My DirectShow work

zhaozj2021-02-16  60

DirectShow Development Guide Tsinghua University Press Published in December 2003

This book is based on the DirectX SDK version 9.0, which covers the contents of C encoding on the Windows platform. The book is divided into 4 parts. Part 1 details DirectShow's basics. Part 2 focuses on the development of Filter, and development of DirectShow applications, including currently popular video acquisitions, digital cameras, nonlinear editing, and other applications. The third part analyzes some of the typical source code examples provided by DirectShow SDK. Part 4 combines some of the development practice of the author, through case and open source analysis, further introduction of DirectShow practical application. This book is fully faithful to the help documentation of DirectX SDK 9.0 as well as the base source code, and combined with the practice of many years of practice. It is rich in content, clear condition, and strong practicality. Suitable for vast streaming media application developers, as well as programming enthusiasts for multimedia processing on Windows platforms, learning and reference.

DirectShow Practice Select Science Press Publishing in July 2004

This book is the second book "DirectShow Professional Code" series, focusing on the application of DirectShow technology in the current majorities, including audio and video capture, video chat, video on demand, video superposition, media play, etc. The whole book is reasonable, and the content is rich and novel. While introducing various applications, assist in a large number of detailed example source code. These instances not only have strong practical value and guiding significance, but also let the reader theory to practice, so that learning DirectShow technology is relaxing. This book is suitable for the vast streaming of media application developers, system designers, and programming enthusiasts for interested in multimedia processing on Windows platforms.

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