30 most influential people in the history of the game (1)
Author: GameSpy editorial department
Translation: Dagou
Website:
http://www.gamespy.com/articles/march02/top30/3025/index.shtm
The game industry has become one of the fastest growing and largest entertainment industries in the world. There have been many people to make their own contributions on its growth process. Who is the most changed for the game industry? Who is the most influential person in the history of the game?
We submit this issue to game developers, issuers, public relations personnel and freelance writers. Please arrange the most influential 10 game people in your mind from high to low. 10 points, ranked last 1 points. We have received more than 300 replies, according to the results of the feedback, we count our most influential people in the history of the game. Let's take a look at their name.
30, Chris Taylor
Current company: GAS Powered Game Company
Reason:
- Chief designer of "Total Annihi"
- Founder of Gas Powered Game Company
- Developing "Dungeon Siege"
From the depths of the heart, Chris Taylor is still a child. He is a game designer that is really able to think about players. He knows what we need, know how to combine high-tech with fun. Taylor's listing is not just because he design is very resistant, but it is because he is unique.
"Sweeping thousands of army" is a very good example, Taylor likes to play "Dune 2" and "Command and Conquer", he believes that 3D instant strategy games can make players to experience more exciting feelings, so she started A true 3D instant strategy game engine. Taylor seized the most attractive place in such games, hundreds of combat units fought on the screen, as well as a variety of exciting explosions. Some instant strategy games have taken time for several years, and some of the essences of "sweeping thousands of army" in style and mechanisms, such as complex queues and patrol systems, which make players can easily manage their large number of troops. .
At that time, Taylor was also soberly realized that the Internet can bring more broad development space for the game. This is also one of his huge contributions he made for the game industry. Every week Cavedog studio will pass the Internet as "sweeping thousands of army" Release some new combat units, improve the balance of the game, change the dynamic system of the game, let the game continue to give people a fresh feel. This unique "after-sales service" has brought a huge online community, "sweeping thousands of military" enthusiasts gathered together to discuss new tactics, making their own combat units and maps, this online The community is still very active. In Taylor's eyes, the Internet is not just the first person to shoot the world, instant strategy games can also get greater influence through the Internet, and other games in this respect for several years.
Now Taylor has built a new company - Gas Powered Game Company, he is working hard to apply the skills you have learned on the action role. As always, he seized the characteristics of such games (command high-hirieva, exploring a wonderful scene, killing the stacks of monsters), and make full use of the power of the Internet (can make the player to generate a campaign and scene simple The 3D editor used to create a work with advanced consciousness.
"Dungeon Siege" will be available in April this year.
29, let Gilbert
Current company: HULABEE Entertainment
Reason:
SCUMM engine developer
Humongous Entertainment founder
- Secret of Monkey Island's creed a class risk puzzle game is the earliest type of game appearing on a personal computer. In just a few years after it is born, the personal computer has a graphic display. The ability and thus brings the adventure puzzle game into a new graphic era. The initial graphics adventure game has only some static pictures and a text interface. With the "King's Quest", the player starts to interact with the graphics in the game, but put the picture and pure text input together The way the way is finally made, people feel some awkward.
It is a change that Gilbert has changed this.
Gilbert was working on the Lucasfilm game company that was just established, and he was very dissatisfied with the text adventure game at the time, so I generated a thought - put all the people in the game in the form of the picture on the screen. Displayed, players can click on them with the mouse one by one, and the screen is displayed. The game scene and role are displayed. The screen is displayed under the screen is the various actions you can do. Just click on the verbs that represent the action below the screen, click the corresponding person. Or object can execute a complete action. Gilbert feds a lot of tongue to persuading Lucasfilm to adopt his suggestions, and finally the program was first applied in the "MANIAC MANSION). In view of its complexity, Gilbert specializes in a scripting engine to manage the scenes, items between the game, the interaction between the players, this is the "Crazy Building" Script Creation Tool "(SCUMM) engine, this set The engine has become a layoff of a graphical adventure game.
Subsequently, he further improved the SCUMM engine in the "INDIAN JONES AND THE Last Crusade", but this engine has the most classic works of our "Monkey Island", "Monkey". The secret of the island has created a new model for the adventure puzzle game - the challenging puzzles, and the humor, especially the unique humorous flavor, became a Lucasarts adventure. A large sign of the game. Today we are talking about the adventure game on the computer platform, it is impossible to make this SCUMM engine for Gilbert.
After completing the first work of the "Monkey Island Small Hero" series, Gilbert realized that the market in the adventure puzzle game was gradually shrinking, so he created a company, and the company's business is a brand new. Market - Children's Entertainment Market. As the president of Humongous Entertainment, Gilbert fully utilizes the design capabilities of the talents and graphics interfaces, and has developed many new children's games, such as "Freddy Small Fish" (Freddi Fish) and "Adventure Boy" "Pajama Sam, wonderful story and simple gameplay can always make his little listeners feel fresh.
Gilbert orders Millions of children are immersed in the enlightenment of interactive entertainment. Compared with this, he contributes to the adventure puzzle game, these achievements are sufficient to have their own position.
28, Ed Flets
Current company: Microsoft
Reason:
- Leader of Xbox Game Division
- Hold the right power with Microsoft game
- acquired Bungie and Ensemble Company
Although Ed Fletz started to write games for Atari 800 when he was in Middle School (this is also one of his way to make a living during his university), but he did not make programmers, but he chose another A road to the game industry, which made him finally boarded the throne of the Microsoft's game department, which posted a pivotal position in the game industry.
Frees entered Microsoft in 1986, first in the Excel development team, served as different positions such as technical person in charge and assistant development manager, and then entered the Word Development Team responsible for technical work, and finally transferred to Microsoft's game division. "Imperial Age" and "Halo" developers are coming over by Flets, and the addition of these outstanding studios make Microsoft developed into a company in the game industry in a short period of time. Flets is still the behind-the-scenes planner of Xbox, he has a $ 500 million promotional funds for Xbox and makes full use of every opportunity, each inch, and each TV program promotes Xbox.
27, Tim Squini
Current company: EPIC Game Company
Reason:
- Developer of "Unreal" engine
- the person in charge of EPIC game company
- still continuously promoting engine technology
Tim Squin's 3D programming talents are the most valuable property of EPIC game companies, although his rays are often covered by ID Software, but this does not erase his contribution to the game industry. Squi is the founder of the "Unreal" engine, "Unreal" engine is not only the core technology of the "Unreal" series, but it is "Deus EX)," Wheel of Time "," Not dead Legendary "Clive Barker's undying" and "Duke Nukem Forever" engine. The game with "Unreal" engine has won the "Year Best Game Award" of the two Gamespy, one is the 1999 "Unreal Tournament", one is "killing the rear" in 2000.
