Ernest W. ADAMS is a very interesting guy. He used to be the chief designer of the bullfrog studio, "Dungeon Guardian 3" is his work, he has a column on Gamasutra - Designer's Notebook, the latest article is Bad game Designer, no twinkie! V, the first article of this series is actually published on March 13, 1998. Both last centuries (don't surprise, you must know that the opening time of Designer's Notebook this column is November 28, 1997, this The brother wrote 7 years, admire!)
Bad game Designer This series of articles is very interesting. The author lists the common failures in the game design. It is equipped with a simple and concise note. Generally speaking a specific game example to explain, read smoothly. pole. If the so-called "game" that will be flooded in the domestic market, it will find that these "games" will not be able to play. The actual situation is true.
In the terms he listed, certain definitions are not very specific, and it can be considered as appropriate, but most of the terms, the executive is extremely high, it can be used directly as a "ruler", will you The amount of the game is one amount, see those who have made a low-level mistake, and quickly prepare to modify it. I am thinking about summing this thing into a list, at any time, take a look, remind yourself not to make mistakes.