The title of the title of the brothers who make all the game circles, the keyword game development, http://www.donews.com/donews/forum/35/2004-05/27/472901.html
1. Endless plagiarism recalls that the Chinese game circle is still in the primitive stage. At that time, when you have a few guns, you will dare to say that you are doing a game, and you will have a good look. , BUG is less than a national product. How is the real national product boutique? Some players said: "I only know that our boutique (" Xianjian Qi Chuan Chuan ") is so far." That is still with FF6, now what gap between the ff7 ? God knows. But in China, people think that "Xianjian Qi Chuan" is the best RPG. When summing up this phenomenon, many people do not agree with the "Chinese language and authentic national theme" as the most important one, which is what they think is "Chinese game advantage". What is Chinese game? In most Chinese game making people, it is equivalent to Chinese games. Many people screaming "China must have their own Ad & D" is such a thing - put the Holy Spirit with the darkness into "yin and yang", the magic division called "Taoist", and the attribute is slightly modified to "five line changes". The whole game is only named is yourself, except for the copy, what is it? That's right, it is an advantage that the local language and local subject matter is a advantage, but this advantage only works within specific cultures and geographical boundaries. Just one of the games "Brave Dragon" game can be sold in Japan, but the same thing will take Europe and the United States. Saturn version of "Xianjian Qi Chuan" is not well sold in Japan, just explaining this from another side. More critical is that the so-called local advantages are purely market determination, which is reflected in the advantages of game products in language culture rather than the game itself. Therefore, the quality of the local advantage and the game work is not related, and there is no relationship with the original game. According to this standard, "Guandu", "Guandu", "Chinese Ball", "China Ball", has been launched in the early mainland game industry, and several games are called original? Take the liberty, "Chinese people's garbage game" and "garbage game" have not essentially different from, the garbage game is garbage game. The Chinese game industry is copying every year, and some people jump out each year, Chinese games do not copy. Why don't you copy it, is it because there is no money? But not. China's game is lacking in the ages, online games make the world to see the game in China can also make money. It is not a rare phenomenon of making money by game, but for the Chinese who have exposed the game industry, this is simply black humor - can make money in China, too incredible. Not only can I make money, Ding Lei has made an adult destruction: "Online games can have thousands of income every day." Now this industry has hundreds of millions of funds every year, and it is a dream. " Investors who make big money easily are not in a small number. Money is never universal. With money, this industry can only take out that fur. This year, who has money, who makes the effort to eat milk, how much is the advertising fee, can not save, except for production funds. No way, now this market is what you will throw how much advertising fees, how much return - If there is not enough online number, what is not good. Chen Tianqiao has a famous saying: "We want to let everyone know," Legend "is a bad game, but Shanda is a good company." What are you doing this is not amazing - 甭 甭 "Legend" is not you As a game company, what do you take out, do you have any faces say you are a good company? But in China, "Good Company" to do bad games, this is the same facts. "Legendary World" is started for six months, from the perspective of the designer, six months means that this game does not have the previous plan, this situation can be written, it is already a miracle, the game itself is of course It is a terrible thing - but such things can still have to live in China, which explains the problem.
Originally, I thought that the online game tide can wake up with the unneaked colleagues that the idea is not enough, but now some guys who are still in the mind will begin to fainting. Many people have seen me talk about online number, capital operation, but they are clearly a series of producers - I have done it in the past few years? A thriving industry must not only have sufficient funds, but also have a pragmatic technician, but in China, this has produced a strange phenomenon: in the era of unsuccessful, the atmosphere of discussion technology is very strong, but the more wide industry is Talk less about the game. Yes, now "good company" earns money, who will do it about how to do business. 2, ridiculous self-confidence where you are confident? I really want to take out to ask every game practitioner. Can companies who can self-proclaimed a "good company"? With anything that is close to the development and current situation of the game industry, can you stand in this? With anything, so many people in the online game is full of confidence, and I will claim that I am "good company". I will announce my goal to "online Disney"? What is the status quo of this industry? China's online games has shown signs of excessive marketing in sales channels. Point card is sold and the phenomenon is very common, especially the point card - operators' Point card hardship to sell coolel games, which means that many of the actual sales of online games are not through normal Sales are completed, and the point cards that are sold are often rotten in the hands of the channel, or processed by some other means. This shows that there is already a large amount of inferior games in the market, and the operator also uses every means to launch these games. This situation can't help but think of Atari Shock: In 1984 Christmas, on the ATARI platform in the United States in the United States, because of the game, the content of the game, the most players of the United States, leading to the game Industry has no trustworthiness, sales channels and consumers to refuse game software, making large number of game manufacturers bankrupt, countless practitioners are unemployed, the entire US game market is on the verge of collapse. China's game itself is much more serious than it in channels. Like the "Legend World", the game that started testing is everywhere, and it is also a game. Blizzard is testing for a few months. This is still watching the surface, look at the content of the game - I don't know, I am scared, the so-called China original online game is almost equal to MMORPG, the subject is engaged in the same set, the expression method is almost touch, all Diablo Or UO inferior imitation products. Is this still original? But Chinese people still have a way to sell these things, one of the means is the national advertisement word: What is perfect, highly realistic 3D game world, what multi-race, multi-occupational, flexible role setting, what is rigorous The political, economic, power structure, what unique XX system, the common point of the same type of product is blown into "characteristics", which is a slight difference with the same type of product, has become the advantage of the big. If the Chinese game industry is leading the world, then these problems may not be a problem - but is this like this? Just as our manufacturers are repeating labor with Lei Tong's products, whether it is Japan, or Europe and America continues to catch us with us.
When I returned to the beginning, my words were there. I had a distance from FF6, but this distance is still visible; just now, even if it is the hot-hot online game, there is such a thing in the country, with CAPCOM The "Iron Rise" will be launched, "Biohazard Outbreak", and the game on the PS2 BB NetWork, such as Golf Online, etc. There is an executive plan for the industry to tell me: "I don't dare to play more games, because I am deeply desperate every time I play." Why is it desperate? Because even in the Chinese market, the Chinese market is called the Chinese online game, it is not possible to compare with these Japanese games. In addition to the circle, the Chinese game industry seems to be very good. The investment brought by online games is often largely infused into the media and channel. It is generally in the "Buy Engine", "Dig", "Investing Bowl" (that is, those who have a game blank, waiting for eating. The level of the industry, this is very limited in the level of the first-line production level - there is no matter what is rich, there is no money, and the Chinese game industry is always plagiarized without any happening. Even if it is a good time, it is just a good time. Built on the plagiarism of several milestones. Therefore, regardless of how the advertising guns are used, this industry can use the advertising gun, how to promote all kinds of rationally not reasonable statements, cover up the following facts: Looking at the world, China's game industry is not as good as people, but also in the sprouting stage Start a variety of vicious competition. Game manufacturers are generally not the game, but they are the means to snap up with the game outside the game. "If not the case, how can I explain a game with a background music to get the" Year Best Game Music Award "? How to explain that a online game has not publicly tested (not to mention official operation)? Under this environment, the technician is not willing to do things on the ground, and the eyes will not reveal the new clothes of the emperor, and it is a pair of outsight to play. For an example, there is a "cool economy" article, and how to talk about Chinese games behind others, open a "China's online game market, let South Korea, Japanese games occupied, is the game development technology is not as good as people? Is our game business university? In fact, it is not. "God, even the technology is not willing to admit that the next thing I am afraid that I don't talk, although the satellite is. The industry is not terrible, and it is worrying that many small and famous industries are also talking, just a feet into grand Tang Jun. In the event held in the Sohu chat room, a netizen once asked him: "Shanda online game a" legendary world ", a" legendary world ", do you play online games? Do you know online games?" Tang Jun said: " I know the online game, but not a master. "The author has many years of drilling in the game, knowing how much effort to have a" understanding "to the video game" understanding ", How much resources are consumed. I would like to ask that Tang Jun has made so many years, if you also spend so much energy and resources on the game, maybe? Sure enough, the next question and answer he revealed the horse foot: Moderator Chen Yunjun said: Because the legendary and legendary world is very representative, what do you think about these two games? Includes foreground. Tang Jun said: The legend is the industry that drives the entire Chinese online game. The legend is China's first truly powerful, self-developed game (author Note: God, what kind of syntax is used? Legend how to become you Shengda's own research and development?). This is very representative and has a very big development prospect in the future.