Ssquin has been mixed in the game circle for more than ten years, which was originally programmed for some simple platform games until 1996 he began to write the "unreal" engine. This engine spent three and a half years, and the fact proves that he pays All this is worth it. Few people will forget "Unreal", this is a fascinating game, many people can clearly remember the kind of shock, walking into the huge and vibrant outdoor scenes, the cloud Floating in the air, the birds fly in the top, huge waterfall rush down the valley. "Unreal" lays the dominance of Squi and EPIC game companies in the 3D computer gaming industry and the engine license
Unlike other game engines, the source code of the "Unreal" engine provides a very detailed explanation document, and its scalability is very scalability, you can shoot a hot excitement of "Unreal" Improve the spy style role playing game like "killing the heavy surrounding". The flexibility of the "Unreal" engine and its built-in scripting language make its development community rapidly, some amateur game developers have produced many high-level modified versions around this engine.
Squi is still working hard to advance engine technology, "Unreal 2" will adopt a new engine system, including new physical systems and fine-rated model animations, and of course, there is a broader and wonderful outdoor scene, this is "unreal" The characteristics of the engine. When writing every line of code, Squin considers the possibility of authorization, he never worry that he will leak too much technical details. "We are giving yourself a competitor ... that is very good!" He said in an interview with "Game Developer Magazine" in the last time, "We can only develop a game once, and the development cycle is at least 18 months. Above. So we are willing to cooperate with developers who have the ability to make excellent games with our engine. It is important to know that it is really proud to participate in the production of excellent games like "killing the heavy" and "unsteading". "
26, Hengjing Junfa (1941-1997)
Reason:
Game Boy's father
- "Galaxy Warrior" (Metroid)
- Contents of Renbang Game & Watch Handheld
When Jingjing Junfa, he brought a great product for the game game industry. To date, Game Boy has sold more than 10 million (including GB, GBC and GBA), if there is no Hengyu With the enthusiasm of the electronic product, the game and the entertainment industry, Nintendo is afraid that it will not develop to today's scale. We have a whole generation of people who grow up with Game Boy, listen, cola, music TV, and this little man, they have been deeply rooted into the body of modern culture, it is hard to imagine Lost how the Game Boy is our life.
In the end of the 1960s, Nintendo was hitting Zengjing, and his work was the machine on the maintenance line. In the 1970s, his love of electronic products was found in the mountains of Nintendo. The mountains were given to him a task, let him develop a new LCD to display the palm game console, this game machine is evolved for the Game & Watch series The handheld is very popular. However, the Yanjing army pair it is very unsatisfactory, at the end of the 1980s, under unremitting efforts, he finally developed the first perfect portable game platform - Game Boy, this product is very popular among the world, It is characterized by a clear image, the battery is long, and more important is to replace the game card.
Other achievements in Yanjing Junfa in the game industry include developing a very distinctive Nintendo Virtua Boy, design and making a super-game console, unfortunately, Virtua Boy finally fails. In addition, Hengjing Junli has also developed a lot of legendary games, and many works are still in the players, such as space action game "Galaxy Warrior" series and "Kid Icarus". In his later years, he also developed a new handset for Bandai, Wonderswan, which became a powerful challengers of Game Boy. On October 4, 1997, a car accident took the life of this game master, and the whole game industry was shocked, and it was relieved that his game talent will always remember the world.
25, Doug · Church
Current company: Ion Storm Studio
Reason:
- Chief designer of "Ultima Underworld)
- "Thief" (Thief) designer
- System Shock designer
You may never have heard of the name "Doug · Chiqi", but he is an unlaguable wrist person in the game circle. The most talented, most talented programmer / designer worked, this comment is already very much.
Chuqi and Spaikt are a pair of old partners, and the two have participated in the development of "Ground Genesis". At that time, Church is the project leader and programmer. Afterwards, the two went to the Looking Glass Studio, developed the two classics of "system shock" and "sneak". At that time, the entire game market was occupied by bloody multi-person shooting games, so these two innovative games did not meet the expected sales, but they did the game they want, and many players were happy, this It is already enough.
Chuqi also participated in the development of "Flight Unlimited" and "Killing the Double", the latter is another masterpiece of the Valentine Stamp Teacher. He has accumulated rich experience in different works, so that he can almost compete for every field of game development, recently he is making "Frequency), a music game that is ranked quickly, puzzles in one. We hope to hear more news about Doug · Church in the future. As the reputation is getting more and more, I believe that his game will be more and more look forward to.
24, Will Claus and Tang Woods Selection Reasons:
- "Adventure" founders
- Adventure puzzle
You may never have heard of these two names, maybe I have never played a game that left the name in the history of the game, but if you used to be a risky game, you should learn about them and their works. Explore the scenes of the monster, unlocking the singular interesting puzzles, constantly opening new areas ... Adventure puzzle game rule computer platform for decades, and the first adventure game is created by these two people This game also launched the entire computer game industry.
The story took place in 1972, Claus fell in the cave adventure after divorced with his wife, he hoped to make a game with the theme of cave exploration, let him play with his children. So he developed a text simulation game for the famous Mo Mo Rock Cave with Kentucky. You can enter the place you want to go on the screen. The computer will tell you the location of your location and "see". Claus uses your own understanding of the cave. Through the beautiful text, the process of exploring the cave is now in front of players. For example, "You are in a spectacular cave of 30 feet high, the wall of the cave is frozen. The orange rocks lived in. "Claus designed this game without any puzzle, he just hooks a huge underground kingdom to let you explore.
Not long, Don Woods discovered the copy of this game on the Internet of the Internet. After the consent of Claus, he began to improve the source code of the game, add new treasures, monsters, traps and puzzles. Elements, the first truly adventure puzzle game - "Adventure" (also known as "giant point") was born. At that time, ARPANET was just a public network connected to each college. After the release of "Adventure", it quickly became a hot spot on Arpanet, and was downloaded and copied by countless people. A large number of computer laboratories around the world a moment. "Adventure" fans.
