We did the first game, DOS, written with TC3.0, original original drawing function.
Also as a study, we embed all font car and display driver BGI in the EXE execution file. So unlike a general TC graphics program that requires fonts or graphics drivers.
As a Russian square game, we have a certain feature.
That is its difficulty setting, it is difficult to control by AI, unlike a general Russian square difficulty is to adjust some "empty rows" how much. So if you adjust the difficulty, you will only feel depressed, huh, huh.
I put the game inside my yahoo briefcase, because I found that the attachment of 126 mailboxes is a separate address, but it is floating and the connection is too long, and cannot be made in the form of a super connection. Only 64kb, with a documentation with a document.
Click to download Plumber's block
If you can't download, I can send it to your mailbox.
I also hope that you can tell us about the difficult BUG or recommendations for AI control. If you are interested, and more people, I will take the source code out and offer ugly.
I wish you a happy game.