Increase more independent development to meet more players' needs. Tang Jun said: Let's talk about Disney, if you are in the United States, what do we see Disney? First, it has a brand, this brand is all entertainment, including TV, movies, theme parks, and related products include media, etc. This is the brand in our real life. We hope that online Disney is also able to feel happy online, such as online movies, online TV, online theme parks, etc., this is our online Disney Conception. Please, please don't take Shanda and Disney comparable to it? Is the Disney brand supported by a rotten movie like a blue cat? No, people rely on rice mouse, Snow White, Little Fei Xia, Aladdin's realistic year-old animation support. How is the grand research and development strength, the product is put in the world to belong to the second stream, this is a well-known thing, use this rotten game, rotten company to make a brand, what is the prospect? Try to think about it, I have to use this word when I launch a legendary garbage (put Nintendo and the legend in the same sentence), it may have to go down tomorrow! It is also this grand, there is such a bad flow of liquidity to be bleeding, and an internal person, including Chen Tianqiao, a madness of 45% of stocks, this is like "online disney"? Is it not speculative to escape? It seems that only two statements can explain the status quo of the development of China's game industry: The first statement is that everyone is rushing to hurry up, and finally see who can take hands before this market. Why is it "good company" in turn of the game? Because the standard of the company is now in a short period of time, it is not asked for homework. What kind of original game, what national industry, is stunned. The second statement is that many people are doing the dream of "online Disney", what is the development of the game industry in foreign countries, how is the current situation in China? They don't know anything, but they have not seen it. . Some people have a bit on both eyes and say: Yes, these things are very good, but there is no line in China. I really didn't find anything in these things. The premise is cheap enough - such as with CS, only selling 38 yuan (um, I admit that this is the sky night). There is still a possibility that there is still a possibility, that is, with the help of China's inherent drain concept and government protection - our things are not good, take the door, not allowed to come in, my big kerosene lamp is not bright, I also Don't need your lights, even if you are fine than the kerosene light, it is the traitor. It is unfortunate that this is too late. Ninyens cast the gods, Sony will introduce PS2. One of the "Destiny Legend 2" that is already Chinese will also play all China RPG (BTW: how many Chinese I thought I would understand RPG!). The more imminent with foreign first-class game manufacturers is imminent. People ride on your head is just a morning and evening, but the domestic game production is still lived under the ostrich policy of "you are strong." The rise of online games has made many people to pay attention to the game industry, but also gave birth to many of the portions of the operation, the closing is the "expert" of capital operations, their chest has a bamboo place to an industry finger pointing point. And I saw it, just a few outbreaks ran in front, and a large group of people behind him later.
Japanese Zhongcun Zhang has pointed out that the Chinese game industry is "complete capitalism", referring to the current status, we are not understanding what he is saying: from the single-machine era to the online game era, go to the industry, red people to the Internet cafe, absolutely Most of the Chinese people in the game industry have always regarded the game industry as a pure speculative project, which is very little to treat it as a genetic industry that is now also have future industries. Everyone has pursued the opportunistic and the life and death of the industry. This is exactly that there is so many inexplicable disputes since there are so many inexplicable disputes, and the industrial growth is so slow, and the cost of China's game industry is This is nothing wrong with such a flood. In the face of the Chinese market, all world-class manufacturers are just in cautious investment, the biggest reason is fear piracy. Like FC, there has never passed the host and licensed software in China, but its compatible machine sales are hundreds of millions, pirated card tape sales is not counting, such a market, who can be not afraid? So, it is a piracy .- It is better to say that the Chinese people's consumption concept is too early to force this industry. The vast majority of Chinese players think that the bounce is justified, because the genuine expensive, they can't afford - although the genuine games sold in China are just dozens of money, they still prefer to buy theft. Also, they can change a few mobile phones in one year, can spend hundreds of dollars to see concerts, but they are on the game issues, they say they can't afford it. They just felt that they couldn't afford the genuine game, so it was justified by piracy because they had to play - this is like a farmer to rebel because there is no meal to eat. In the words of Adobe's CEO Piece, some people think that Photoshop value has a few dollars, what do you have? But players think so, they bought piracy, while the genuine software pricing is unreasonable, and they can accept dozens of dollars to every game. But how is this situation when the game is sold to dozens of dollars? WARCRAFT 3 sells dozens of money, is this reasonable? Like the scale of the game, dozens of dollars only contain a little fee for the Chinese agent to join the blizzard. This feature is expensive to be a nine bull. In other words, those pricing make the Chinese people feel that the genuine foreign games in China are almost dumped in the form of dumping: Warcraft 3 sell dozens of money, FIFA2004 sells dozens of money, CS sells dozens of dollars, civilization 3 is also selling dozens of dollars, but even if there is such a game, the production cost plus promotion costs are not these dozen dollars. When I arrived in the Chinese, I did some games sold for dozens of money, but how could I comply with "dozens of money games"? As far as it is, there is no way to recover costs in China's market except for the Korean online games, so the income of dozens of dollars in China is not enough to reimburse tea. Therefore, foreign manufacturers take care of the Chinese players without dignity on genuine pricing, but they also intentionally compress the original space of the Chinese game industry - low technical content, Chinese games behind the game concept can only rely on China Sell dozens of money profit, but EA and other vendors have a rear shield in foreign countries selling hundreds of dollars. The fact is that Chinese games have to compete with this "dozens of money games" in the Chinese market. However, we often say that the single game is like a record, the movie is the same as a copy, and most of its production cost is a cost-owned cost. It is a popular saying that the number of copies is sold, the more copies of each copy. Low, the more money earns. But don't say, don't know, in fact, single-machine game consumption in mainland China, optimism is also a province with Taiwan, and it is prone to it. The sales cost of the game is also a problem.
