OGRE v1.0.1 [Azathoth] ReleasedPosted by: Rob Loach at April 15, 2005 2:33:03 PMSo far the source releases are up, and the tools Updated versionsof the prebuilt SDKs will be uploaded over the next few days.Changes since. v1.0.0 final:
Support for Cg 1.3ConfigFile no longer crashes on empty parameter valuesFix crash when using sharing skeleton instance between entitiesShutdown primary rendertarget last, fix for crash on ATI OpenGLshutdown when using multiple targets.Fixed shutdown bug when exiting in frameEnded and using softwareskinned entitiesFixed shutdown bug when using a Cg-based custom material inTerrainSceneManagerTolerate not having loaded a texture to allow people makingeditors to apply materials which have missing resources.Fixed the case of vertex_program in OgreGLGpuProgramManager.cppModified --with-platform = GLX to look for X11 headers.Fix display corruption on DDS with custom mipmaps via DevIL (ieGL);. the custom mipmaps are not loaded yet so just ignore them D3D9unaffected.Fix bug when using colour_op_ex and alpha_op_ex to supply manualcolour and alpha at the same time in the same texture unitDon't define * any * Memory Macros if The user doesn't want the used we are in release modeadd cegui-ogre.pc.in back into the CEGUIRenderer.Fix bufferering area contention in ZipFixed particle system so custom render queue id is properlypassed through to rendererDeal with zero-volume meshes in StaticGeometryActually use the left and right flags in StringUtil :: trimcppunit m4 fix needed for some autotools versionsAdd Exception :: GetDescription So That Is Possible To Get The'description '
field of the exception without the rest. This is usefulfor printing or logging errors compactly.Make SceneManager :: setSkyBox, setSkyPlane and setSkyDome only settheir respective enabled flags at the end of the function. This makessure that when an exception happens the renderloop will not crash inits next iteration.Added missing OgreParticleSystemRenderer.h toOgreMain / include / Makefile.amFixed sysrq key for GLXFixed GLX screenshot coloursFixed material exporting in MilkshapeBack buffer resizing, dedicated depth stencil and lost device / destruction fixes for additional swap chains under Direct3D9Added many new shader auto parameters ; includes support forequivalents of many RenderMonkey parameter bindingsAllow usage of external input system (GGI, SDL) with GLXFixed display of self- or common-oriented billboards that areattached to a rotated nodeFix for CEGUI renderer under latest Linux nVidia drivers; alsoincreases performance of CEGUI renderingXSI Mesh and SkeleTal Animation Exporteradde da missing vertexbuffer unlock inMeshSerializerImpl :: writeGeometry.Add explicitly named methods to ConfigFile to resolve ambiguitywhen using defaulted paramtersMinor documentation updatesHardware occlusion support fixesClean up some support for D3D9 buffer lock optionsFixed modifiers getting lost on mouseupFrame / input event Listener removal now does not invalidateiterators anymoreFixed ResourceManager :: Resourceexists bug which caused it Toreturn Truehen the resource didn '