(1) What kind of idea is possible?
As a game planning, especially a beginner, the mind is definitely filled with a variety of strange ideas. But when you tell these ideas to procedures or departmental supervisors, the answer is often only one sentence: "This thing is not realized!" This scoop is reflected in the gas transmission, let your hot heart cool cool. Down. Almost every plan has this similar experience, I am no exception. A game will experience too much hardship from an idea to become a product, and the qualified plan should know if this idea can do, after a strict argument and initially producing the contour of the product, can we take yourself The idea is proposed. This is also a self-armed process that can be feasible, including the following parts:
1. Technical feasibility analysis: Can your idea be implemented? After an idea is generated, you have to know what kind of game you want to do it, which is probably what technical support. This is generally influenced by the technical strength of the project group or game development company, because a new creativity tends to involve a lot of technical innovation, if your idea is not able to achieve or exceed the project budget, according to the existing technical capabilities It will definitely be shot. Only those creativity to meet the requirements in the existing technology, or to achieve technical breakthroughs under existing conditions, the requirements are met. For example, make a online game, you have to make 200 people can cut in a screen, even if it is possible, existing network conditions are not supported, so this idea is not possible.
Because planning is affected by the technology itself, it is required to have a general understanding of the techniques that can be used in the game. Planning must communicate in time and main program, and contact some frontier technologies, so that you can keep up with the trend of the times, and continue to make a creativity of technical requirements! For this game competition, it is required to plan itself to have a certain understanding of technology, otherwise some ultra-low-level mistakes will be joke.
2. Economic feasibility analysis: A game is realized, if you don't consider how much cost, how much time and how many people do not calculate how much funds can be recovered, it is not a good project person in charge. A new idea is impossible if the decision of the project person in charge is impossible. Therefore, in the process of playing the game design, be sure to take the scale and market effects of the project, otherwise it will be easily shot. The game is better, it is not suitable for the market, and the company also has its own market strategy, so most of the plan is caused by these reasons.
What kind of game can cause players' interest, which games can earn money, this is all the game makers work hard. Only the market can decide that those games are success, for planners, often pay attention to the trend of the game market and the development trend of games at home and abroad is the correct road. How to choose a game that is suitable for the trend to expand imagination is the key to get a valuable creativity!
3. Analysis of human situation: After conducting technical and economic considerations, you have to see if you have the human situation around you allow you to design. Because resources are not you want to get, the most important thing is human. Experienced developers itself is a huge wealth. If you have some great comrades to do development, then your design can be accepted by others soon, they can also give you a lot of suggestions to perfect your idea. Even after you have produced this idea, you will have to consider this job, how many people can do this. If there are only a few young people who have just graduated, I hope that you should not design more than complicated things, even if you design is perfect, you can't do it because of the people's reasons.
The three cases above are the most easily ignored factors, and they are not to be considered. In fact, an experienced planning should predict that most of the possible problems should be predicted in the beginning of the idea, so that this project has the necessary and value. And a new door that has just been introduced or ready to introduce it is most likely to ignore the above three factors. Maybe due to its own conditions, your technology is not very familiar and even the door, then you must find a program or experienced planning to ask if your idea is feasible. If you have a thought, you will get it in, the final result is likely to waste energy and time, but it is nothing. You can record your own feasibility analysis process, this is your feasibility design document, and a very important step in the entire plan. With this document, the program knows what this thing is to achieve, what kind of technical preparation you want to do; the person in charge can estimate how much cost is required to develop, the development cycle is about how long; the personnel department knows still What kind of people who recruited can meet the needs of the project. If these documents can't afford to scrutinize or you think that you are not feasible, it is best to change your ideas or continue to modify. The sooner the problem, the problem can avoid greater losses, and want to be a plan to see questions from the global perspective. If you just want to do a plan or script design, you can ignore this part, because you have to do things just listen to the master's task assignment and complete your work on time. And you want to be a qualified primary plan or project manager, then feasibility analysis is the first important step you have to master.
