From "God of War", watch the development of online games

xiaoxiao2021-03-05  22

From "God of War", watch the development of online games

Text / Figure: Xiaoxu Game Music Production Room (www.game1234567.com)

Recently, a SCE has launched a great comment "God of War" (God of War), this game has not been a perfect game quality under the pre-propaganda, and gives the world. Players bring great surprises and shock, IGN is given a high score of 9.8 in the history of PS2, which is called the last glory on PS2.

We don't have to say how good the game's picture, how strong the game is, how clever, and the game's music is the most well-founded PS2 game, the most well-organized PS2 game. The rhythm, the magnificent melody, the exquisite device, the scriptures, from every angle of music professional, absolutely unable to point, the whole music is magnificent, shocking, giving us a deep impression . At the same time, we noticed that in major game websites and game magazines, we also gave a very high evaluation of the music of "War". From the aspect of the sound, it can also be seen that the huge blood and expectations of the SCE on it.

Although "God of War" is a TV stand-alone game, its soundtrack mode and regularity, there is still a difference in online game music, but it has given us a lot of inspiration in some exquisite comments in music. As a mechanism for domestic professional engagement, we combine the music characteristics of "God of War", from the aspects of soundtrack style, music sentiment, music and procedures, etc., to explore more mature development trends in online game music.

Figure: http://www.midifan.com/curepunk/gow.jpg

One. Soundtrack

The music of "God of War", due to the game background, mainly taking organs, music music, very similar to European fantasy slice, such as "ring king". As we feel in the game, we feel that it is refreshing and shocking. It is not worth "referring to the ring", analyzes the various elements of music, and feels that "God of War" has the following unique local:

1. A large number of people chorus

The vocal chorus is in the movie soundtrack, but in the game music, in addition to some fixed scenes (such as church, etc.), in general games, not much. In the "God of War", we can hear a lot of use of vocal chorus, and there is an increase in the scream of the momentum, and there are beautiful melody sings. With these majestic people, the depth and historical feelings of music are enhanced, giving people a feeling of atmosphere.

2. The use of music

Helping, the common technique of movie soundtracks, is no exception in "God of War". In order to express the momentum of music, in addition to the common military drums, the tuning, the sound, "God of War" has also added a lot of unconventional strike music (such as metal impact, scraping, etc.). The shock brought by these strikes is unable to express, and there is a unique effect on the BOSS war of many big scenes in the "War God".

3. Beautiful melody

The light is a rhythm and momentum or not, after all, the game soundtrack is still impossible to ignore the melody. In the "God of War", there is a scene of "Death Desert". Here, there must be three singing wits. Players have to identify their position by sound, their singing is beautiful, the melody is miserable, if you are indulge, it is easy. Be confused. From this detail, you can see that music and melody are important in "God of War". Of course, there are many other scenes based on a beautiful gentle and melody.

4. Combination of calm and climax

If the music of the entire game is full, you will have a strong feeling. After you play, you will not have too many memories to him, but you will feel tired. In the "War God", every scene is very important to music, and it will never have more than 20 minutes, or it has been calm in more than 20 minutes. It is always a combination of climax, intense and sewen. two. Listening of music background

The game style of online games is mainly depends on the background of the game. In the domestic research and development online games, our production room is more or the game of martial arts background, so music is more than the style of Music. Although folk music and orchestra have a larger mating difference, it is true that the "calm and climax" described above "is in fact.

Due to stand-alone game, every scene stays very short, so the same music will not repeat too many times, so the space of music is relatively large, can be done particularly fierce, or can be soothless. A problem in online games, a general existence is that the music style is too strong. When reviewing music, it is necessary to use the auditory perspective, and ignore the background of music in the game, which is very easy to cause the player's hearing fatigue. .

This situation will be improved in the future of online games. Background music is not necessarily to assess standards with obvious main melody, with the artistic conception of the picture, let music more resistant, is a major trend in the future of online games.

three. Music emotions and loop mode

Speaking of "music emotions", we listen to the "War" soundtrack will find a lot of length, no theme melody, the creative melody. The main purpose of these fragments is to show the occurrence of an event and does not appear in the form of a background, so in addition to "God of War", it is widely used in other stand-alone games.

Besides back to the "music emotions" of online games, there is currently relatively small, only in some upgrades, battle victory, etc., there are also small music in a single game, and there are also small music. Talking about the reasons for "music emotions", we must point out the uniqueness of online game music - loop playback. This monotonous cycle, in some scenes, it is possible that the same song is to play dozens of or even hundreds of times, but it is currently widely used in online games in China and foreign countries. It is mainly divided into two forms:

◆ The first seamless connection

It means that the game's music does not have a clear opening and end. Instead, it is very smooth, and after the music is played once, it is automatically jumped to the beginning of the second cycle, and there is no intermediate slightest. The background music under this cycle, usually every length is very short (1 ~ 1.5 minutes), from auditory, never heard the blank. No matter how music is made, it is easy to cause players' auditory fatigue. After all, I will listen to a music, listen to a few hours, and will make people a greasy trouble. This first-tail seamless connection is usually widely used in combat music and leisure game music.

◆ Natural first

The music has a complete opening and end, and it is also the first tail when playing.

From the perspective of online game music and persistence, "natural first tail" is more scientifically, in addition to this, according to our experience, I feel that after playing, add the blank of the appropriate time (such as 30s) Helps to strengthen the hearing on the background music, give the player a hearing buffer.

four. Combination of program control and music playback

In fact, in World of Warcraft and "Paradise II", we can find a lot of music in some short fragments in "War Gods". Maybe after you come to a new scene, music only occurs once when you enter this scene, stop, will not loop play again, but only keep the sound. Unless you exit the game, you will enter this scene again, and the music will not be repeated. Background music and cycle mode of ways, at least in the domestic online games, because of a large map, you may need to make a lot of such short music, production costs, and programs and music. Coordination, there are some problems, and there is no attention to the importance of R & D companies. However, this way will be an important aspect of the development of online games. After all, a simple loop must definitely meet the appetite of the player, only combined with the scene and the scene to achieve a better overall effect. Limited to the space, the development of online games and some misunderstandings in the domestic network games, we can only discuss in future articles, friends who are interested in game music can visit our website www.game1234567.com to discuss us .

(All rights reserved, please indicate the source: Xiaoxu Game Music Production Room, www.game1234567.com)

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