If considering the low efficiency of China's logistics system, the sales coverage of software sales caused by China's geographical spans, covers the marginal cost of certain regions, and this market is more limited. Piracy is even more likely to have piracy in some regions, and the piracy has not arrived in the genuine. Therefore, the new game sells hundreds of thousands of commercial miracles, who knows that the old people doing the game to make money, the result is a round of grab, from the blood lion to Xianjian 2, finally only The remaining one pool is dead. Analyze the failure of single game in China, we don't even understand online games today's popularity: 1. Online game sales to China's existing logistics system is less dependent, point card sales can easily popularize convenience stores, online sales points Card and Internet cafe sales cards have also greatly improved fund recovery efficiency, while avoiding piracy issues. 2. The platform of online games develops to catch up with China's development of the Internet, the popularity of the broadband Internet, and the spring bamboo shoots have greatly facilitated server-side setup and promoted the popularity of the client. Although online game production costs are not low than stand-alone games, it also has more costs of erasunders and the cost of supporting a lot of maintenance personnel and customer service staff, but the above convenience makes online games to develop each customer's marginal The cost is very low and ignored the geographical span - which is simply negligible compared to the production cost. The Chinese is still too poor, so we often see an endless price war in the market, and cost problems have almost determined everything. As far as I have observed, the Chinese game industry does have some determination to be a dream, and they have to work hard for this industry, they always want to span their costs with their own way. But the problem is that an industry is impossible to support only by the blood youth, and then, the blood youth does not drink the body of smoke - the capitalist will not follow you to jump with you. Capitalists will only consider two points: assuming that the game you have to do is really a good game, first of all, can you really make it? Waiting for you to make it, can it bring considerable profits? What do I want to take a lot of risks? I have to admit that the current Chinese capitalist really solves the cost problem and gives a loud young slap in the blood. "" Legend "is a bad game, but Shanda is a good company." People say that the Chinese game industry is "complete capitalism" is not wrong. The power of capital is too powerful in the game industry, and the role is too big, and the production power is completely expected. The entire Chinese society heard from the sound of the game industry, the news about the game industry is in fact, the voice of the capital, the game maker or because of the low professional level, or because the status is completely cold. If the sentence is vulgar, the new soldiers in Tang Jun now put a fart, which is loud than the game producer. Is this normal? This is completely completely opposite to the game name producer, and Bill Gates did not claim to "understand video games" when Bill Gates was sold in Japan's first XBOX. Do you think people are a fool? People know that solving cost problems is not equal to solving everything. 4. Platform Play Human National Standardization Management Committee has entrusted a university for a research report on the game industry this year. It refers to several reasons for the host entering China, which is mentioned in the report. Two points: 1, The hardware system of such hosts is closed, dedicated, non-universal; 2, the software system of such hosts is closed, adopted non-market-based authorization system. While seeing this text, I also saw an industry study expert modeling a side of this note: "Most TV gamers may not accept these two reasons, independent, manufacturers have the right to protect themselves The intellectual property rights have the right to use their intellectual property to take advantage of the benefits, even if this kind of interest is based on monopoly.
But I still have to raise my hands to endorse the conclusions of the report. In the high-tech industry, the government should do the best to form their own intellectual property development function, and can form industrialization in their own innovation capabilities. "If the game platform except the computer is just a simplified version of the game, I also raise my hands to agree with the above statement, but the problem is that the game consoles are far from" simplifying the computer ". For one can be called In the "industrial" game industry, as a PS, Xbox, etc., Xbox, etc., as a game host, but the original front-end hardware (English "console" of a household), and the same PS, XBOX game platform (Platform) The meaning exceeds the contents of the "Game Host". Starting from the arcade, Japan's game hardware production has been accumulated more than 20 years, not only has a large number of patents and a large number of people: from how to apply electronic technology production increasingly Small, more and more powerful home appliances, how to use mechanical technology to create a variety of giant physical game machine; think about how home handles in overall aspects can meet the current various games, future game needs In the subtle, consider a plurality of wooden boards, which should be tailored to find balance between materials and beautification profiles. China barely calculates the game software research and development, but Chinese people have research and development of game hardware Then there is a few nests. The game R & D of pure corresponding software is still staying in the program development level. Many producers even have no way to operate the mouse keyboard. This is not to pay attention to the game hardware. "A software The maturity period of developers will take about 3 years, but a hardware developer needs to spend about 5 to 6 years to familiarize yourself with those debugging errors and have accumulated development experience. "SEGA AM2's Suzuki President said. Use this standard to measure, Japan already has a few generations of talents in this area, and China's number is about zero in this area. Since China to enter China through informal channels through informal channels, China Society is not only paying attention to the game hardware, but also pushes many social problems to some game hardware (such as arcade, household game machine): once a period of time, the same is a student play game, playing in the computer It is a bad thing, but it seems to be a sin of the ten evil. The arcade has been shouted. The government is committed to the public pressure, and has been implemented in the Ministry of Culture, the Ministry of Cultural Department, etc., is managed on the "management of the" management "of the Ministry of Culture, etc. in June 2000. Notice, in the fourth part of this notice, clearly stipulate that in addition to the processing of the game machine for the export, all production and operation sales and import activities of the game machine parts, the domestic game machine parts are stopped. Satoneless Yes, when DDR turns popular in China, there are reporters say: "This simple thing, why Chinese people can't think of it?" "Why don't he want to think about people who are gone by a rendered imaging, such as a fake medicine, brewing fake wine? Once, we have a cold 8 game machine, 16 game machine history No matter whether it is legitimacy, at least the history has also proved that our hardware manufacturing technology at the time is far from the foreign country. But starting from 32-bit machine, Chinese players can only enjoy "original import" from illegal channels. Foreign hosts, domestic counterfeit production is limited to handle, light gun, power supply and other technological content (R & D capability is still not). In the composition of the game platform, hardware manufacturing is in the bottom, hardware authorization system and software issuance system On the above. As the experts, those experts say that the hardware system and software system of the game platform is closed, but they didn't see what it means. The closed hardware system first improved the game operation environment. Like a game console, at least players don't have to worry about its operating system stability and hardware compatibility, producers do not need to increase the DEBUG process for frequent changes in hardware.
More importantly, the closure of the hardware authorization system can be used as a non-mainstream data store carrier such as Mini-DVD as a non-mainstream data such as Mini-DVD, fundamentally eliminating the presence of piracy. According to the latest news, even Microsoft is seeking an engineer to manage the next generation Xbox game machine CD design and development. For this description of this job position, it is further mentioned that in a list of key factors in the new game disk specification, the anti-piracy is ranked first. Yes, it is undoubtedly very easy to do games on a fully open PC platform, but the relaxed price is from the beginning of the piracy. Chinese people have accumulated a lot of "valuable experience" in this regard: the data of a disc is used in non-compressed formats; using a high encryption format for the disc and the optical drive. I have to say that these efforts are largely busy: piracy "help" producer compressed data on a pirated disc; encryption format can only "strive for a few weeks." As for the harm of piracy, I am afraid I have no need to say more - I can't hold, how is it original? Few people realize that our distance from the game hardware with foreign countries, and only less people realize the necessary development of the game hardware manufacturing and hardware system. Online games have taken the eyes of everyone, even some government officials are no exception. At the 2nd China Internet Conference, at the 2nd China Internet Conference, Deputy Director of the Ministry of Culture has also emphasized that there are recent game consoles to enter the domestic market, and the country's 2000 "notice" has not changed, before regulating changes The relevant departments will continue to implement according to this policy, and these game consoles have legitimacy issues. Deputy Director of Zu Zuhai also talked about that the country considered to develop on the entire game industry. However, the game industry has a lot of products, and the development of the development is needed. He said whether to develop other game industries, the Ministry of Culture and the relevant ministries will conduct investigations, and will be carried out after approval. Observe the guidance of public opinion, we can't make it difficult for deputy director to say this: online games around pirated problem, and Chinese people have the ability to do online games (and do not say Chinese people also have the ability Make money), so it is the life-saving straw in China's game industry, like PS2, etc., can postpon development. For most people, this is already a perfect answer, but in my opinion, it is not perfect enough. Although many investigations have now introduced a variety of data, the government has also introduced a variety of policies. The surface looks at all of them indicates everything in the future, but there is no one to do "network as a game platform prospect". A technical analysis of the development history of the game software, the game hardware, the development status, however this is an indispensable one-term - Japanese game industry will meet the technology development of the game every year, there are not many mountains in the mountains when they do not meet. The industry big names such as Yitian Cong said a lot of dramatic words on the development of game technology. The author's self-knowledge is shallow, but it also has a precedent. He also tries to do such a technical analysis: Namco's Vigurus (the famous PAC-Man creator) said in an interview with a reporter, now look The network is only the extension method of the game, but it can't say that the network era has arrived. This is the status quo of the eight-nine-way online game: the network is unable to leave the impact of other platforms so far, and online games are largely achieved after the PC game application network technology. We use the "Network Genesis" (UO known to the online game milestone (UO known to everyone), the most original "Genesis" is a text game, and even the image is used "spell", and it is several follow-up After the continuous introduction of different image technology, it becomes the "Genesis" series that is now extensive. The "Genesis" "Genesis" is "New Genesis". I believe that some people will have any objection to this statement.
