As a few months ago, I wanted to write some small games as a game tutorial for a few months ...
But later, the company's thing is more than a day. There is no way, this idea is put down.
This is the first small game "bricks" I just started, I think everyone will not be too strange: P
My previous idea is this:
1 The gameplay of the game has two modes, 1 is a pass mode; 2 is a random mode
2 Temporary mode uses us to define good levels
3 Random mode placed bricks with reasonable random ways
4 bricks are divided into several categories, such as: just, iron, wood, general brick, props brick ...
5 The bricks are always not bad, the iron should be hit, the wood will burn, the props bricks will fall after being hit ....
6 roads have a lot of types, there is good to have good ...
7 baffles and balls have several types ...
8 Everyone thinks about it again :)
Basically, this is the case, and I only play it into approximately 20% (even semi-finished products is not)
If you are interested, download research research ... anyway, it is harmless.
Description:
This example is in the following programming environment: VC6.0, DirectX 7.0 SDK, Windows2000
Finish
annex:
Description: This example downloads Ball-game.zip