Maybe you will be wondering, an old text adventure game is related to the game we play today? It is to know that the most famous text adventure game, including Infocom's "Magic Empire" (ZORK) series, is based on "Adventure" improvement, "King Secret Monitor" and "Monkey Island Small Hero" graphics Adventure games can also be seen as the descendants of "Adventure". At the end of the 1970s, in the UK's Essex University, a group of adventurous students made a multiplayer version according to "Adventure", MUD game was born, MUD game is a large role in today's "eternal mission". Playing the prototype of the game. It can be said that modern computer games is built in the dark caves in Kentucky, all of which are attributed to Wil Claus and Tang Woods.
23, Robertta Williams
Current company: SIERRA Entertainment
Reason:
- One of the founders of Sierra On-Line
- "King's Quest" series of founders
- Adventure puzzle game
Roberta Williams and her husband are willing to create On-Line Systems in 1979, many people are very respectful to Roberta, because she is the pioneer of early computer adventure games, her first work - "Mystery House" set a new standard for such games. Williams took the lead in combining the text adventure game with the graphics, opened the source of countless innovation, so that she became the leadership of the industry again.
"King Secret Monitor" series (Sierra so far, the best-selling game) is created by Williams, of course, she has also developed some bad work, such as the horror game "Phantom" (Phantasmagoria). As a successful female and talented designer, she has been involved in a large number of different game categories, and set their own legend in the adventure game circle. In 1999, Williams left Sierra, she said: "I need to take a time to consider my future, I need to work for nearly 20 years after working hard. "We hope that Williams can continue to bring more excellent adventure games with her rich experience, I believe she will appear in front of us with a new look. 22, Long Yuliang Tujian
Current company: Sony Computer Entertainment (SCEI)
Reason:
- President of Sony Computer Entertainment (SCEI)
- PS soul character
- the main promoter of PS2
Jiuyi Mujian joined Sony in 1975 after obtaining engineering degree from Electronic Communications University, developing LCD TVs and electronic cameras for this electronic consumer goods. At the end of the 1980s, Jiu Liang Mujun once negotiated cooperation between Sony and Nintendo Company, and finally negotiated with failure, but this also promoted the determination of Sony into the electronic game industry.
In 1993, Sony Computer Entertainment was established, and Jiu Liangmu was appointed as a president. He learned from the development of e-products and the contact of the same paradise company. In 1994, the PS game console has been introduced and has achieved great success, and the design, implementation and manufacturing of the PS game machine hardware is personally responsible. Within five years, PS quickly became the first choice for a new generation of players, Nintendo Company and Sega Company found that he had encountered a very difficult competitor in the home game machine market.
Mars such as Sony are unlikely to have a big mistake in investment, in March 2000, Jiuyi Muji also launched PS2 for Sony Computer Entertainment. The success of PS and PS2 confirms the vision of Long Yuliang, his contribution to the electronic game industry could not be found out. Now, PS3 is already in development.
21, Rar Bayer
Current company: R.H. Bayer Consultant Company
Reason:
- Pioneer in the home video game market
- Structor of Magnavox Odyssey Game Machine
- Registrant of the light gun patent
It is the market of Lar Baye created home TV game machine, which makes thousands of players can sit at home without having to run to the street facade to play games. Bayer's patented rights include "No. 28598: TV Game Equipment and Method", "No. 3829095: Method for activating the TV Receiver" and "No. 4357014: Interactive Games and related control methods "The light gun is also one of his many patented products.
Bayer is not an empty home, as a senior military veteran, he has a wealth of military knowledge. He served as a TV engineer in 1951. In his opinion, the TV is more than just a passive playback device, but also has unlimited potential in the interactive media field. In 1966, Bayer took the idle time to wait in New York Bus Station, wrote about the concept of the world's first household video game equipment. At that time, there were four types of game categories: action game, puzzle game , Educational games and sports games. In the same year, he made the prototype of this home TV game device with colleagues, which allows players to move the spot on the TV screen. He has developed a new version, incorporates a variety of games, including the "Pong" (PONG) games and a game that supports the light gun.
Unfortunately, this quasi-game console is very poor. At that time, the TV company couldn't see the potential of the TV game market, so Bayer has not found the right investor. In 1971, Magnavox decided to buy all the copyrights of this system after watching his technical demonstration, and released the first home TV game machine in May 1972 - Magnavox Odyssey, this game console has 12 Games, but high prices ($ 100) and think that it can only have a big impact on sales on the Magnavox TV, but this is not destroyed in Bayer's position in the history of game. 20, Yaliki Pajanov
Current company: Microsoft
Reason:
- "Tetris" founders
- Develop games for Nintendo companies and Microsoft
- Developers of Pandora's Box (Pandora's Box)
If I tell you that the most influential game designer in history does not have a penny from his own work, will you believe? And his work is recognized as the best-selling game ever, still charming is still unimmeted.
This is an old story, Yariki Pajanov is a mathematician in Moscow, has a strong interest in the fun mathematics game such as the five-grade, and the five bones are a group of five long. The graphic of the square length square connection is very simple, which is very simple, which is to fit each of these shapes together, just like, hey, just like "Russian square".
"Russian square" has become an essential game for each game platform. The relevant replica has a variety of copyrights, and the lawsuits on copyright are endless. The last result is: lawyers, game publishers and Russia's bureaucrats The melon is divided into the money of Paggenov. This huge wealth can purchase enough fur and vodka in the next century.
In the early 1990s, Pasanov came to the United States, developing games for Nintendo, Spectrum Holobyte and Microsoft, and he has got a lot of praise for Microsoft's "Puzzle Collection" and "Pandora Crack".
So far, there is still no game like "Russian Square" in a simple game, it is indeed the most influential game in the history of computer games.
19, Chris Robs
Current company: Point of No Return Entertainment
Reason:
- "WING River Flying" (WING COMMANDER) series
- Move the "Galaxy" game on the movie screen
- Founder of two game companies
Chris Robs became famous in North Carolina, but as a game designer, he was already in the United Kingdom Manchester, and it was his growth. Roberts is the first game designer who moved his work on the Hollywood movie screen. This game is "Yinhe Flying" (movie is released in 1999), but his most important achievement is still created and popularized. Space simulation class game.
Roberts moved back to the United States in 1988, working in Origin in the city of Ostimation in Texas. Eight years later, he left Origin and created his own game company and special effects studio - Digital Anvil. In that period in cooperation with Microsoft, he worked with one of Digital Anvil's most worthwhile games in 2002 - "Freelights" (freelighting "
Microsoft acquired Digital Anvil in December 2000, Roberts left a new company -Point of No Return Entertainment, focusing on film and gaming projects. What is his next goal? Let time tell you.