Indeed, as a "network creation" in the online game milestone lays a virtual social organization of online games, virtual economy systems, but directly facing the player, such as interface, basic operation, character setting and worldview, etc. It is a continuation of the "Genesis" series. It can be used to express this in a non-professional way: if "Network Genesis" is MMO RPG (ie, a large multiplayer online role playing game), as a "role-playing game" "Genesis" network The game prototype of Genesis, MMO (Massively MultiPlayer Online) is a network extension of this prototype. Throughout all online games, we can find its prototype without an exceptional method, and this prototype is not original on the online game platform. However, the development of many years of Europe and the United States and Japanese game industries have different development directions. Under the influence of different development direction, they have their own different game prototypes. These can be said to have their own accumulation, not only have the accumulation of knowledge experience, but also have talent accumulation. . The Chinese game industry is copying in the single-machine era. It is also a copy in the online game, and there is no self-game prototype, and there is no accumulation. The game prototype is not possible in a "good company to make a rotten game" industry atmosphere, and it is actually not born in online game development - more production inputs in online games are "MMO" mentioned earlier. That is, multi-person online environment expansion morphological part, can have a considerable degree of introduction in terms of game prototype, the originality of the game prototype is a network game project unbearable. It must be acknowledged that the introduction of the game prototype we see now is still very limited, and it is fixed in RPG, which is because the existing network cannot provide many game prototypes to introduce the required bandwidth and reaction speed. With the development of network technology, the introduction of game prototype will be a way to develop in the future. On this way, whether it is Europe and the United States or Japan has their chips, because they have the foundation foundation of the game developed on the non-online game platform, and China is originally purely on the game prototype, if now Abandoning the development of all non-online game platforms (that is, give up non-online game platform games), will not be able to turn over. In addition to a few game prototypes such as rpg (should be said to be imitated, copy) Chinese game producer to see "Iron Relight" introduces top 3D technology, the most avant-garde game prototype, and the most hard game hardware manufacturing technology After the online game, who can I not despise? The above only talks about the software development of the game platform. If the development of the game hardware, the online game platform is not a place for the entire game industry. The hardware core of the arcade platform is that the hardware core of the large framework, the hardware core of the home machine is the game host, and the hardware core of the online game platform is the Internet. However, the main function of large frameworks and game hosts is to play games, so its design, manufacturing or sale is largely manipulated under the game industry. Instead, the Internet is not a special equipment, which belongs to an infrastructure in a country or region, and the game industry cannot intervene in its operation. This will trigger two serious problems: A. The stability of the Internet is directly linked to the online game platform, and the platform runs in the platform. Non-online game platforms are only affected by power supply, and even if power supply has no problem, it does not cause serious consequences. Online game platforms are relying on power supply, more dependent on the stability of the Internet. Once the operation of the Internet has a major problem (virus flood, facilities, etc.), the situation of the entire online game platform will become extremely bad. This scenario has already appeared in China. B. Because of its entire control range, the game industry cannot control the development of online game platforms.
Whether it is "MGS to change the world", or "N64 will change the game", proved is the same truth: game development is impossible to leave hardware support or software development, hardware technical support and software development technology must develop synchronously. in history. At the history of development and development of household machine development, we can see that the lack of an important function will lead to the lack of software support of the entire host (think about SS and PS disputes); or although there is excellent function than the opponent, it does not meet the actual application High-performance high costs hinder the popularity of the host, further impede third-party manufacturers, resulting in high performance hosts into high performance scrap iron. Various closed hardware systems have triggered an open competition, which eliminated each other, so that there is a round of a round of technology revolution and the concept of the game industry that triggered himself, and the game platform is so rapidly developed. Behind this competition is definitely involving the benefits of vendors, but will eventually benefit from consumers. The opposite is considered to be the PC and mobile phones of the mainstream platform in China's game industry. These platforms are actually a computer, computer network continuation, the game industry will not only master its development context, but can not affect its development. If the real game industry is "everyone playing platform", the game manufacturers have the opportunity to establish their own enclosed systems to compete with each other, then the game platform that relies on the game industry can eventually lead to the attachment of the game industry into other industries, "platform play Everyone. " We can use more practical examples to explain this question: In order to make the racing games have a further development, we can use a new idea to make a special framework for the racing game, but the PC platform does not do - PC game platform The standard external setting is the keyboard mouse. If you still want your game to be a sales, you can't ask everyone to buy a special peripheral for your game. A "Everyone Platform" game industry can dominate their own development, the host performance does not meet the development of new games, can eliminate the host, and the overcaps can be reduced by price competition to avoid causing energy abuse. Game producers can also consider joining new peripherals to achieve new design, even if GBA is a handset, you can use the "My Sun" (Konami) to achieve new design. We can see that the update replacement of the so-called closed game platform has begun to threaten the computer as the existence of the online game terminal, and the NDS and PSPs that support Wi-Fi will be put on the price. But the game industry can eliminate the Internet technology for the original electronic computer, do you eliminate Internet technology? It is obviously impossible. Compared to other platforms, PCs, mobile phones are not a stable game platform, not the best game platform. Now they become China's mainstream game platform, in fact, in fact, it is related to China's status quo. Recently, NVIDIA CEO Wang Renxun published such an insight into the interview with Chinese media: "In China, due to limited living space, PC is often used to play games, watch TV or DVD. In the United States, PC is PC, game console It is a game console. The cultural background in two places is very different. This also leads to the difference in the demand of the product. "I fully agree with the observation of the above, but I have to add a little more, in addition to consumption, living space, In terms of cultural differences, it is closely related to the current Chinese social situation. China is open very fast, people soon use a variety of new products, but their conscious especially consumption is completely unlikely, the value of the value is unimpedic - if it is an economic account, the same Is a pirate version, PS2, buy more than 1,000 yuan, is undoubtedly cost-effective than buying more than 1,000 yuan of computer graphics card, but many people can't accept more than 1,000 dollars to buy a game console that provides a simple entertainment function, they are preferred Buy the same value of the graphics card to make those growing PC games. The same ridiculous thing also happens in the mobile phone area, but I don't have to say more. After all, it is not more new to change a mobile phone than the three days of the Chinese people.
