Computer Game Industry Two - Generation of Genesis

zhaozj2021-02-16  52

In the earliest development stage of computer games, the role of plot is the most attractive computer game type, and compared with the family's enthusiasm of the global market, the personal computer has storage, which means you don't have to Eating is not sleeping, you can completely explode a game, you can slowly cultivate you in the game, slowly understand the fun in the game, so the role game at the time is very playable.

In the past, European and American born children played a card game with magic, fighting, death, and the most famous "Dragon and Dungeon" (AD & D) have formed a unique system. And this kind of magic and sword affects the European and American players, so it is naturally in the development of the computer game industry, and the three series of games based on these cultures are born. Of course, for the new computer game industry, directly quote Ad & D is expensive (only to the future to do), so simple "Ultima", "Magic Gate" (Migt & Migic) The "Wizard" series that has been died now has created its own world. It is worth noting that the first works of these three oldest European and American role-playing series are on the AppleI platform, but when the PC personal computer appears, they do not have to choose the latter.

With the birth of PC personal computers, the personal computer industry has undergone an epoch-making revolution, and the PC replaces Apple II's footsteps can't stop, and it is extremely rapid. In 1983, John Fan Kanaghm graduated in UCLA. At that time, he had an Applei computer, and the wonderful games such as "witchcraft", "Genesis" deeply attracted young John Fan Card. Nenghim, he began to try to design the game on AplLeI, and born "Magic Door". John Fan Kagnegem took the "Magic Gate" to some magazines to advertise, resulting in the attention of the game industry, and the player's support makes John firmly confident, so I set up news world computing, start Produce "Magic Gate II" on the PC. This game has caused a sensation due to its huge content and freedom of architecture and won a number of awards.

However, for the father of "Genesis", Richard Garyt, the countless honor and myth of the 1980s belong to him. Although "Genesis II" is not so successful, "Genesis III", "Genesis IV" has achieved unprecedented success, especially the latter becomes Origin's gathering. The most popular computer game at that time has brought wealth to Gario, which proves that the future is very brilliant. As for the "Genesis III", it caused a wide range of debate, because it joined the conflict of moral concepts, the debate triggered at the time, is not asked in the later period about Doom. But after all, computer games are not leisure and puzzle software for young children. For Richard Garion, he has believed that computer games are an adult virtual world, which is their fantasy space. At the same time, Richard Gario knew that his ability is enough to establish a kingdom, so he left the game issuance to himself, from this series created a computer game industry for his own computer game industry.

In the 1980s, the computer game industry has begun to develop, such as Microprose is keen on simulating flight, racing games. Maybe they feel that the button of the keyboard is more than a few times more than the button of the home player, so that the simulation game is cumbersome.

However, compared to the family's electricity, there is also a significant difference, such as the color of the picture, know that the development of the early PC's display equipment is step by step by CVG / MGA / VGA, and goes Not soon, this also means that the color of the designer can use is quite limited. During the evolution of the 4 color / 16 / color / 256 colors, it is not easy to make some exquisite games.

Similarly, the personal computer game industry has been very sensational with relative to the moving game of the family. However, Jordan McCale seems to like to make such games. In 1984, he made the first set of hunting games Karateka, sales of more than 500,000 sets, became the annual sales list champion. However, 1988 Jordi McCal's "Prince of Persia" is described by the PC Review as a list of any classic games, and its sales volume exceeds millions and wins countless prizes. This pcgame shows us the charm of action games, so that countless players will be in order to save the princess, hop, climb and sword in the sword, and also the action of "Tomb Raider" (Tomb Raising) today today. Game establishment standard.

In fact, when Jordan McKaller arrived in computer game industry, he was a student, and he got a bachelor's degree from Yale University at 1985, but unfortunately, the interest of the legendary character of this computer game industry is too interesting. Wide, he seems to prefer to shoot movies, so he did not put all the effort to the computer game industry.

The computer game in the 1980s is more like a smart game. Players began to experience different lives in the game, and this experience is the true meaning of computer games. In the future, although it is also lost. Over the direction, but after all, this feels that drives more people to play computer games, and get pleasure from it.

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