For amateurs participating in this competition, you can do not need to consider the problems of economic and human resources, as long as you consider your design from both perspectives from the perspective of technology and development cycles. First of all, you have to clarify what your player user group is, means that your game is designed for it. Then you have to know which type of game you design or what type is tend to ensure that your idea is not too confusing. Finally, it is necessary to determine which technologies you want to use, may be divided into several phases. After completing the three processes of the above, you know if your game can come out to participate in the game! Only your feasibility analysis can take into account the market and humanity, this idea is likely to be a commercial game, otherwise it can only be a work of participating in the competition.
I have finished your design ideas and organize a qualified feasibility report, which has opened a good head for your entire plan. Here is to write a complete project proposal, which is the person in charge of the department to give you. Or that sentence, if you just want to do a plan, this section can skip; but I want to be a qualified master plan, let us take a look at the project proposal to write!
2) How to write a project proposal
Project Recommendations is generally written by the main planning or project manager. Performing feasibility analysis is a self-denial
Cheng, while writing a project proposal is a process that elaborates your own point of view. And the project proposal is generally going
Convince your boss to do this project, so it must be very perfect and analyze all possible and disadvantages. Maybe you
I am not interested in this part, or you will not be asked to write a project proposal in this life, but if you understand
How can a project reach a standard for a standard, deepening your further understanding of planning, avoiding energy into energy
Go to the madness of the project. For this competition, a reasonable project proposal will make the judges more clear about your design ideas.
Whether it is perfect. Take the judges as your boss or investors, try to indicate this game's selling point and innovative place to touch
they. This is also a written document you organize and convince you continue to do it. It will run through the entire development.
Cheng Become a programmatic document and is the large direction of the entire game development. After the project proposal is approved, the game is officially
Establish an item.
Project Recommendations generally include the following sections:
1. Current market situation analysis: This part is to give the boss or investors. The game must adapt to the market needs, and the planning of the closed door is not feasible. If necessary, we must first investigate and analyze the market, using the first-hand information for players.
Capture, to join this information to join the Recommendation to enhance the persuasion. For the players who participated in the competition
Speaking, there is no need to have too much understanding of this section, but there is a general understanding of the development direction of the game, especially you
This game is designed.
2, the general introduction of the game: This is the best way to describe the content of the game to the upper stage. The usual report is too much trouble,
No one will be interested in serious look. The project proposal determines whether the project is going on, so this is a
Let the boss understand your best opportunity. The introduction here can not be too long, you have to list all your essence.
Face, attracting the boss, and the establishment is half. In terms of game planning, this is also the best machine that reveals yourself.
Will, how to use the essence of the entire game to see your literary skills in the most concise language. The main body of the game
It was determined at this time that once the project was approved, then the future game design wanted to be carried out. So at this time
The selling point and the main feature in the game must be carefully discussed, using the information in the good hand to discuss the discussion, and combine it
The advantages and disadvantages of his game analyzes the places you want to stand out in your design. Keep in mind a little: "Only
Bring a game creativity that maximizes profits to attract investors! "
3, the game's profit model: This part is to estimate the cost and return of the entire development. How many people need to analyze
Workers, equipment costs, and management fees, etc. Then I want to estimate what kind of price to sell how many sets of games can be recycled
Cost, whether there are other profit modes, etc. As long as you know something you know, you don't need to finish.
This part.
4, the overall framework of the game: This part is critical to the game. How do you divide the module?
The relationship between the development, and the module is determined. For a large game item, if you do not make a module
The summary design, in the actual development process, the person will be difficult to control. according to
The system is divided into a more effective division, and any game can be divided according to its own requirements.
The following is given a general division mode, and there will be a detailed introduction:
Survival system: It is the foundation of the game world, as long as the game needs to establish a world, the survival system is the most basic.
The survival system is also composed of many elements, and the performance is in front of the player, and it is dependent on the type of game. Including HP,
MP, money, etc. Basic properties, complex points of games also design other properties such as diet, physical strength, spirit, etc., see specific games
designed.