The current Chinese society is still a high-efficiency convergence (but it is not only China). From diplomas to mobile phones, people are keen to pursue things that "you have me too", these things itself is a geometry. Therefore, depending on those high quality games, those foreigners say "Must Have" Software to push the game platform is not feasible, even Mario, ZELDA these instantly drive hundreds of thousands of platform sales games are no exception. What's more, a game is equivalent to hundreds of money in the eyes of the Chinese. It is a few hundred in the eyes of the Chinese. It is a thousand dollars to play online games, but they feel unrest. Chinese people engaged in PC and online games have neither understand the development of the game platform, and do not understand the operation of the game industry standing on the game platform. "Platform play everyone" game industry is destined to be "popular configuration" determined by other industries, "network environment" takes the nose, in these "I have to consider the problem", Chinese people have a good original game concept Can be eloquent without condition. This way, the video game cannot be developed in China. Chinese people must have their own things in the world game industry, but the game platform is the original foothold - if even the foothold is not impossible, then this is unable to dominate the industry. ? Still talk about "your own innovation ability, forming an industrialization scale"? The Chinese government is driving together with other countries, which is very wise, but some folk persons look at the industry (not only the game industry) is often less sensitive: I have to have anything to China, than you. Ok, there is no better than you, I have to have - not better than you, I must use my own, there is no electric light, my candle, oppose the traitor. The narrow nationalist emotions have long lost the ability to analyze the problem. They are to adhere to China, no matter what the Chinese actually gets the benefits after these things. I am here to remind them: I need to know that the game industry is in the marginal position in China's industry, which is far less than the automotive industry. The automotive industry can be opened to this point, why can't the game industry? Step by step, the Chinese people do not have the game platform that has been controlled by the control. Europeans also did not have their own game platforms, and they did not heard who came out and said that European did not have their own game platform, the EU couldn't work. The monks love the game, but also hopes to see the Chinese game industry is really prosperous, but I still have to say that since the game industry is an entertainment industry, I have to admit that this thing can't be a meal, the quality of life in Chinese It is still far more than Europeans, there is really much effort to invest in other industries that can improve the people's livelihood. Moreover, the development of an entertainment industry should take root in China. The first step is to create a living environment that forms a benign cycle. Like now, a lot of low-quality games are made now, and there is no one in this industry. The Chinese is still a primary school student in the game industry. Now it is now a so-called game industry. In fact, most of them are bubbles, and the short half is "non-autonomous intellectual property" from others - "The game industry with independent intellectual property" Working in China has never existed - there is no game hardware manufacturing patent, there is no world-class milestone game, and there are still many people who have the game machine as a flood beast. The qualifications claim that they own " "Game Industry" of Independent Intellectual Property? Many people believe that we should protect some of the interests of open platform game development vendors, reject other platforms in China. However, the "Platform Play Human" in the open platform determines that these manufacturers cannot be a medium-sized column in the game industry. We can't make a door to make a car, you can get a game platform that follows the world.
In the future, the game industry in the future, you should enter the Chinese market in the development of the world's game industry, and cultivate the Chinese game industry to become a third-party manufacturer group in the world game industry, thereby participating in the world game industry. Development, with strength rather than local protectionism, the right to speak in the world game industry. In addition to the protection of the national door, there are also automotive industries, what? What is the benefit of China? Putting all energy in the so-called big future online game platform or other open platform is actually a gambling, which is a funeral, which will be the whole future of the Chinese game industry. 5. If the industry is self-discipline, if the closed hardware authorization system is only It is a guarantee for the quality of the game quality and the manufacturer, and the closed software authorization system belongs to the industry self-discipline, which directly affects the fundamental of the market activity. The ATARI Shock mentioned earlier, almost destroyed the American game industry, on the surface because the low quality software is flooding, but if you look at the operating point, it is not difficult to find that atari is the starter of the third-party software authorization mode and does not use this. Mode guarantees the quality and geographical period of the distribution software, which directly triggers the evil results like Atari Shock. Since then, Nintendo implements the "Official Nintendo Seal of Quality" policy: while collecting the license fee (the fund), the number of strict monitoring of all authorization software is implemented, all The game issuance schedule is arranged by He Tiangang. As a result, content, formal-in-kind game can be used to avoid mutual influence through the geographical arrangement, and the quality of garbage game must not be reviewed. "Nintendo official quality seal" represents the self-discipline of the game industry in the game production and issuer on Atari and open platforms. It turns out that such an authorization system is a fairly implied decision: Nintendo has stabilized his heel and started a 10-year Nintendo era. Whether it is in the Times of the game industry, or the current three countries, the hardware manufacturers have been using this software authorization system, and the SCE that has been defeated Nintendo is just a slightly loose software license policy. Closed is not equal to nonunhanging, from the ATARI era, SCE is used to defeat the third-party model of Nintendo is the best evidence of software development authorized marketization. Today, in NGC, PS2, Xbox, Today, striving for third-party manufacturers to support the most important thing except for host penetration rates. In the past, Nintendo rely on the first software and second parties to play the world, no more: Nintendo With the "Zelda64" developed from the self, the sales of N64 from 3,000 freezing points below 150,000 units per week, but finally because of the lack of third-party support and could not break through the third-party software tide defense of PS. Afterwards, Nintendo Make Heroes (Mario, Zelda's Father) sorry: "If we can get even a little assistance, the future situation will be completely different." In the same year, Enix announced the joining PS and When the "DQVII" (the brave Dragon Dragon 7), the SC Deputy President De Zhongzhong smashed: "With" DQ "guarantees, our career is like a rock like a blue sky. "What is" the rock "refers to? It is the market value of Japanese national games for PS2 as the "DQ" of third-party manufacturers. The support of third-party manufacturers has become a decisive factor in the survival of the game host. In order to strive for third parties to fight in software authorization and host design, they compete for the right to benefit than the other party, for example Promotions, technical support, and golden distribution period - What is the authorization system more marketized than this? "This kind of interest is based on the monopoly" "Yun Yun is even smashed. The influence of PS2 is exaggerated, NGC, Xbox is still its current competitors.
Compared with Intel in the field of operating system, the Sony in the game industry is just a horse. Take it back to see how the platforms do not have a software authorization system? Recalling the FPS wave in recent years, RTS wave, China's Chinese RPG wave, whether it is foreign or domestic, just because of the PC platform, online game platform completely no software authorization system constrained game software production, each When there is a type of classic on these platforms that only work, there will be no number of similar games soon. Game Company uses the game that looks like a touch as a box office, and intends to guide consumers through various means (including media propaganda, all kinds of so-called world-class competitions) to ensure this box office, game manufacturers are here. Several types of repeated labor and enjoy it. In this competition of repetitive labor, creating a score, winning, the result is, the result is that the big man is constant, and the Sites continue to do the same type of game to attract investment, continue to sit. ID Software is a typical example: This company is the founder of FPS, but they have only doing FPS - Not only this, these years have never propaganda new games every time they come to join what design The game is more interesting, but propaganda this game is added to this effect or that special effect, let your graphics card great. However, in recent years, the most popular FPS is not quake3, but it is made by game lovers. It is just the Half Life Engine (technical level is between Quake2 and Quake3) - don't need to say, everyone knows this thing is CS (counter strike). One of the important factors that have been successful in CS is that the CS has a great innovation in the game mode of the same type of game (the famous "anti-terrorism action"), and the ID Software can be described as a corporate company in this regard. The unwaffled repeated investment dragged the PC game into the dead cycle, and many of the original trails of innovation became a year of making minimal machines for the year after the year of this capital impact. Many good games were known as "Pasta Risk" to rejection, like the "big knife", the project, which can be deceived, and the PC game production is dragged into the dead-sorrowful situation: Blizzard's Diablo The main producers are running, the famous groups such as bullfrogs, Westwood, and Hmbao are dissolved, and the appearance of CS is not much giving a game enthusiast. This explains why most of our PC games we have seen are not only new and poor quality, but also the face-to-face context of the same type of games, and the FIFA of the NFS cannot be used with home. WE (live football / victory eleven), GT (now official Chinese translation is "Romantic Travel") Compared with the "Romantic Travel"), so the market is stagnant, the latter market is expanded. Chinese game practitioners don't know what is industry self-discipline. They have introduced foreign games to impact their own market with open game platform, producing low quality games, making malignity, and makes more foams. These people are also generally pinned from the development of open platforms such as online game platforms. One is to propose that the state will lead to software common engine model similar to South Korea. If you quote some media, it is: South Korea's game can't afford the game engine, funded by the Korean government, and the Korean Technology Zhenxing Institute will be responsible for purchasing foreign excellent engines, then put these game engine improved production into a generalized program, and then Sell to the production team with relatively low prices, name "support the development of Korean game industry". The front time reported that the country really made a "863 program" at this time.
