The third year of computer game industry - the beginning of change

zhaozj2021-02-16  54

In the middle of the 1980s, the legend is a personal hero. For example, in 1985, the Brett Sperry, Louis Castle set up a collection of games in a garage, which is the sun shocking throughout The computer game industry and I have walked into any computer game player game career at Westwood Studio. At that time, they were keen on porting card games to various players, but when they saw the PC, they thought that their own legend was unveiled. After 15 years, they became the world's most famous most cost-effective computer games. One of the company.

WESTWOOD has started with SSI in 1987, and the character "Eye of the Behold" series has made older generation players to remember, and only players in the 1990s know the Westwood. The created role game can only be described in the time.

Similarly, Westwood's adventure game is the same quality, they quickly get rid of SSI, joined Virgin, and became the only ace of Virgin computer gaming departments in the future.

In the 80-90s, the legend of the personal computer game industry belongs to the programmer. The inspiration and creation of a person in front of the computer is likely to bring a storm to the computer game industry. John Carmack is such a programmer, he In the late 1980s, some games were made by spare time, and some postcards sent back one by one, but he suddenly found a big company boss that often reply, he suddenly understood his ability. What kind of miracle can be created, so he declined the invitation of the other party, and the John Romero formed ID Software, and there was a first person to shoot the game Wolf 3D, and the time was 1990.

At that time, Microprose created a standard in the computer game industry. For racing computer games, the history of the 1980s and 1990s belongs to Microprose, whether it is "Yunston Racing" or "first-class equation Car race, Microprose brings the player's speed. Similarly, the simulated game standards, which are also continuous, "defending the eagle" (FALCON), and Microprose have been quoted today, and the most important contribution is to refine the essence of the simulated game. Come out, make players feel different from home entertainment shooting games.

In addition, Microprose has a systematic computer game production process, coordination between various departments, all studios have their own gold signboards, which makes them ahead of simulation, machine, and strategy games. Peers.

However, even if the development speed of computer game industry is quite rapid, in this industry is also brewing some major changes, this change comes from the rapid development of the computer era, maybe we can use the antique look at 386 today The computer CPU chip, but even at the 286 computer CPU conference, a industry giant said like this - I suspect whether the personal computer needs such a powerful computer chip.

Similarly, with the professional support of Creative, Diamond, the personal computer has initiated the prototype of multimedia, and also brought new requirements to the computer game industry, players desire more exciting computer games, more sound performance rendering. It is relatively, we have seized this opportunity in WESTWOOD and ID SOFTWARE. Their works have a quite powerful, such as the "magic eye killing legend", the game's title is already very eye-catching, coupled with the background of lightning flash, making the player have creepy feelings . As for "Wolf 3D" I opened the iron gate, a German devil suddenly jumped out, yelled - this is the only computer game that scared me on the stool. When the time, the computer gaming industry entered a new era, and all the revolutions were waiting for an explosive day. Intel took out 386DX computer chips and started to prepare for the first revolution for the computer game industry. During this period, the Taiwan area has also begun the entrepreneurial history of Chinese computer games. The size of the Zhiguan Technology Software World is introduced, and after the large amount of European and American computer games, how should I go, and Combining representative Zhiguan Technology launched "Shenzhou Eight Sword", attracting the attention of Chinese players.

However, maybe some culture, the ability, the Chinese game industry starts from the first day of the start, is close to the Japanese game style. It is worth mentioning that Japan's personal computer standard using PC98, this is a hardware configuration similar to the personal PC computer, and the standard different personal computer system, which makes the Chinese Japanese computer games some difficulties, so we are At that time, I can see very strange phenomena. Most of the Taiwanese computer game industry is a well-known work of the European and American computer game industry, such as "Magic Eye Murder", "The Moon Legend of the Magic", "Magic Gate" series. A series of computer games that have been made are almost a Japanese, such as the "Heroes Heroes", "Xuanyuan Sword", "Yanlong Knight", etc., these works we can see very rich Japanese style. Shadow.

Like the European and American computer games, Chinese games are also brewing a revolution.

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