Upgrade system: Upgrade system is another common method of consumption user time and enhances the main method of playback, most of
RPG games and instant strategic games have an intervention of an upgrade system. Design upgrade system is mainly an algorithm for design and upgrade and
The balanced development of the offers will be described in detail later.
Map System: The map design in the game is determined according to the type of game. Overmost large map design and scene design, in item
In the proposal, it is only possible to establish a general framework.
Battle System: Most games have to fight, this is closely related to the upgrade system of the game. The battle system is very complex
Miscellaneous, including various spells, martial arts, movements, etc., as well as comparison conversion, etc.
Task System: Task is the clue of the game, with a complete task system, the designer's ideas will not happen too much
Large deviation. As long as the project proposal is a brief description of the main tasks to be involved in the game.
Operating system: how to operate, and main interface arrangements, etc. Here is some configuration of the game, whether or not the joystick and other peripherals are also described in this section. The game process uses a keyboard or a mouse
The standard should be determined at this stage, and the design of the help system can also be classified, or you can do it separately.
Module.
Interface system: This system and operating system have a big correlation. Many of the games in the game are determined by the interface, a good
A good game interface can help players quickly get started. The interface includes a variety of game main interfaces, secondary interfaces, pop-up interfaces.
Class, in the proposal, the framework of the entire interface system should also be planned, and the style of the entire interface is also true.
set.
NPC Design: There is always an NPC in the game, which is related to the big game background. What kind of role is placed and give him
What kind of features are NPC designs. Most NPC functions are very simple, nothing more than providing some information or finish
A function of a prop. But you can also design the NPC design very much, this is to give them an artificial intelligence setting.
.
Ai design: This is a big category, a region that requires a lot of targeted research, can have a field of say. Do not
The same game AI setting is also different, but this is an essential part. Without AI, there is no spirituality.
(But I feel that there is not much spirituality in the current game) that is too professional, not discussing here.
After completing the division of the above modules, your overall idea has been established. In carrying out the same as the module design
When your game world is gradually present in your mind. These content is confusing because each part is in communication.
And the association is very close. How to make a clear mind is the key to the final success, this is the planning
Especially important. The designer is a group of young brains, and it is definitely a mess in the development stage! Description above
It is a general module division, and the concrete game frame is still not enough. This will be targeted in the fourth part
Some modules make detailed explanations, with a web game as an example description, how to make a huge
World system.
5, game development progress: Development schedule is to determine the product manager or project manager based on existing conditions. For you
Boss said that he is also the most important part. Because the length of the development cycle will directly affect the cost of game production,
And when is it possible to finish whether the listing can catch up with the best geographic (such as summer sailing), so the development schedule is much more
Can you directly determine if this game will be shot by the boss.
The development of the game has always been a big problem that is in harmony with the domestic development team, and the same abroad. Due to the developer's prostitute
Different, it is difficult to determine the reservation time. For all the comrades to participate in the competition, as long as it is approximately calculated how much it takes?
People / month can be.
6. Developers list and responsibilities: The last item is to divide staff. Already in place, work directly
Arrangement; not in place or need to be recruited, send an application to the personnel department. The report must be estimated to the human situation,
And the assessment of various expenses. This part of the game can save, the assessment of the fee is a market that needs rich experience.
And managers can be calculated.
Ok, after completing the reports of the above work, if your budget and the company's plan, congratulations,
You can start the next step. Otherwise, there is only an opportunity or override your report, but this situation is often
Resulting results. The project proposal does not have a fixed format, your purpose is to convince your boss by it (here
In the support of the support of the judges for your planning). But this is an indispensable essential condition, and the project proposal analysis
The more thorough, the more support that this project may be obtained, the greater the chance to successfully succeed. We assume that you have passed the boss's test, let us return to your story, come and see how to make your story.
It is easier to accept, how to make it more full, more interesting!