Floor legend (editorial order)

zhaozj2021-02-16  53

Many people now have a strong interest in game plug-in technology, but because of the current game plug-in production, there is no special textbook, so that there is no many people who have failed to see the whole picture of the game plug-in and the plug-in technology, they can not appreciate the program. The development tool is profound. Many plug-in use VC development, many people with VC often look at Delphi or use people with other tools. In addition to using VC, use other tools without plugging. The author is very angry, using Delphi to achieve a series of game plug-in procedures, let these people know that in addition to VC, use other tools to write a good plug-in program. In the beginning of last year, the author launched << I have seen it in the online game >> One article, I got a lot of netizens' support and love, and the technology mentioned in the << online games I saw >> The technology mentioned in one article is not every The program can fully master, in order to help the majority of netizens to implement their online games, the author is recently encapsulated "game plug-in engine" (VCL control form), the engine name is called "MP GameLib", the engine includes: memory, package , Acceleration and other parts, and strive to create a more detailed plug-in tutorial - "plug-in legend". << External Legend >> I have seen in the "online game" >> sister articles, with delphi as the development tool, revealing the freshness techniques in the development process, five articles respectively on memory control controls, packet control The engine controls such as controls are introduced. Each article is divided into two parties: the first part is the process of using the "MP GameLib" engine to make the game plug-in process. Let beginners can be able to have a game plug-in programming by step. By using the memory control control, accelerate control controls such as control controls, let beginners understand the low-level programming of Windwos, and comprehend the deepness of Delphi from the game plug-in development. The second part is in-depth discussion, analyzing the plug-in engine production method and mechanism, and analyzes the engine control, let the reader know the only one knows how to complete the complexity. The procedure, in-depth shallow, let readers really understand the fun of external development and the exquisite techniques used in plug-in development. This article is for the beginning, intermediate level readers, the purpose of the author is to spread Delphi knowledge, carry forward the programmer's Free spirit, so the plug-in engine and article are announced in the form of free source code. The author does not want readers to use this technology to make commercial plug-in and destroy online game balance. The author is shallow, such as there is a fallacy, please refer to the author, thank the author, give the author's support and help netizens and colleagues.

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