18, Gali Kurses and J.R.R. Rease for Tolkiri Kurses:
- Sophisticated in "Dungeons & Dragons" rules
- Open the role playing the first river
- Cooperate in 1973 to create TSR
J.R.R. Tolkin's selection reasons:
- Works of Lord of the Rings
- the first river of modern fantasy literature
In theory, you can almost play all the characters, including "Diablo", "Eternal Mission" and "The Gate of Bai De", with "Dragon and Dungeon", "Dragon" With the underground city "is the nasal ancestors playing the game on the paper, found by Gali Kurses in the mid-1970s. At the same time, you can also contact Jrr Tolkin, which is the Professor of the British Lingu, which combines the Anglo Saxon and the Nordic mythology, which has created it is called "fantasy" This world, there is a mage, or the sword, spell, and a variety of strange tasks.
Who did they have the most influence on computer games? It's hard to answer, we have to put them together.
In fact, fantasy literature is not the first innovation of Tolkin. He is only used in Western cultures, and has created in the novels of "The Hobbit" and "The King of the Rings". A modern version of the fantasy world. Now when you mention "fantastic set role play game", you refer to this modern version of the fantasy world, there is a typical Torkin setting, Master, Orc, Baojian, spell, and each Sprite tasks, this is also an expression of Tolkin believes.
So what did Kagx? He is just a game framework on the existing myth, and the basic rules of role playing games, such as the character, race, grade, and offensive fighting (including spell). The setting of "Dragon and Dungeon" is a foundation for all role playing games. Whether you play a fantasy topic ("Diablo", "Eternal Mission"), science fiction ("Visone", "confusion Online "," Killing the Double ") or other settings (" Vampire "," Freedom "," Final Fantasy ") role play game, will come into contact with it.
17, George Lucas
Current company: Lucasarts / Lucasfilms
Reason:
- Scects of Star Wars
- Move the movie work on the game platform
- Founder of Lucasarts
George Lucas is not just because he is the father of "Star Wars", because of his extensive impact in contemporary interactive entertainment industry.
Lucasarts is the first game development / distribution company that close the game and movies, as the copyright owner of the Star Wars, which released many "Star Wars" theme game, which is very good, such as " Jedi Knight Series and "X-WING" (X-Wing) series, some are very bad, such as "Star Wars: Force Commander).
However, Lucasarts really excellent works are games outside the "Star Wars" theme, such as "Monkey Island Small Hero" series and "Grim Fandango", these unique adventure games bring players to tons Smile and surprise, when did you have seen some people like Sam Stones?
Lucas himself is more inclined to play technicians rather than the role of the head, so LucasartS has a lot of innovations in technology, but the Lucasarts is extraordinary and it is in the plot, role and music sound. The accomplishments exhibited by the aspects. 16, Sakukou blog
Current company: Shick Well
Reason:
- Final FandaSy series of founders
- Role playing innovator
- Game machine role playing game leader
There is no doubt that Schwel's "Final Fantasy" series is the most prestigious work in the game player game. In 1987, the "Final Fantasy" generation was released on the red white machine, and the game is like a cute role. Evil monsters and pleasant visual effects conquer many players. Sakukou Bosin's never-satisfied, the players of Japan and even the world were crazy. At that time, no one would realize that this series will develop such a point in the next 12 years, and have produced a large number of wind. Work.
From the red and white machine, super, PS to the current PS2, "Final Fantasy" has been tightly grasping the players, letting them experience love, betray and adventure experience in a changing world. Last year, Sakukou Bofin directed, wrote and produced Final Fantasy: The Spirits forin, pushed the level of CG animation to a new height, once again proved that he was irreplace with visual performance. Status. Although this film is technically first-class technology, the audience is not ideal for its evaluation.
So far, the Final Fantasy series has sold more than 33 million copies in a global scale. This is a surprising achievement. If you count other competition role play games, Sakukou Boshin and Shick Will Developers have indeed an expensive contribution to the game industry.
30 most influential people in the history of the game (2)
Author: GameSpy editorial department
Translation: Dagou
Website: http://www.gamespy.com/articles/march02/top30/3025/index.shtm
15, Gabe Newell (Gabe Newell)
Current company: Volve Software
Reason:
- Founder of Valve Software
- "Half-life" chief designer
- Chief designer of "Teamfortress Classic" (TeamFortress Classic)
Gab Nikir worked for 13 years in Microsoft, and built a multimedia division for Microsoft. This 13 years brings two valuable things to Newvel: First, it is a clear business mind, and the second is money. In his process of leaving Microsoft to create a Valve Software, money clearly play a more important role. Although Valve has not had many works to date, its level has already been recognized by the industry.
Valve has found very abundant funds at the beginning of its establishment, this is what other game developers can't enter. According to the standards at the time, the development cycle of "half-life" is very long, and there is no funding from any publishers. I am afraid only a dead road, and Valve is a strong capital. Persevered himself to think the right thing. It turns out that "half-life" is indeed a perfect game, superb artificial intelligence, wonderful script event, gorgeous picture, interesting networked model, all of this deeply touched players, "half a life" is sold Climbing to the top of major leads list.
The success of "half-life" is not the only reason for Newway, Newway's important contribution to the game industry is his advance consciousness, and he brought the game development into the network era. Under the guidance of Newway, Valve has archived a Internet community. In the development process of the game, it is enrolled from all over the world through this community, and some amateur producers who have extensive experience have put forward many valuable comments and suggestions for the game. After the "half-life" release, Valve has produced a free network information film "Classic version of the Squad Team", and the source code is public to help the amateur developers are more excellent for "half-life". A modified version. Valve will regularly organize "MOD Exhibition" every year, invite all media to visit the works of community members, "counters" (counter-strike) is stood out at the exhibition. Not long, "Counter-Strike" has developed from a small development project to today's most popular networking games, and Valve has naturally benefited a lot, because it has the right to commercialize the membership.
Today, the influence of "half-life" is not weakened. Some people think that Newweed has achieved a large extent of luck. Only by knowing people know, his success is to grab the opportunity, through the Internet A fertile soil was cultivated. What will the next work of Valve? let us wait and see.