We are of course welcoming in the national support of the game industry, but this practice is actually engaged in the so-called "non-market-related authorization system", and such authorization is to use administrative means to put the threshold for game production lower. The problem is that the large number of low-level products will block the original space in the market and investors, and then, the Chinese game industry is now not short-level products, and more is not to introduce more people with more low-level products. Some people say this is to learn South Korea, but in fact, Korean games are better than China, and its development direction has been destined to have only home markets, the Chinese market and the Southeast Asian market can digest its products, and its hot sale is large because of others Non-open gaming platforms have low degree of development in these countries (such as China who visually view the game console as flood beasts. In high quality Japan, in front of Europe and America, South Korean games are all uncomfortable. The Korean's own local market did not wait for the industry to develop, so they could only fight in China and back, they must be a dead road. Behind the closed authorization system is actually a high degree of self-discipline in the industry. In the past it re-activated the US market, ensuring the healthy development of the video game industry. With its indirect support, CERO (Japan's "computer entertainment rating agency"), ESRP (US "Entertainment Software Rating Department") is successfully run, and the "game software grading" is solved in the industry to make the government feel Left and right problems. Today, in China's online game development, it is plagiarized in the industry. It is clear that the social problems caused by other game platform indirectly have passed the online game platform. Take the liberty, now which Chinese game world celebrity can say less "investment operations", mention the "industry self-discipline" related to the future of the industry? Unfortunately, there is now the capitalists who swim in the game circle don't care about this, they are also immersed in the joy of "the game industry can make money". 6, the game industry is a network game for entertainment industry. Different from the previous arcade and pirated parallel game machine manufacturers, this time, it is very decent to make money with the name of "Internet value-added services". Therefore, most people in China began to agree that the game industry is an entertainment industry and believes that it should be given to the development of space. But don't forget, the entertainment industry is actually divided into three six nineteen, like opera, cross talk, small, and status is more than rock, and there is much more. The game is undoubtedly equal such entertainment: the street, Internet cafe is one of the key inspection objects. The reason is that the three tends to be a mirror constant; the game is cheap, it should be said, if you dare not cheap, I will buy piracy; the game is still worth it Doubt, it used to be electronic heroin - although "not", the parents still have enough reasons to think that it is damaged by minors; the player group is weak, the mainstream media players always Collective misconduct, what is the love of those who don't play games, how to say - according to their statement, all the game should be "manufactured, selling heroin". Some people say that the era of online games is coming, we are finally famous, the industry has finally developed hope. I think things are not so simple. Nintendo's social director Yan Tiancong emphasized this year's Tokyo Game Exhibition: "All entertainment is competing for users limited time, and launched a fierce competition for this," said that the Japanese game software market has achieved peak since 1997 One of the important reasons why it is constantly shrinking: the popularity of mobile phones and the great improvement of mobile phone performance have created a new game platform (the latest DOCOMO mobile phone can run Final Fantasy, Dragon Quest Renewal) and new entertainment consultation Platform, which makes personal disposable funds, and people's partial attention should not be transferred from the game console to mobile phones.
At the same time, broadband networks have gradually widely spawned many free game websites in Japan, and the game is convenient and not costly, which will undoubtedly have an impact on existing game software markets. Think about this situation, think about it is really impact on piracy? Can you really scold against the impact of other platforms because of the spiracy of piracy? China's economy is growing, with the development of game media and the popularity of the Internet, people's eyes are also growing, and now people who play game consoles are more than the FC era. Suppose we enter China to set out obstacles for the game platform of the closed system, and those games that flow into China will continue to spread, and these hosts have the main source of software. A few pirated pirated. In this mode, playing games only need a game host this one-time investment, and the software is almost no money. That is, the Chinese game industry and even all walks of life do not account for any cheap, but will be influential, and the growing householder game accounts for the user entertainment time - the survival space of the Chinese game industry. This situation will be more than those of the game industry of some people "China's own independent intellectual property rights will be suppressed, leading to China's information industry to be hit hard", because your opponent is not an opponent, but an opponent's pole Cheap dumping versions, all industry protection methods will not apply, which means that you will not have any opportunities to bargain with opponents. How many local advantages do you have, how many propaganda advantages are also white, because there is two very serious vulnerabilities through China - there are two unable to transcendence: the first is the price, even a few more money every hour. Online games, it is impossible to play with 5 dollars for a few weeks, a month of game counter; the second is the gap between software quality, this gap has been said in the foreman - completely the gap in the neighborhood and post-industrial age . To completely solve this problem is to extract all the piracy of China, it is impossible for a long time - and does not discuss the feasibility of extracting piracy, it will definitely affect the computer with China's current situation. Popularization. Of course, there is another way that government legislation completely prohibits Chinese people to talk about game hosts, but I think this will be a big retreat. I once had an ideal, although I have already given up it, but I still want to take a few shames: I have to create a solid foundation for the Chinese video game industry with my own efforts and talents because electronics The game is an entertainment industry. It not only has passed in China, but now, there is a new thing that China has never had. It represents the new, upward, full of communication, but also the entertainment concept of the new century. The Chinese who can make a closed-minded self-adaptation put themselves with the world through a new way. For me, this is a great ideal, but in some people look, it is more like a nightclub boss. Here, I don't dare to stick to me is right, because a thing I think is good, I have repeatedly become in China, and the fire of the father, I am also embarrassed to persist in personality. It is not suspected. But in foreign countries, there is nothing wrong with the game, and the social problems that appear around it is not much more movies - I think the game is not wrong, the wrong person is playing the game, people who do games, is their problem. 7. Who is doing a game for a game to play a game, it is more, and after the "autonomous research and development style" is more, it will not help but let people pour a cold breath - the game circle is popular in the game circle In a word: Now I claim to be a plan to plan a half of the earth. A well-known game company only requested the deserver to write ten game names when he was openly recruited, but even so, many people who came to the admission were not written. Will other industries will take ten books and ten brands to do topics? The difficulty of test is so low, and there are still many people who can't pass.
This is just the enlightenment. If you have witnessed the online games, you have witnessed what kind of person, what kind of method is used, you will feel that the problem is much more serious than this. In our common sense, open the plane to be professional, to train; doing accounting is also professional, you have to get the certificate. I want to say, doing a game is also professional, isn't it? For example, you claim that the RPG design is called, or you want to have developed this, then you have a basic understanding of FF (Final Fantasy Series), you must have basically understanding the DQ (the Dragon Dragon Series) Let's know the world's recognized classics such as the MM (Magic Gate) series. This requirement is not too much in my opinion. ? But in that stage, everyone actively made RPG (now only the elderly in the circle), and now there is now the autonomous research and development era of MMRPG, how many years of light playing a swing, the sword, the sword, ignite, unparalleled enthusiasm Go to the game circle to do games? How many years of light people play a legend, I think it is very understanding that online games are playing games? Although there is a lack of practical data, I can judge how many years of observations can be judged that in these two autonomous research and development of boiling age, the game design in the circle is created, most of the game planned people are this color, And one generation is not as good as one generation. Since the Chinese began to do games, some people have asked "What happened in China", "What is the Chinese game road" Circle. Now I don't ask you to know what the game is, but if you don't even know, you can't say it. In fact, ignorance is not important, it is important to admit that you are ignorant. But who now admits that you are ignorant? Who is serious to learn? I don't dare to say that this group of people who engage in design planning throughout the circle, most of them are enough, and even at the apprentices. In fact, in front of Japan, everyone is primary school students, and the top is the difference between the first grade and the second grade. The capitalists in the circle, the leader, the leader is so ignorant, the design of the design is also responsible: ignorance and complacent, tell people what they can do, in fact, in addition to copying, I can't do anything, even copied Come. Waiting for capitalists know that they have been a big head, the project is more than half, this kind of thing is still there in the industry? The Japanese game industry is not necessarily the company's leadership is a game, so people can steam, because these people who make it work are very professional, very reliable. People doing the game now, it is generally impressed that the occupational level is low, can't rely on it, saying that it is because it is mixed into many parsures, they are all coming. I am not in demanding Chinese game making, but, although some things don't do in China, I have to pay a very high price. Other Outside, you must first learn some games that have an important position in the history of game development. For many people, it is not easy: these games usually have no Chinese version, or it is translating extremely bad (in me It seems). I want to really understand, in the process of playing many game design skills, you must throw all the so-called game Raiders for reference, and really understand every paragraph in the game, and then play the game again. Instead, what guide is "over".
