) . However, for the future of Brett Sperry and Westwood and the global computer game industry, "Dune Fort II" (Dune II) is the most far-reaching computer game.

The "Sand Dune Fort II" launched in 1992 is a classic classic of a bloody computer game century. The three families of the three families are to compete for the right to compete for planet, the game is simple, the artificial intelligence is strong, the battle scene is grand, the combat unit is personal, these are all new standards for the real-time combat strategy game, and in two or three years During the time, the advanced nature of its engine makes other companies with the wind.

In fact, although the "Dune Fort II" has a very good results, who can expect that this type of game music will become one of the theme songs of computer games.

At the 1999 US E3 Night, the INTERACTIVE ACHIEVEMENT Awards Awards ceremony, the American Interactive Arts and Sciences (AIAS) will issue the highest awards in 1999 to Hall Of Fame Award to " The father of the civilization SID Meier. In the computer game industry, the name of Sid Meier is like Hollywood's Steven Spielberg.

Sid Meier, chairman and creative guidance of Firaxis Games, is one of the greatest computer game designers, and in 1992, when he was in Microprose, his "civilization" (civilization) is a computer game industry It is a new history. This computer game that is slightly rough at that time, but the capacity, the capacity, demonstrated the culture and history of human beings, accounting for the high level of the sales list in several years, accumulating millions of proud people Grade, and in the Rankings of the Internet shared game, it has been above the "Destruction Warrior". The emergence of "civilization" symbolizes the maturity of computer game culture, but also indicates that the computer game industry can be full of wisdom and historical culture, and even learning significance.

During the period from 1992 to 1993, although the European and American computer gaming industry set off a revolution, for the Chinese computer game industry, there was no direct driving role. The reason is because the language, culture is separated, and the other is relative to Europe and the United States. The area of ​​computer configuration is still relatively backward.

However, the Chinese game industry has found a breakthrough in the role playing game, launched a series of role playing games, role war games, role war games, including "Xuanyuan Sword" in Taiwu, Chrond, Hancha, and Advancement. "," Angel Empire "series of Chinese role games attracted the eyes of Chinese players, and the large-scale strategic game" Three Kingdoms "in 1992 has brought Chinese area players into a boiling peak era.

Therefore, we may be able to conclude that the Chinese computer game industry should take a road from the development, and the Chinese game industry also made in the "Destruction Warrior", "Dune Warrior II" scenery. After some similar games, the ending has ended the end of the victim, this is not to make a fashionable game, but at least means that it is the first to attract the eyes of Chinese players, the cultural factor is the first.

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