The game is most attractive, but what game is attractive? Is it a Korean game?
I personally think that South Korea's game is only successful, it is their thoughts, thinking
Not their technology! "Crazy Tank", "Da Hai" belongs to this
And their technical difficulty is not very high, and the Koreans do it very general! Big
Take a look at the legendary server, it is very painful, his client is worse, just come out
It can only be running under Win98, and the technical content is really not compliment! But why so many
The Korean game made a good Korean game has achieved such an effect, got a small business returned?
I think the key is their innovation, and pragmatism! They put a lot of human labor
In the innovation of a game rule, not technical stability, when they find a game may succeed
When it is further improved the server's stability to support more users online!
So the success of a network game is not in technology, but in the innovation of the rules of the game.
Because the game is finally played, only players like it, the game will succeed! Only necessary, only necessary
To enhance the power of the server! Players first have to see if your game is attractive, it is to see your stability.
If the game is more attractive, the stability of the difference is also acceptable!
From a business perspective, South Korea's game five is not successful. I think that there are still many domestic games worth looking forward to in 1999.
Like "Between Life and Death" is also the last successful domestic game, but now the transit is moved, there may be many people
I don't even know what he is!
I hope everyone will unite, do not say to resist Korean goods, contribute their own power for domestic games!