Game music manufactured hardware environment

xiaoxiao2021-03-05  52

Game music manufactured hardware environment

Text / Figure: Xiaoxu Game Music Production Room (www.game1234567.com)

The game music design also belongs to the big evidence of music, some of the hardware and software environments, and some hardware equipment commonly used in the professional music production room, including: audio interface, synthesizer, Monitor speakers, capacitive microphones, mixers, etc. Game music production also has its particularity, and there are some parts that are distinguished from traditional music production on these hardware. In this content, we simply say how these professional music hardware devices work in game music production, and what specific roles are played.

Audio interface - lower noise, and music making software is better

Audio interface, you can simply understand the power card of the reinforced version. In addition to the basic functions necessary to have the sound card, he also has a very high signal-to-noise ratio, and supports multi-channel input and output, supports features such as ASIO audio specifications. Xiaoxu production room used Pulsar II this audio interface in the professional music production field, which brings more reliable quality guarantees for music production.

Figure: Multi-angle Pulsar II audio interface

Figure: Multi-angle Pulsar II audio interface

Why do you want to use an audio card in the game music production, not a normal sound card?

As mentioned earlier, the first audio interface supports some large music software and workstations better than ordinary sound cards (mainly to support for ASIO professional audio standards), so we can use more software in making game music. Tracks, add more tones, so that software and hardware coordination are more excellent.

Second, the audio interface has a higher signal-to-noise ratio than the ordinary sound card, that is, the noise of the recording is lower. Because we are in many Chinese martial arts MMORPG games, we will use the performance of real musical instruments and record,, 琵琶, 古琶, 二 等 乐 等 通过 端 端 端 端 端 端 端 端 端 端 处理 端 处理 端Therefore, low noise is more helpful for these instrument solo effects recorded.

The audio interface also plays an important role in the post-emission of the game music, and the various digital effects it provides more convenient for our adjustment.

◆ The technical characteristics of the Pulsar II audio interface:

Based on the VST platform, 24-bit / 96kHz high indicator sound quality 16 channel high quality digital mode / analog-to-digital conversion unlimited track, 16 channels simultaneous recording Suitable for making 5.1, 7.1 and other surround-level software effects, top sampler, top numbers / Analog synthesizer

2. Synthesizer - Provide various musical instruments needed for game music

Synthesizer is an MIDI input keyboard integrated with a source. It not only uses a simple note input tool, but also calls and modulates your own tone in the synthesizer, which has a more powerful function than the MIDI keyboard. Xiaoxu Music Production Room used Yamaha Motif's functional synthesis, with a good reputation in the domestic music production industry, and the Chinese gave him a kind name, called "Magic Flute".

Photo: "Magic Flute" Super Synthesizer

In addition to the tool for inputting a computer as a note, he also comes with a lot of tones, these tones are all kinds of instruments we have heard in game music. In the tone of "Magic Flute", the most well is the drums, guitar and piano. We used a lot of "magic flute" in the production of game music such as "Huaxia Online", "Zhenfeng", "Three Kingdoms IV". Voice, more game music brings a more perfect interpretation.

Photo: "Magic Flute" Super Synthesizer

In addition to the tool for inputting a computer as a note, he also comes with a lot of tones, these tones are all kinds of instruments we have heard in game music. In the tone of "Magic Flute", the most well is the drums, guitar and piano. We used a lot of "magic flute" in the production of game music such as "Huaxia Online", "Zhenfeng", "Three Kingdoms IV". Voice, more game music brings a more perfect interpretation. 3. Monitoring Speakers - Later Sound Quality Adjustment for Game Music

The biggest difference between monitors and ordinary computer multimedia speakers and HIFI speakers is that he pays more attention to the loyal restoration of the sound, that is, does not add any artificial modifications, and then reproduces the sound more realistic. We know that online games are generally playing sounds in the player's multimedia speakers, different multimedia speakers, in the playback of music, there will be a certain difference, how can we guarantee the game music we do, in all multimedia speakers, Can you maintain a better effect? This must be adjusted using the monitor speaker, because as long as the accurate sound is adjusted on the listening speaker, there will be too large deviations on various multimedia speakers.

Xiaoxu Production Room used the TR8 series listening speaker from the US Event.

Figure: EVENT company TR series listening speaker

In some post-adjustment of the more majestic game music, the monitor speaker play an important role. For example, when we make the background music of "Edge" and "Explan", we have adjusted the level, space, and wideness of the music, to ensure the free space of the orchestra, and achieve the expected results.

4. Capacitive microphone - used for the radio of the monk in music

The difference between the capacitive microphone and the microphone we usually sing the karaoke is that the sensitivity of the capacitor microphone is quite high, and the details of any sound can be captured. Of course, his environment for recording is quite high, and it is generally only used in professional recording shed. . Xiaoxu Production Room used the NTK capacitive microphone produced by Rode, which has broad dynamic, extremely low noise, warm sound quality, especially for recording of solo instruments, and more effective.

In the music production of "Datang" online game, we widely used the real record of guzheng and Xiao, all the radio works, all were done with NTK. It is especially in place for Xiao Wei, which reflects the charm of national musical instruments, and does not have a "spray wheat", especially suitable for the recording of solo instruments.

Photo: Capacitive microphone for musical instruments solo

5. Mixer - connect all kinds of hardware

The function of the mixer is to connect various digital music professional equipment, which is convenient for our connection and debugging. Due to professional music production, there are many hardware devices used. If these devices are connected directly to the sound card, it is very inconvenient, and it is necessary to use a transit device to connect their better organic connections. At this time, it is necessary to use tuning. Taiwan.

Figure: The mixer is the center connected to various professional music equipment

Xiaoxu Music Studio used a mixer called BEHRINGER UB1204. Since the production room has 4 different models of synthesizers (more tone selection spaces), there are hardware audio sources, microphones, etc. Other professional equipment, so in order to play the maximum effect of these hardware, they must use the mixer to string them. Even, it is more convenient to call at any time, this mixer has played this role.

The birth of a game music is exactly in these hardware equipment, the understanding of the game and the idea of ​​music, the hardware devices play the role of "implementation path". Just like the game's requirements will be higher and higher, we upgrade these hardware devices in one step. But the equipment is dead, thinking is living, only combined with the innovation of music and the deep understanding of the game, can we make more beautiful game music, believe the development of these digital music equipment, can bring more powerful for game music production Driving force. Official website: www.game1234567.com

Network real name: game music

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