This first requires time, followed by a certain language level of at least one foreign language (herein, the language level - that is, there is only dumb foreign language, the level of foreign language is not enough). More special games on some special platforms make people have to buy genuine, and they have the requirements for financial resources. Besides, playing games in China is also one of the same nature, how to avoid the family to die, and have to see personal creation. Frankly, I basically have the above conditions, but it is because I have such a condition, I know how much it is going to achieve this level. Some things can't do it, don't blame them, because these things have no way to solve the change in the game industry. Mr. Li, once said that there is no Taiwan issue, it is basically a US problem, China's issues with the United States. I have to say here, in fact, there is no problem in China's game industry, only Chinese education issues. Does educating relationships with game production? some. The so-called "happiness is derived from a polymorphism" (Rushu language), and the fun of video games is also from a polymorphism. If all games are made, there is no current video game industry. The game industry is still very young, there is no such thing as the mountaineering treasure training or authoritative theory, only the sparks generated between the thoughts and the thoughts, huge success and painless failure. Even if the game industry has highly developed Japan, vocational training in game production is not yet mature, especially many game concepts, and the identity of game theory still needs to rely on the industry spirit leaders such as the mountains, three in the industry. Because of this, there is a lot of uncertainty in the game industry, but it is also a work that does not have a variety of thoughts. Experience relying on his own accumulation, the phenomenon is observed, the problem must be solved by himself. In the game industry, it must maintain a good understanding ability, rigorous analytical capabilities and unabled creativity. Unfortunately, these contents are not concerned about China's test education. The existence is reasonable, how many people in the test education can not move, it is reasonable: China's land area, many population, and the regional rich and poor areas, and local investment in education is also extremely disadvantage. In the face of this situation, the customization of the education system can only be low, and strive to use the smallest input to output the most effect. The test education is fully matched with all the above conditions: it can efficiently, batch output talents (typical filling education), and use low cost inspection results (all scores represent everything). This is a different kind of education, and the output of talents will have the same advantage. For example, the world has always been recognized that Chinese students do well (but larger mathematicians can refactivate), there will be the same defects, one of them It is now commonly filed with groupual knowledge defects, group performance defects. For example, older generations often say that now people are really bad. Indeed, the test education can make the child after the back of Tang poetry, which can make the college entrance examination students to recite the models, but this obviously does not promote their understanding of the language of the motherland. The reason is very simple, because the improvement of understanding is not the interpretation of the death of the hardback, including paragraphs, central ideas, etc.), but must be treated in a variety of exercise. Indeed, I don't doubt what their back is a classic, but the ultimate goal of learning classics is not to turn into a gram with revolutionary discourse, become a frame box in his own ideology, but through the classics, it has reached the passage, for me. realm. Speaking of this, I can't help but ask a strange phenomenon: the game industry does not have any theoretical authority, there is no banquet box, but the Chinese people who live in the world game industry, playing games or Chinese people are always trying to What item is set up in the game.
"Tianshi phenomenon" appeared on "Electronic Game Software" is a typical: for some kind, a certain type of game always has nearly born, inexplicable hatred, claiming that not a game does not play, non-aura Do not play, etc., claiming that only some game is a classic, other games are not in the absence of goods. Here, there is no doubt that these games are not classic - I have played a classic game is not a bad thing, but some people play classic to play poisoning. He is thinking that the game is to make a game, called fun, fun, and even It's not a classic, don't play, don't play like a classic, only the classic is the point of view. Waiting such a person to enter the game company, things are troublesome, you will find that they have no understanding of the game design, and talk to them is simply to the cow piano, because they have never touching the classic game, even if it is Some although not enough classics but have a game of design reference. In the students' era, they are used to find absolute truth from the classic, and they are completely moved to the game industry - here has excluded the classic "classic" that they learn from them. I have seen it because I borrowed a bad design. I have seen it. There is no understanding without understanding. The Chinese who can be called "players" in the game magazine, there is always three words in the weekly speech: can playability. The game is fun, they say there is "playability". The game is not fun is that there is no "playability", even a game is fun because it has "playability", not fun is because it is not - "Playability "The game seems to be like the thing in the person - to judge the game is not fun to discriminate the same simple, just need to reach the hand under the crotch. Is it so simple? "Can playability" is a concept that has become a consensus? I have never seen some people have made relevant demonstrations. Moreover, people who love to use "playability" ignore a problem, which is the game audience problem. Some games you feel fun, I don't feel fun, this time you talk to me "playability". I wrote in the "Issue of Game Works". "Whether they have given how many games are designed to support their" playability ", there is no extraordinary proven to be" playable ". They have energy, have time, have a chance to play games, picking out what they can understand, think that it is fun, and then use this or such methods to pay out where they think these games are fun. Say, 'can play' That is, the speaker 'can play', 'playability' is not required to speaker. "Do you ask this ambiguity two concepts to analyze the issue? Test education often gives the topic such as "integrity" and "national righteous" to let students "play freely", but they did not cultivate their logic thinking, and they did not give them the most basic philosophical literacy. There is no logical thinking, I don't think "fun games are playable, there is a playable game" there is any problem; there is no such thing as philosophical literacy, I don't know "playability" just one. They have made their own concept - I have seen people who don't know how much do you have made a few years of games are "playability"! A long time ago, a predecessor with a game circle told me that he felt that the game was most important to learn from someone else's game. This is true that it is true - the game industry is too new, if you can't learn from others, you don't know anything. But see these people who do games, most of which don't understand the ability. I have no analysis capabilities. How do you let them learn. If they don't learn anything, you can create it, this is more drizzle - the creation of efficient learning and reference is created, not to mention Chinese students' creativity, the global countdown is no longer any news. Readers who don't understand the situation may say that I am in a smeared. But where I was in a smearing peer, these people I just said were really moving people in the game industry, and they were already a truly game.
