"Windows Game Programming Master Skills" (Second Edition) Preface

zhaozj2021-02-08  470

Andrè lamothe

Sandy translation

2003.12 published 89 yuan China Electric Press

This book introduces all aspects of the game programming in the Windows environment. . The first edition of this book has been widely praised since its entire edition, continued to sell, and repeatedly reprinted. The amendment updated the contents of the first edition in many ways, and cleared the spelling and technical errors, using DirectX's latest version to cooperate with the program code to compile this book, add a large number of new content, such as 16-bit RGB More details of high color models and many new explanations, there is a new chapter specializing in text parsing. In short, this is a clearer and complete version of "Windows Game Programming Masters Skills".

In software engineering, there are very few other areas to make so high requirements for hardware, software, and programmers like game programming. Really, there are many intricate parts that must be perfectly combined and operate together: mathematics, physics, artificial intelligence, graphics, audio, music, graphical user interface, database structure and other varieties. That's why "Windows Game Programming Master Tips" can become a classic reason in the field of video games in the field of video games now and in the future.

This book will lead you to another level to the game programming technology. Light is part of the artificial intelligence. It is very fascinated - those demonstrations are very exciting. Where can you get such a detailed introduction, teach you to use fuzzy logic, neural network and genetic law to use the video game? In addition, the book is deeply introduced to the physical modeling, teach you how to apply a complete collision reaction, momentum transmission, and forward motion, etc., and perform real-time simulation. This part of the content is not commonly seen in the general game programming book. Of course, the main components of DirectX include DirectDraw, DirectInput (including force feedback), DirectSound, and DirectMusic technology, are indispensable. But the author is not intended to explain, and more is to inspire how readers apply. Andrè Lamothe's motto is: everything is simpler. This book reflects the simple principles of Andrè Lamothe, which is convenient for readers to read, learn, and make this book more practical value.

In order to ensure the translation quality of this book, we specially invited many years of experience in development experience, now in the Sandy Eagle, Canada. Through the careful creation of Mr. Shak, I believe that there must be a beautiful visual meal for readers.

This book is suitable for all levels of readers with a certain C and C basics.

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