Multimedia cover assembly using ATL production program

zhaozj2021-02-08  237

The advantageous advantage of COM said that using ATL development COM is convenient and fast, and has a small size of Size, depundency. VC Import Compilation Support is a huge support for COM development. Gossip, let's start.

One .flash component

1.atl COM AppWizard Creates a new project "Atlflash", select the DLL type.

2. Join the ATL Object "Flash"

Insert -> New ATL Object

Select Simple Object in Object,

Short name: "Flash"

3. Interface Add Method "Play"

The parameter is: [in] bstr bstrfile, [in] long hinstance, [in] long hwnd

4. Add: in the CFLASH class:

Private:

HWND M_HWND; // Video window handle

5. Implement a Play method.

StdMethodimp Cflash :: Play (BSTR BSTRFILE, Long Hinstance, long hwnd)

{

Try {

m_hmciwnd = (hwnd) hwnd;

_BSTR_T File (BStrfile);

m_hmciwnd = :: mciWndcreate ((hwnd) hWnd, (hinstance) Hinstance,

WS_POPUP & BrVBARWS_VISIBLE|

MCIWNDF_NOPLAYBAR|

MCIWNDF_NOMENU,

(char *) File;

RECT;

Int SX, SY;

:: getWindowRect (M_HMCIWND, & Rect);

SX = (:: getSystemMetrics (SM_CXSCREEN)

-Rect.right Rect.Left) / 2;

Sy = (:: getSystemMetrics (sm_cyscreen)

-Rect.Bottom Rect.top/2;

// Window

:: SetwindowPos (M_HMCIWND, HWND_TOPMOST, SX,

Sy, 0,0, swp_showwindow & brvbarswp_nosize;

g_nlength = mciWndgetLength (m_hmciwnd);

McIWndPlay (m_hmciwnd);

SetTimer (M_HMCIWND, 1, 50, TimerProc);

} catch (...)

{

ATLTRACE ("Error:% UL", :: getLastError ());

}

Return S_OK;

}

6. Flash.cpp Implement TimerProc for closing the video window.

Long g_nlendh;

Void Callback TimerProc

HWND HWND, // Handle of Window for Timer Messages

UINT UMSG, // WM_TIMER MESSAGE

Uint IDEvent, // Timer Identifier

DWORD DWTIME / / CURRENT System Time

)

{

Long nlength;

Bool Bescape = :: getKeyState & 0x0100;

NLENGTH = MCIWNDGETPSITION (HWND);

// Video is finished, or click the ESC button, turn off the video window

IF ((NLENGTH> = g_nlength) || (BESCAPE)) {

KillTimer (hwnd, idevent);

McIWndend (HWND);

MCIWNDCLOSE (HWND); MCIWNDDESTROY (HWND);

}

}

7. STDAFX.H Join

#Include

Add "VWF32.LIB" library in the project settings,

Open Enable Error Handling in C , C Language in the project settings

Compile, everything is OK.

Second, the use of components.

1. Create a MDI or SDI project "FlashClient"

2. STDAFX.H Join

#Import "atlflash.dll" no_namespace

Add to Flashcient.cpp

Struct_initcom {

_INITCOM () {:: Coinitialize (null);

~ _Initcom () {:: couninitialize ();

} __ initcom;

3.CflashClientView joins

Private:

Iflashptr pflashserver;

4.cflashclent :: onInitialupdate () Add to

_BSTR_T File ("Sample.avi");

Pflash Server-> Play (file, (long) :: AfxgetInstanceHandle (), (long )-> getsafehwnd ());

5. Compile, everything is OK.

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