14. John Romero
Current company: Monkeystone studio
Reason:
- One of the founders of Id Software
- Assist in the development of "Wolfenstein 3D) and" Destroyed Warrior "(DOM)
- One of the founders of Ion Storm
John Romero initially relying on the development of Apple II games. He is a talent that is a tired self-study. In the 1980s, many simple and fascinated games were produced, and later he turned energy to the PC platform. After the legendary career of Rommelo, after Joining SoftDisk issued a company in 1989, he met the programmer John Kamark, Tom Hall and the artist Edrian Kamark, and they left SoftDisk together after a year. Created the legendary ID Software. After making some landscape reel games, ID Software launched the first revolutionary work in 1992 - "Deji Command 3D", this is a suffocating game, fast-paced movement, smooth The picture and the controversial background story attracted countless players.
This is just a prelude, 1993 ID Software joined the texture of the ground and ceiling in the "Destruction Warrior", highly changed, non-right wall, more atmosphere of light and shadow mode, and death competition and cooperative networking mode, It is the best work that is the best in balance in the shooting game. John Kamark is responsible for the technical part of the game, Rommelo is responsible for the editing and design of the game, and he integrates his unique imagination and narrative ability into the game, giving people a deep impression, his name is also "destroyed" The Warrior is circled and circled.
In 1996, with the advent of all 3D games "Rayt God", Rommelo's name was tied in the heart of the hardcore FPS fan, and Rommelli likes the mirror, his long hair fluttering is almost become ID Software's sign. At the end of 1996, he left ID Software in a non-friendly way, and established an ion storm studio and developed a development code for the Ion Storm Studio - "Design Law." Rommelo's previous successful experience and his love for the game made him gain a huge investment from EIDOS. He decided to make a first person shot with time and space in accordance with his own ideas - "Daikatana). He pinned all the hopes on the "big knife". Unfortunately, after four years of hard work, the game is finally closed. Then the ion storm work room Dallas division was dissolved, Robmelo turned to PocketPC game, created a company specializing in the development of PocketPC games - Monkeystone studio. Few of the designers have experienced a big fall like John Romello, self-complimentary humor and love said that the temper of the big sayingmates he often in the center of the whirlpool. Although he learned to be silent, his contribution to the computer game industry is that no one can wipe it.
13. Hideo Kojima
Current company: Konami company
Reason:
- Since the "Metal Gear" series
- Game the game with movie feelings
- Established a standard for the plot / narrative of the game
Xiaodao Xiufu took the "alloy equipment" series and his voice, he re-explained the narrative, manifestation, production and experience of modern video games. In the middle of the 1980s, he entered Kanmi Company as a game planning, and started to create "alloy equipment", "alloy equipment" initial operation platform is MSX home computer (a computer with a Z80 chip), which is called a name Solid Snake's Story, the game fully demonstrates the attainment of Small Island Xiufu in the art of movie, which has brought an unprecedented experience for players. "Alloy Equipment" is popular in the Japanese market, and in 1988, it was transplanted to the NES platform to enter the US market.
After the era of 8-bit machine, Xiaodao Xiufu and his production team have produced many different styles of games for some more advanced host platforms, such as "Policenauts" and "Snatcher". The birth of the Sony PS game console is a condition for the Towel Trichor to give full play to his talents. He has made his pursuit of detail and movie technology for the "Metal Gear Solid" made by the PS platform. Unremittingly explored, the exports are now in front of players. With the advent of "alloy equipment Sola 2: Freedom" (Mgs2: Sons of Liberty), the name of Xiaodao Xiufu will get more and more attention to the world.
12, Nolan Bushnell (NOLAN Bushnell)
Current company: UWINK
Reason:
- Founder of ATARI
- Produced the world's first coin-operated video game console
- "Pong" (PONG) founder
We can regard Willie Hegport Heim or Lar Baye as "the father of video games", but it is really Navan Bushnar that truly bringing video games into mass life. In 1962, Bushnar watched Steven Rassel's first video game "Space War", which was running on a large computer in the University Study Room, and he was deeply attracted by the potential of the video game industry. And in 1971, the world's first coin-operated video game console - "Computer Space", tentatively put it into a market that is still in a vacuum. The first time I tried to end, after all, for those who have never seen any video games, this game is too complicated. Bushnar is not discouraged. Soon, he launched a game called "Ping Pong", "Ping Pong" complexity is much lower than "computer space", only one dot on the screen (table tennis) Two rows of vertical lines (rackets) controlled by players, the minimum number of times is the highest. This coin-operated game machine is installed in a bar, which has been welcomed unprecedented, and finally stopped working for too much coin.
"Ping Pong" success demonstration video game is a big midrange industry. On June 27, 1972, Bushnar founded the first professional video game company - Yadali company, became the nose of the arcade game industry. In the legendary history of Yadali, many newly unique excellent games have emerged, the world's first successful home video game machine - Yadali VCS (ie, Yadi 2600) is also from Bushin . Yadali 2600 brought a revolution to the household video game industry, became the most successful host in history of video games, and has been survived to Bushnar after Bushnar after the 1980s.
Yadali 2600 became the singer of Bushnar in the game industry, leaving the Yadah Bushina founding many different companies, such as the famous Chuck E. Cheese 'Pizza Time Theater Catering Chain, recently Bushin A online game company - YuWink seems to be ready to retreat. Bushnar's contribution to the game industry is mainly concentrated in the 1970s, he did not invent games, but he successfully chopped everyone to play games.
11. Dani Bunten Berry
(1949-1998)
Reason:
- "Scorpion" (M.U.L.E.) founders
- Nasal ancestors of online games
- IGDA (Global Game Developer Association) first life achievement award winner
Danny Bondon Berry is one of our greatest artists in this year. She has mastered the art of game design and continuously pushing the game to the new height. She created an impressive record - produced 11 games in 20 years, and each of them maintains a unique quality and superb level, even if they add more than a dozen medium-level games on the market, It is better than the works of her. In her works, people have the highest "scorpion", and this game has sold more than 30,000 copies, took away almost every celebrities award at the time, and other excellent works she made include "Command Headquarters". Command HQ) and "Conquer Global" (Global Conquest). Danny Bondon also keenly captured the future development trend of the game industry. In the online game, it has become a reality even before the modem is invented, she has seen the potential to online games.
Berry's advance consciousness is very strong. It is far more than other peers than other peers. She is the most famous pioneer in the early days of the development of the game industry. At the end of 1998, she said with the world because of lung cancer. People have disappointed with her death, no her, and the whole game industry is bleak a lot.
