Vol. 2 Make Process of Game Music
Figure / Text: Xiaoxu Game Music Production Room (ww.game1234567.com)
The entire music, sound production process of online games, the process of experience, the continuous time is also relatively long, due to the multi-use outsourcing method, therefore also involves coordination between game development companies and music production agencies, cooperation Wait for the operation, in the past, in the relevant media, it can be seen in this regard. According to long-term production experience, we summed up a more complete game music production process. Through this process, this process can clear the game R & D company and music production unit. During the entire production process, what kind of coordination is required every step. Work in advance to prepare in advance, arrange for time, and also the game development company master the progress of music production, supervise the quality of the quality, so that the entire game music production process is staged in step in order. 1. Music and sound performance planning music, mainly, when the game music production is mainly coordinated by the R & D company and the number of music production agencies. Specifically, how to set the total length of the game music; what kind of music should be used; how long each music is set; how the sound is categorized; how sound is coordinated with the screen (Figure 1). Regarding this plan, it is limited to the reasons of the space, and we will be extracted separately in the later content. Figure 1: Planning of music and sound effects 2. After the production of the "Music and Sound Demand Table" of the R & D company, the production of music is usually produced first (sound effects, and starting throughout the production). Follow the order in accordance with the order: (Figure 2) (1) first make those music that should be placed in the game, that is, the "priority" of music is high. (2) Analyze the production requirements of music, and determine the music style, the basic ideas of the attachment. Arrange one or more people who are best at this style is completed. (3) Record the track of the true instrument, print the score, hand it to the music hand rehearsal, and then arrange the time into the studio. (4) Finished tracks, to submit the audits for other members of the team, then submitted to customers from the network in MP3 format. Figure 2: Step 3 of creation. Feedback (1). Music Production Instructions Game R & D Company While answering a work, there is a condition, it is best to provide a "production description" corresponding to the workplace, from the overall style. , The paragraph structure, instrument performance 3, introduces the creative ideas when this work is created, and better reflects the meaning of "tailor-made", and it is also convenient for the game company to grasp the place where the deviation is in the production. Of course, the production instructions are not required, only as a way to grasp the creation of music production units. (2). After collecting the game development company, after receiving the work, let the entire development team audition assessment, then collect the relevant plan, collect everyone's listening, and then make comprehensive, feedback to the music production unit in the form of written terms. Easy to modify (in the form of the terms, mainly for the convenience of music production units.) (Figure 3) Feedback should try to make more detailed and meticulous, although not required to give music production unit too much modification guide from professional music perspectives, but also It should be avoided as much as possible to avoid excessive abstraction. Generally, from the perspective of auditory feel, describe some specific adjectives, and it is preferable to have a specific time paragraph.
Figure 3: Feedback (3). Since the production requirements are in fact, since the game music is a complete "tailor-made" original work, the game R & D company is more responsible before making a piece of music, and the production requirements of the track will be specifically specified as possible. The definition of the style is as detailed as possible, as this can be convenient for the exchange of the company and the music production unit to make the production progress more smoothly. 4. After the amendment acceptance, the music production unit discusses and assess the problems that occur in music, developing a modification plan from the perspective of music majors and modifications to the customer, and then submit the customer for acceptance. When the music is completed and approved through the game R & D company, it can also provide a written acceptance report, including the song name, file name, music length, production time, production instructions, etc., convenient for R & D companies to complete The track is managed, and it is also convenient for music production agencies to control the progress and completion of the production. After the completion of the acceptance, in accordance with the requirements of the game development company, the documentation in a variety of formats is finally submitted, including WAV and MP3. The above steps 2 ~ Step 4 are the production process of one song, the sound of the entire game is constantly repeating these three steps finally completed. 5. The start of sound production sound is also late than music. Generally, the sound effects of the music production unit are fully responsible for the production of all the sound effects. Therefore, when the sound effect is produced, the relevant sound engineering will directly be responsible for the performance of the game development company, cooperate with the production process of the entire game sound. Specifically follow the order in accordance with the following sequence: (Figure 4) (1). The game planning will submit the "sound demand table" to the music production unit, and the sound actor is organized. (2). The sound effect is completed and submitted. (3). Game planning will test the sound effect to the game, and feedback the views in writing to the sound. (4). Under the guidance of feedback, the sound evaluation is modified and finally achieving satisfactory results. Figure 4: The sound production process repeats the order above until the sound effect of the entire game is completed. Due to the huge amount of sound, the production is very cumbersome, and the modification is adjusted back and forth. Therefore, the sound production cycle should not be dragged too long, and the concentrated period should be selected. Through the above steps, the flow of the entire game music can be completed. In the next content, we will also introduce the related content of the game music sound effects, and it is wonderful to miss. contact details:
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