After the "autonomous research and development wind", because the college students who can't find their work to the game industry, I don't dare to talk in the article. Education focuses on cultivating people's understanding of people, and China's current test education emphasizes to cultivate people's understanding of death. There is a sentence in China's official article to describe the current education status, called "one-sided pursuit of promotion rate", meaning that the pursuit of the promotion rate is a good thing, but the film is not good. I thought that I didn't use people-oriented education. All, you may have seen the following situations - a lot of game producers, they blow the things you have made, but I don't mention it, it is what their things are doing. I have to understand what I mean, and some domestic games are the first scene of the country. It is more like to be played by such a game. The game is to play, this is the most obvious truth, but many people don't think so, they just think that the game is playing. Holding this understanding, doing the game, I have to make some things that I don't know who I have to play - what is compared to what understanding, the lack of creativity is, but the end of the end. Our test education only recognizes a talent of the person, it is to absorb knowledge then write it to the paper. But the game industry needs to develop, you need to have a variety of different talents, do a variety of different things, different games. There are probably one touch, people who are approving the same idea can only do something like essence, just like the things made in the factory pipeline - in the game industry, homogenization plus crude abuse The product is not worth testing. Once the good things with others are facing, immediately want to ruin. Today, the game products behind China's game industry is such a thing, but many people think this is not enough, but also to "independence research and development." Maybe you will think that I am too far away, and the game industry and education probably have so many direct relationships. But in fact, the game production is extremely relying on the human resources of concentrated mental labor, and education is really important for game production. The current situation of my country's education limits the development of my country's game industry. A recent article called "I can't let a college student who can't make a college student have to talk about the fact that it is very convincing:" People are the most precious wealth of the country. Japan, Germany, Switzerland and other natural resources are poor The reason why the country is booming, high-quality national is the most critical reason, and this has been derived from the government's emphasis on education. The TV series "Going to Republic" a year ago, another classic scene, Japan after Japan after the War Indending, the prime minister requires some of the improvement of the national life, the emperor is resolutely refused, saying: "All used to do education. After the second battle, the Japanese nationals eat enough to eat, but the government is from educational funds." "" Pay attention to the educational year, it is always necessary to discount when the government budget will always be placed. 'Ninth Fiveth' plans to provide education expenditure accounting for the proportion of GDP to 4% from the end of the 20th century (5.1% world average), but Now we have to prepare the "Eleventh Five-Year Plan", this goal is still not realized. At the same time, the proportion of poor college students is getting higher and higher, because the pressure of poor dismissal is getting bigger and bigger. "With such a number, this continued The education investment supports human resources in the Japanese game industry, and the Japanese game industry is from one day, there is today's day. We have "strongly advocate quality education", what about the last thing? my country's investment in this kind of education is to wait for a low-cost test education model to say that it is far from. However, the human resources produced by this education are not suitable for the game industry, and cannot be effectively transformed into human capital in the game industry. In the game industry in R & D and production, there is no core competitiveness in the advantages of human capital, this is the development of China's game industry.
The game industry is not working, the game products are responsible; the game products are not working, and there is a responsibility of the game. People who do games are too bad, education is responsible. Don't look at the Chinese, tens of millions of words blindly, take the quality of the college diploma may not be as good as the high school students, the whole country is suitable for the game, there is no Japanese, there is no game. Human resources degradation directly caused the derogation of human capital in the game industry. At this time, vigorously develop the game industry must accelerate the industrial cavitation. I admit that I not only gave the article "There is no tomorrow" topic, but also to write "big refining steel" to write "independent research and development" that now blow booking, and the current situation of the game industry now Good sinister heart. However, there are many friends who are young when they are young, they are running into the game circle. Now, they have passed the year, can't make it, only in the game circle to tear it. Nowadays, there are many college students who are hot in the same brain into the game industry, they know less than the previous generation of these "angry youth". The same thing is seen again, I think, if the Chinese game industry can be depressed, let these at least educated young people are committed to other industries, China, for decades, for decades, will be A good thing. 8. Who is playing the game According to the definition of the current Chinese mass media, people who start playing games in the FC era are even more completely excluded. Outside the group of gamers - to be called gamers, electronic Game You have to play live football, computer game you play CS, StarCraft, online game you have to play "Legend", "Ro" ..., according to some kind, this is the difference between the players of the front online game era and online games. As a member of the former, I don't dare to prove what you have, and even I think that these two groups are essentially very similar, that is, they don't know what is entertainment, the attraction of the game. It's too big - I haven't waited for what is entertainment, what is a basic understanding of the game, I will fall into the game. In the past, the street room was simply a place that made the parents 'parents' smell, and now the Internet cafe is directly replaced with its position, only this is. As a person, I also play games to play, I also have a stealing into the street, and I was arrested by the school. I was approved at the school meeting, and the school leadership training on the audience was standing on the school. He thought that after ten years, we must play games brightly. Ten years have passed, I am no longer young, I understand how naive this idea. Wang Xiaobo once said, "Normal sexual psychology is to treat a nature as an important thing in life, but not all. Don't recognize this thing is not normal, or nothing else, if a society The sexual mentality is abnormal, then it will be full. "Here, we can replace" sex "into" game ", because Chinese people's game psychology is not normal. As early as many years ago, Hu Shi had written articles to criticize the Chinese to play mahjong, and there is no day, waste time delayed the Chinese. Today, the attitude of Chinese people treat entertainment still does not improve, the whole Chinese society has not reflected in public opinion, education, and academic, each discovered problem is to check, go to block, no one is really true As Hu Shi is going to observe, I will find the problem, and there is no matter what I really solve the problem. The problem of long-term problems is for a long time. The protagonist is changed. It is replaced by a household machine. Arcade games come to today's online game. I used to sell a house to sell a house to sell a house. Today I have sold "weapons" Flesh, suicide, and even kill the father. The problem has repeatedly appeared, and the government has repeatedly spent a lot of social resources to check.
I don't plan to talk about social problems in this article - I want to use the players of the game era, say some things we are experiencing. We are the earliest people in China's contact with video games, but many of us are still in good quality. Players in the online game era are also very small, but the games in front of them are totally different. What are we playing? The video game is super mario, which is Pacman, FF, DQ, Fe (Herazi), Tria Luo, Battle City; PC is the three kingdoms, bigmas, big aviation sea era 1/2, letter Long hopes; the arcade is SF2, the wolf legend series, the soul series also swallowed the world, 1942. Even the 18 banned games for many people, for example, the red pole at the same level is also a world-class quality, and the same level is more love game "the beginning ancestral bird", now Illusion's signs Producing products must not be compared with it. We played so many first-class games. There are words, first-class readers are not born, he is cultivated. When we caught up, playing so many first-class, famous sounds such as thunder, and we should be the first player. It is not true that it is true. Most people in us are treated with a inexplicable attitude. Many players have a fanatical loyalty to some companies, such as Blizzard, Square, "Don't say their bad words." However, most of them support only "in spirit", claiming to be fans but never bought a genuine. Buying theft version itself is a stealing behavior. It is an indifference to the interests of the creator - I can't see the game's support for piracy. The only explanation is that they have different degrees of spiritual splits on pirated issues: Refers to the game, like a game producer, privately doing the interest of others. They also believe that one of the happiest things living in China is to use the pirated version without being buckled. Japan and European and American game pricing are high, and the average price of the new game is not low for civilians. Each player has average annual average. But people will regard such a place as a battle. Chinese players bought the pirated version every year is dozens of hundreds of games (all pirated), the scope of the involvement is world-class, the name of the manufacturer, the series is like a number of people - but people don't believe you will really have these games. Money, this is also one of the reasons why we always wait for the first-class game. Many playing games are much better than playing. Chinese people play games, I am afraid it is the most world. Taking the RPG game as an example, Chinese players are generally "playing" standards, hurriedly saw that the dialogue did not even look at the white, and the Raiders had played over again. It is worth pointing out that it is different from the average person's understanding, so they don't care about how to treat dollars because of language problems, I have seen many people who don't buy English and buy Japanese version, just because a small reason: The Japanese version of the word looks better. dialogue? Looking too tired, they would rather buy this game magazine after customs clearance to see the so-called "novel Raiders". This is a game attitude issue. The game is too cheap for the Chinese, the average is five yuan, so they also treat the game with only 5 yuan attitude. Experience the game, thinking about any problem with the game. It has developed this habitual game habit, the more games, the more you get it, the easier, the more likely cause "Yangshuo" in the game taste, I feel that all the games are almost, and I don't want to think about his own game experience. there is a problem.