10, Suzuki (YU Suzuki) Current company: Sega Company
Reason:
- Sanmue series of founders
- Created many excellent arcade games
- Skull narrative techniques
Many well-known game companies have some big wrist support, these big wrists become synonymous with the company and their game hardware / software, such as Nintendo's palace. Lenovo to Sega, first reflected in the mind should be Suzuku, even if you have never heard of this name, it is impossible to have had his work (unless you have never passed the street, you have never passed the Street) - "Moto "Hang On" (Space Harrier), "Crazy Run" (Out Run), "VR Warrior" (VR Warrior "(VR Warrior", second generation and Three generations, his nearest work is DC game "Salm".
Unfortunately, the big names of Sega did not receive the honor of him, and the attention of "Salm 2" is not much more concerned with the "alloy equipment of the Xiaodao Xiufu". Like Xiaodao Xiufu, Suzuyu has raised the interactive narrative techniques of the game to a new realm. The difference is that Suzuyu's story is more compact, and the player is more in the game as a positive participant rather than Bystander. We can imagine that if the name of Suzuku is the same as the synonym, the reputation is not more than the present?
9, Allen Adham
Current company: Blizzard (Blizzard Entertainment)
Reason:
- One of the founders of Blizzard Entertainment
- "Warcraft" (WARCRAFT) chief designer
- Bring the strategy game into the network era
Blizzard has always been the synonym of boutique games. In the past 10 years, it has launched many winners, especially in terms of instant strategy games and role playing games, Allen Edheim witness the entire growth process of Blizzard.
As early as the University of California, Edheim began to write games, his initial two works - "Gunslinger" and "demon hell" - got a small success, then He formed a professional game production company - Silicon & Synapse, which is the predecessor of Blizzard.
After Silicon & Synapse, Edheim made a "Rock Rock" and "The Lost Vikings" and "The Lost Vikings". The game is issued by Interplay Company, and these two games have been highly evaluated by the insiders and become the cornerstone they lead to the road to success. Soon, Edheim officially renamed Silicon & Synapse to Blizzard, and the era of blizzard came. The bribe of Blizzard began in the "World of Warcraft" produced by Edheim, this game pushed the instant strategy game in the 襁褓 to a higher level.
The boom of "World of Warcraft" has not yet subsided, and Edheim leads that Blizzard launched "Diablo" (Diablo) (StarCraft), which reinterprets the fantasy game and strategy game. There have been many game makers try to surpass the blizzard, but the blizzard overcome challenges again, and we believe that Edheim and his Blizzard will continue to break through the self, stay leading. 8, Bruce Shelley
Current company: Ensemble studio
Reason:
- Since the "Age of Empires"
- Push the instant policy class game to a new realm
- Chief designer for Ensemble Studio
Bruce Snow Romance can be traced back to Avalon Hill, where he is mainly responsible for the design of computer games and chessboard games in 1987. After the addition of the Microprose Software Company, Salai, in the late 1980s, in the late 1980s, the legendary designer concluded Merd Mel Mel, such as "Civilization" and "Railroad Tycoon".
After five years of working for Microprose, Snow Raishi chose another way of game - writing the Raiders manual, since 1995 he wrote a wonderful Raiders manual for many games. Shortly, Old friend Tony Goodman found to come to the door, invite him to join the newly established Ensemble studio, Xuelai accepted the designer's position, start making the game, create a history, most innovative, most The popular real-time strategy game - "Imperial Times", in the changing instant strategic game market firmly grasped the player's sight.
Snow Lles is integrated with the fascinating content and exquisite design, and each of his works can give people a fresh feel. With his new work - "Age of Mythology", I believe that the Snow and Ensemble studio can at least 10 years on the throne of the instant strategy.
7. Richard Garriott
Current company: NCSOFT company / DESTINATION game company
Reason:
- "Genesis" (ULTIMA) series of founders
- Since the first large multiplayer game "Ultima Online)
- Origin Systems founder
"We have created the world", the original motto of Origin Systems is the true portrayal of Richard Gario 20 years of modern functions. When he is still a teenage child, he has begun to sell his own role playing game "Akalabeth), this game is the predecessor of the" Genesis "series of the ten generations, while Gariit It is a veritable "Father of Genesis". The "Genesis" series has brought two important concepts for role playing games: First, morality is impact on role development, and the other is a height interactive. In "Genesis 4", the protagonist must first become a moral sacred person to complete the final goal. You will encounter many moral choices on the way, not just simply all the way. "Genesis 7" is also an unprecedented content of history. For example, the NPC in the game will act according to your own habits. You can follow the ingredients on the recipe, etc., all this is not a special meaning, just It's fun.
In 1997, the "Network Genesis" came out. This is the first successful large graphic online game in history. It is the view of the online game into the vision and opened a fertile market. As a wadder, "Network Genesis" also exposes many of these games, many of these problems still plagued players, such as slow networking speed, countless vulnerability, and negative impact of PK, "Network Genesis" exposed These issues make people realize the importance of customer service (in realities and games). Among all the similar games, the "network creation" community construction is the most well, it is paying attention to the exchange between people, this continent has a very complex economic and political structure, and all this is Players build. Garyte didn't just create a world. He also existed in the world he created, the identity of "Britain" made him more than a creator, but also a eternal sign of this world. After Garyt left Origin, the Destination Game Company was formed, and the development center was completely placed on a large network role playing game. His next work - "Tabul Rasa will once again confirm his brilliant history.
6, Warren Spector
Current company: Ion Storm studio
Reason:
- Lead of the ion storm studio
- "System Shock" (SYSTEM Shock) and "DEUS EX"
- Secretary-General of IGDA (Global Game Developer Association)
Valentine Spiech originally developed a paper adventure game for Steve Jackson game companies and TSR, and then he has been fighting at the forefront of computer game industry, and later for Origin, Looking Glass studio and his current Respiring ion storm studio working on the Osdam. His nearest work - "System shock" and "killing the rear" - have got huge success, the latter was rated as the best game in 2000.
Spiket is highly designed for single game, especially good at the storyline to create games, and gives players with higher degrees of freedom, let them face constantly changing environments in accordance with their habits. Spaikt rarely uses pre-written scripting events and linear processes. His goal is to create a delicate game world that can make real reactions for players, such as "killing the divergence", you can use different Violent or non-violent methods to complete the same task. At present, Spaket is making "killing the heavy surrounding 2" and "thief 3".
