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3D Model (3D Modeling)

The shape of the object is described with a three-dimensional coordinate. There are different three-dimensional construction modifications in various meter map applications, that is, the objects and objects in these areas and objects are described in different algorithms.

3D transformation (3D Transformation)

The three-dimensional coordinates of the object from one position in three-dimensional spaces to another, or change from one coordinate system to another coordinate system. This is a form of a three-dimensional coordinate (X, Y, Z) to the object.

3D Transmission Sequence (3D Transformation Sequence)

The objects in the guest watch are displayed on the calculation machine screen. It is often necessary to enter a series of coordinate transformations, such as the phase-to-the coordinate system of the object to the computer screen. The computer screen is required to pass through a series of coordinate transformations such as transformation.

4D (Four Dimension)

4D. The objective world is described in the shaft diagram to describe the shape of the object with a three-dimensional coordinate, and is used as the fourth dimension to describe the process, and is common (X, Y, Z, T).

6D (Six Dimension)

Sixty-dimensional. In the three-dimensional application process of the calculation of the calculation, such as analog simulation, virtual current applications, etc.), using six self-definition (x, y, z coordinate and no angle, tilt angle, elevation angle) to describe the operation of the object.

Algorithm

It is generally referring to the number of matters or procedures or entries used when using the meter software solution problem. Usually described by the number of male formulas or program block diagrams.

AliaSing

When you draw, the picture drawn is originally produced by the saw tooth, this is the way.

Alpha value

The fourth component of color component. The Alpha value is not used to display directly, and is generally used for coloring. The alpha value in OpenGL corresponds to an opaque level, that is, the Alpha value is 1 table, which is completely opaque, and the alpha value is 0 tables.

AntialiaSing

According to the pixel coverage area of ​​the figure unit, the color value of the pixel is determined, which is anti-way. The use of anti-water sample techniques can reduce or remove the saw tooth produced during the sample drawing.

Geometric Primitive

Fortifications, lines or multilates.

Geometric Processing

Some of the graphics processing functions in the medial graphics, such as flat, rotation, cutting, etc.

Gouraud SHADING

A Light Mode Algorithm in the Map Motion in Map. This method calculates the shadow transducer. The color interpolation is pulled in the multilateral or line segment. In each vertex, the colored interpretation is made in the entire map, and the change in color is changed from the change in color. Group (Group)

Each pixel of the image in the guest house is shown by a group of one, two, three or four elements. Therefore, in the context of the cabinet image, the group and pixels are the same thing.

Half Space

A flat hand is divided into two semi-space.

Homogeneous Coordinates

Used to show N 1 dimensional components of N-dimensional perspective space. The point of the perspective space can be considered as a point in which the European Miles is unable to add. Since each coordinate component multiplied by a non-zero value does not change the point indicated by these coordinates, this coordinates are hitting coordinates. The homogeneous coordinate main should be used in the perspective geometry, so it is also very useful in the counting of the platform must be treated on a window.

Hidden Line

A line that is blocked by its graphic unit in a three-dimensional pattern model.

Hidden Face

The surface (curved or plane) covered by it in the three-dimensional pattern model.

Hidden Face Removal

The process of eliminating all invisible planes in the three-dimensional model in the planographic graphics. This process has a variety of algorithms.

HLS mode (HLS Model)

A color representation of a calculated value of color, brightness, saturation as a color.

HMD

Head mounted Display's abbreviation, an helmet display, is an external device for virtuality.

Illumination model

A Platform Motural Algorithm for Mechanic Survey. This algorithm can really look in the light image of the inactive boundary.

Image (image)

A matrix array of pixels. This pixel matrix can be in the cache in the frame cache.

Image Primitive

Refers to a simple bitmap or a simple image.

Image Processing

A series of processes such as analyzing, interpretation, and modification of the image is used to use a set algorithm. The commonly used process has image display, image increase, edge inspection, geometric processing (stretching, mirror, etc.), comparison, cutting, stick, modular identification, target knowledge, etc.

IMMDiate Mode

Direct call OpenGL command to execute instead of call the display. In OpenGL, there is no way to stand up to the mode, the square formula is OpenGL usage, not a specific bit of the OpenGL state.

Index

Refers to a single-alone value that is an absolute value is interpolated, this value is not a value of the normally in a specified range (this value is a component). The color index value is the color of color, showing the hardware color index to convert them into colors. The index is generally shielded when the range is surrounded instead of being taken. For example, the index value 0xF7 is written to 4-bit cache (color or template) is the screen is smashed into 0x7. Color index and template index are always for indexing, never treating

Interactive

Infinitely in the case of the calculation machine.

Interactive graphics

In the operation process, the user's input can be done enough to have a whole process, including generating, movement, and modifying.

Iris GL

Silicons Graphics proprietary illustration library, issued between 1982 and 1992. OpenGL's design is starting with Iris GL.

Saw tooth (Jaggies)

When patterning, the multilateral side belt is serrated without smooth. For example, a few water flat straight lines are drawn into a set of stepped ladder lines on the adjacent pixel line, rather than a smooth continuous line.

Key Frame

A frame that is connected in the calculation process is connected to the frame, and its frames are inserted in these frames and the frames of the frame.

Lighting

According to the previous light source, material and light-sensing model calculation of the color of the colored colors.

Line (LINE)

There is a long-width region with a limited weavier in two vertices. OpenGL does not match the line of numerics, it has limited width and length. Each section of the line is a line segment.

Line style

The pattern of the line is a continuous line or a variety of overlines.

Line Pattern

Likeline type.

Luminance

Illuminated brightness visible on a surface. It is often referred to whether red, green, and blue value is equalized, which gives a combined visual brightness.

Matrix

A two-dimensional array of values. The matrix in OpenGL is a 4 * 4 matrix, which is calculated in the customer's one-dimensional array form.

Model

Refers to the shape of the same type in the world.

Model observation matrix (ModelView Matrix)

Point, line, multilateral and grating position from the model coordinate to the 4 * 4 matrix of the viewpoint coordinate.

Modeling

Building a geometry showing three-dimensional scenery.

Monitor

A hardware device for displaying the image in the frame cache.

Motion Blur)

In the transformation of the transformation, the fax speed of the target is fast, and the traces of the object will be leaving the image of the image, the blur of the image is generated, and the method of which is often used in the calculator diagram is often used to realize some special effects. NetWork

Connection of phase-transmitted data transmission between two or more calculations.

Nonconvex

If there is a straight line on a multilateral plane, it is more than two with a multilateral intersection, and this polygon is a non-convex polygon, that is, a concave polygon.

Method (NORMAL)

A flat surface process for defining three components on the straight corner direction of the plane or the curved direction.

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