The impact of players on game design

xiaoxiao2021-03-05  23

Game designers often consider the game types and game play points that currently like or tend to be likely to design the theme. On the network BBS, there will be many players to express their own opinions, and the game designers need to understand the ideas of the players, and to optimize their design cases. Therefore, in fact, in the mainstream game, the designer has always been influenced for the players, but this type of information is too much or more, even the designers will feel, the so-called public, the designer will often make such an exclamation : What do you want to play?

Players' opinions are often diversified, even for the same game, they will also have a variety of different opinions and understanding. At this time, designers need designers to filter and select, and understand the psychology of players. This is actually a process of understanding the needs of players. So, if the designer itself is a mature player, he will also judge his design from his own players, and understand your psychological needs, just this understanding is better to contact other players.

The impact of players on game design is first reflected on the theme of the game, why is the subject of China's computer games in martial arts? It is because the players like the things of the ancient Chinese knight theme, such as movies, novels, TV series, under this cultural influence, computer games are not enough to blame the martial arts. If the players like the sci-fi theme, I believe that there will be a lot of computer games with science fantasy, just now, players like martial arts far more than those who like sci-fi theme. Therefore, the player's preference first affects the theme of the game. As a designer, it should always pay attention to the dynamics of players in this regard, and the change of this kind of player is changing, if the player is no longer I like the martial arts game, and the designer also believes that the player likes the martial arts theme, isn't it very bad? So the designer needs to refresh the trend of players in their minds, so as to be a timely judgment.

The second factor affecting designers is the player's preference for game operation, or habits. At present, the operation method in game design often continues the operation method of previous popular games, or if we do FPS, you will find a well-known FPS to refer to, this method is irrespective, and from the theory, it is also in line with Player needs. But what I want to say is that we can't stand on the design of those famous games, do you think that the players really like this method and habit? If the player is just because of helpless, this method is it? So I suggest that the player should study the needs of the player. A game hot selling does not mean that the game is perfect. It is to fully imitate. From the player's true demand, the answer to the answer is true Guaranteed. For example, there are current shortcuts in many online games, then if your target users are some people who are not familiar with the computer keyboard, this requires us to adjust the location of the shortcut, and even cancel the design of the shortcut. Use other more comfortable designs to make players.

The third influence design is the player, like the game production technology, players and other merchandise purchases, have the desire to pursue the latest technology trend, 2D game ages a few years ago, when someone launched a 3D game It will cause a sensation, even if it is a mature 3D game, this is new technology, players will discuss each other and affect each other, they think they should play new technology games, this has to speed up Pedestrian research is more mature new technologies and use it into the game. Many games in the game are also the pursuit of players to this feature. So, shouldn't be sought after, it is a matter of benevolent, my personal point is that no matter what kind of connotation you want to do, as long as your purchaser is most of the players, you have to take out Point new things to see them. In addition to new technologies, the hierarchy of the entire product can be improved. We should note that in the ordinary commodity sales market, the product provider often pays attention to the technical innovation point of promotional products, even a washing powder, manufacturers also advertise with a certain technology, attracting the attention of housewives. So, a game, in addition to sufficient playing point, whether it is also very important to apply to new types of software technology. Of course, if you don't want to be a business game, you can do this. The fourth factor affecting the design is the need for players to the content of the game, which means the player's expectation for the game. For example, if it is a knight game with the theme of the European Middle Ages, it is almost unimaginable in the game, why? Very simple, because the player wants to have a dragon! Just as the audience see the murder movie, I hope to see the victim's body, this is the expectation of the content of the work. In fact, we are very concerned about this! Designers always consider adding something to the game, as for this thing is what players need, but rarely consider. Some people say this is a kind of kiss, I think it is not. If the player likes something in the game, we must put it in. Why is there a scene of the car explosion in the United States actions, will there be a big bombing? In actual life, the car is very difficult to explode, don't say that you are hit, even if you give it, it may not have such a dramatic explosion. But the audience likes to look at the explosion. If you didn't see the explosion, he would feel not addiction. The same is true. The player likes to see the dragon and like to see the beautiful big magic scene.

The impact of players on the content of the game will also printed some guidance on the designer. For example, players love to watch the youthful girls in the comics, and there are also games to draw the heroine to be very beautiful and favored by players, but if this beauty Girls appear in the game that should not appear, or its appearance does not meet the player's request, then this will become the hard injury of the game. Like the subject, the player's desire to change the content is constantly changing. As far as I observe, the current teen player's role to the beautiful girl is far below the cold handsome guys, this is a need. Migration. If we don't look at it, or the way of moving this kind of unsuitable role will be accused of players. The needs of the player can be ineffective, but the designer must take into account.

The space is limited, I just want to explain the impact of the player's game design through these points. We often look at the survey data when discussing the needs of players, and do some mental needs analysis, but I prefer to integrate into the player. Go, listen to what they think, understand the popular culture. The American film industry is very worth learning. They directly understand the current cultural needs of the audience through a lot of ways of selling novels, TV dramas, comics, this investigation work is meticulous, is a process of truly understanding the needs of audience. . If we can do it, then at least our game will really cause players' interest and resonance. Xiao Ai's home

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