In addition to burying the game, Spaket is also very happy to exchange views on game design and game industry as other people, as the Secretary-General of the Global Game Developer Association (IGDA), his duty is to enhance communication between game developers and Information exchange.
* Evaluation of the industry in Valentine Spiech:
William Aberna (Free Game Writer): "Spaket has a set of games in the development of games, but he left Mel, Gariot and Kamak, etc., he is not like Others pay attention, this may be because he is too focused on the game, people's impression of his game is much more impressive than himself. Spakete can write "underground" in our own resume. In Genesis, "System Shock" and "Killing the Heavyweight" name, he should get more attention. "
Randz Horsre (Quicksilver Software): "Spakent is mainly responsible for the overall architecture during the development of the game. He is the key to the success or failure. Every game he has participated is trying to break through The previous limits, challenges about the customary things, strive to excerfene, he is one of the best guys you can meet in this industry. "5, Peter Molyneux)
Current company: Lionhead studio
Reason:
- The first river of "God Game"
- "God is also crazy" (Populous)
- Lionhead Studio founder
"God Game" is the patented product of Peter Molignix, and the "God of God is also crazy" developed by this British is the first role that allows players to play God to attract the game.
"God is also crazy" created "Dungeon Keeper", "Dungeon Guardian" has created "Black & White", in "Black and White", the role played by the player God became a super babysitter. These games have a common feature: interesting and fascinating, in terms of manual intelligence.
"My goal is to achieve such a model: players can only affect games, can not control games, no players' participation games can continue." Morllix said in an interview with "Connection" magazine.
* Evaluation of Peter Molignix:
Brian Renault (BIG HUGE Game Company): "I have been playing" God is also crazy "when I go to college, and every level of the level has been studied very thoroughly. Peter has been create a new miracle. "
Bill Roca (Blizzard Entertainment): "I often obsessed with Peter's game, even for a period of time I gave myself a net name" Powermonger '(Note: "tyrant", Moliqueys another The name of the name). The bullfrog studio has made many interesting and innovative works, 'God's game' almost became their golden rice bowl. Peter is always stimulating, shaping, modifying, using his thoughts, each of his There are many things that make people feel familiar and refreshing. He is a different genius. "
Barry Smith (game comics): "Innovation, investment and a little independent specialty, this is the main capital of Peter as an excellent game designer."
4, Wilwright)
Current company: Maxis
Reason:
- Since the Simcity series
- Since the "THE SIMS" series
- the inventor of "system simulation"
Perhaps from a unique approach method, maybe just with an extraordinary inspiration, Wil Wild is insisted on regarding video games as toys rather than using tools for demo. The vision makes him created countless miracles in the history of the game. Taking the "Simulated City" in 1989 as an example, the other game developers were busy making some jumping adventure games or explosive spacecraft, Wright was burying himself called "system simulation" technology. "Simulated City" is actually a small digital city, and the construction of the city is completely controlled in players. Although there are also some limited target levels, most people are used to playing this game, broad suburbs, Prosperous business district, traffic chaos old town ... all the development of the city depends on the player's will.
"Simulated City" has a wide player group (everyone knows what kind of city is like) and simple operation, and it will not be contrary to the common sense because some of the players' decision is contrary to constant, this is so fast Come in the middle of the public. In fact, it is only necessary to use "simulated city" to make Witt in our list, but Witter did not stop in front of the honor, he always wondered updated, more fun toys. His recent work "Sims" may be a hottest game in the history of computer games, no matter whether it is a great attraction for rookie or old birds. This is also a system simulation game, but this simulation object has become a family from the city. The "simulating life" has not revealed any signs of recession. Wright's next goal is to "simulate life" large network version, which will give millions of players a reason for upgrading network devices. Simple topics and easy-to-understand design are the key to "simulation" game success, I believe we will see more works in the next few years.
* Evaluation of Will Wright:
Bill Jackson (Ensemble Studio): "Well explained to us with his work" Break the old thinking '", I spent the time on his' toy' and even spending $ 6 million than me. There are more time on the dynamic model. "
Raymond Patilla (Free Game Writer): "His game also taking into account the hardcore players and mass players, this is very few people can do it."
Randz Horsre (Quicksilver Software): "Simulated City" put this behavior to the game from the german's quirk into the masses of the time. I remember that I used to work in the Daily News, I often find it. Fourth, five edits are playing "simulated city" at the same time, they are completely indulging in it, and even forgot the time. This shows that "simulating the city" is indeed a good game. "
3, John Carmark
Current company: ID Software
Reason:
- Many high performance 3D game engine producers
- Advocilers of 3D acceleration technology
- Set standards for expandable game code
If the Nolan Bush Nalby is "the father of the video game industry", John Kamark is "the first person to shoot the father", in a small company named Software, Kamak and his colleague Create and constantly innovation of this game category through a work of another bloody violent work. Numerous honors obtained by ID should be attributed to all of its employees, while John Kamark is undoubtedly a binder that condenses the entire company.
Frankly, Kamark is mainly a technology genius, and each game produced by ID company is made around the engine written, Kamak has continuously pushed engine technology to a new height. The first contribution to the game industry is to achieve the fluency of the background image of the reel game. This technology has been applied in the "Commander Keen" in 1990. The landscape reel on the computer platform. The background image of the game is very unstable, and it cannot be compared to the lateral reel game on the game console platform. Although this technology is nothing to do today, it is enough to show the superb programming capability of Kamark.
Kamak's position is mainly due to his achievements in 3D, especially the advocacy and propagation of spare effort for 3D acceleration technology. When I first came out, the 3D acceleration card was only a ridicitated fancy in people's eyes. Only Kamark's power of 3D technology was convinced, he made a special in Verite for "Rayt God" Special versions running on the graphics card, the screen looks very beautiful, but unfortunately the Verite graphics card failed to stand in the market. Subsequently, Kamark used OpenGL standard to produce a new version for "Rayt God", so that all graphics cards with 3D acceleration capabilities can rendering more gorgeous images at a faster speed, higher resolution. Today, some graphics card manufacturers will even quite discuss with Kamark before developing new products, to ensure that their hardware can perfectly support the ID of the ID. All of Kamark did declined to change the future development of the graphics card industry. In addition to 3D achievements, John Camat also brought many other technological innovations, such as client detection, multiple texture, easy to modify and expandable game code, in-game code. Command line instructions ... It seems that all this has been done by Camatt, who knows, maybe it is just a start.
* The industry's evaluation of John Kamark:
John Howard (Microsoft): "He created a lot of new words such as 'death competition' and 'panning'." Destruction Warrior "and" Rayt God "series is the" Russian square "and some early arcade Touching the essence of video game art. "
Bill Roca (Blizzard Entertainment): "Kamak is a technology genius, he has always occupied the high position in his work, no one can go to him. Those who shape the world, innovative spirit The designer won our respect, and John Kamark also got his should have its status in the history of superb programming technology. It is the idea of many designers to achieve much. "
2, Sid Meier
Current company: Firaxis game company
Reason:
- Since the Civilization Series
- One of the founders of Microprose and Firaxis
- Leaders of the policy game
Since the 1980s, Said Mel has always been an idol in many people, which is called Nolan Ryan (Note: Nolan Ryan, American Baseball Star).
Mel's outstanding achievements have been reflected in his excellent work - "Civilization" series, "GettySburg" (GettySburg), "Railway Trend" (this game published in 1990) It is the nasal ancestor of the real-time strategy game). In addition to the influence in game design, Mel is also a big winner in the mall, and the two famous game development studios of MicroProse and Firaxis are founded by him.
Merl's nearest work "Simgolf" shows his consistent style - unique theme, multi-level strategy, fascinating content and a lot of interesting stuff. In 20 years, I will continue to push new, what is Mer's success? In an interview with the interview in the interview with Metair, Zhong Mel revealed the mystery: "I think this is mainly due to the rich experience. I have been working in the game circle from the head to the end, witnessing the entire evolutionary process of the game industry, which gives me An attitude towards the future of history, so that I don't have to catch up. "
* Evaluation of the industry in the industry:
Tim Kane (Troika Game Company): "I have a history of playing his game for more than ten years. So far, I can clearly remember that I play" Hellcat Ace "on Yada 800 (Hellcat ACE). The situation, the first one makes me an obsessed computer game is "civilization". "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" The 'with devil' refers to playing games to play at four in the morning and forgetting a two net). Now I will deliberate my friends in order to play "civilization 3", and Side should be included in 'leading to people's waste. One of the 50 major sinners of social life. "
Ridge Carlson (Digital Eel): "Side-made game connotation is very rich, strategy, history, diplomacy, conflict, tactics ... omnipotent. C64" Private Head "(pirates!) I am shocked, I can't imagine how he puts so many content in a game. After a few years, friends introduced the two games of "civilization" and "colonial" to me, I realized that Side Mel does have a fearful design talent. "
Kevin Tille (Quicksilver Software): "Side is much more innovation and visual as the early game industry much more than other designers, he inspired people to see the desire of game circles. In my opinion, he It is the greatest designer so far. Compared with him, others can only be good. "
1, Shigeru Miyamoto)
Current company: Nintendo company
Reason:
- Since the "Mario" (Mario) and "Zelda" series
- Change the top of the platform game and action class role play game
Nintendo's soul character
The name of Miyamao believes that every player has heard that he can be said that it is true as the top of the most popular and most successful game designer.
Miyoumao has served as a perfect worker in Nintendo in 1997. It is until 1980 that he has the opportunity to design the game according to his idea. This game is "Donkey Kong". After the game was released, he got a huge success. Nintendo found highlights from this shy and beautiful, the company's president of the company personally took the palace, let him take more design work.
At the beginning of the 1980s, with the advent of FC, Nintendo's business scope expanded from the shortcomings of home video game market. The performance of FC first, can only be considerable, and it is urgent to make a representative to help himself stand firm and open a bigger market. At this time, Miyamao brought Mario to people.
The "Super Mario Bros.) released in 1985 has many innovations than previous platform games, for example, the game scene is lateral movement rather than restricted in a separate screen, Mario can run , Jump, you can drop the enemy, these features become generic modes of all platform games in the future. "Super Mario Brothers" also hide many treasures and secrets, mushrooms can make Mario's body bigger, flowers can make Mario fireball; these treasures must get through the hitting a bricks, bricks There is also a coin, sometimes you can add people; some bricks are invisible, you can only determine their position with intuitive plus, there are some special scenes, let players can skip some levels. In short, "Super Mario Brothers" is the perfect combination of imagination and creativity, which has become a model of many platform games in the following years. So far, "Super Mario Brothers" have sold more than 4 million copies around the world, and many people buy FC is to play this game. Miyoumao quickly discovered that home video games have a very different feature in development, and he made more innovations for these differences. These innovations are concentrated in 1986 "The Legend of Saier". Legend of Zelda, this is a moving / adventure game in viewing perspective, and the story occurs in a fantasy country named Hararu (Hyrule). "Saarda" initial running platform is FDS (FAMICOM Disk System, the extended FC disk machine), it can read the specially formatted floppy disk, players can write game data on the floppy disk, "Saier "There is therefore one of the first batch of game machine games that allow players to save / read progress (there is a battery in foreign version of the card with a built-in battery). Like "Super Mario Brothers", Miyamao has joined many treasures and hidden items to return the players' curiosity, insist on and pay, and you get it after successfully rescue the princess of Saarda. The sense of accomplishment is extraordinary. When you are immersed in the joy of success, Miyoumao pushed a bigger surprise to your face - a new hidden task. During the next few years, "The Legend of Caier" became a model of many action class roles playing games.
The palace is constantly pushing new, and has become the most important pioneers and supporters of Nintendo game consoles. Today, his work is more focused on monitoring rather than making, but his style can still be clearly reflected in the works he managed. No one can create so many happy works like Palace Mao, we agree that the palace is the most influential person in the history of the game.
* Evaluation of the industry's palace:
Tom Hall (Monkeystone Studio): "He invented the platform game, invented the horizontal reel game, developed a standard for 3D platform games, and he is the only person who knows what is real fun."
John Howard (Microsoft): "He is a teacher of all game designers," Da Diagon "," Mario "," Saier "," Galaxy Warrior "... Even if we still can still be from the palace Mr. Mao Mao draws to the nurse. I learned from the "Super Mario 64" about exploration and miracle more than other games, books and movies. "
Bill Roca (Blizzard Entertainment): "The Palace is not just a year of production, he is a person who truly creates the world. From the moment you start playing the game, you can clearly feel his Thought, his pursuit of details and his enthusiasm for the game, he can let you enjoy the fun of the game in the first 30 seconds, in this regard, no designer can do better than him. He constantly for the game The development of the industry is indicated, and he has never forgotten what is really fun. "