Sony GDC 2005 Announced Cell Chip Powerful Performance

xiaoxiao2021-03-05  23

In the GDC 2005 of the US San Francisco, SCEA announced the software development related information of the new generation of high-efficiency microprocessor wafers used by PS3 (temporary), and determined that PS3 will use 'OpenGL ES'. As a standard 3D Drawing Application Development Interface (API).

The topic of the speech is 'Cell: New Platform for Digital Entertainment', in addition to this, this is a new generation of high-efficiency microprocessor wafers, which is jointly developed by SCE, IBM and Toshiba, and introduces Cells. The eight stream signal processing units SPE is different from the vector processing unit Vu in the EE of the PS2 microprocessor.

According to SCEA's data, SPE is designed in a multi-purpose processor, and can simultaneously process an integer, single-precision / multiple precision floating point number, more powerful than VU, and more useful. Moreover, SPE is a high-order language such as C / C to write programs, which is more easily developed by using VUs written in combination language.

SCEA speaker said that although Cell is a complicated wafer, they will provide a simple and easy-to-use Cell program development environment, compatible with many currently developing tools, so that developers don't need to be met. A new set of standards can develop Cells under the top-familiar development environment and tools to improve work.

In the 3D drawing, SCEA also confirms that PS3 will be made by Khronos Group, based on cross-platform 3D drawing API'OpenGL 'subsets, dedicated to portable devices, home appliances or players and other embedded systems 'OpenGL ES' standard. Since OpenGL is a historic, technically mature and widely used standards, the PS3 using OpenGL ES will provide a 3D drawing program development environment that game developers are familiar with.

In addition to OpenGL ES, the PS3 will also use the high-order 3D drawing language 'cg' developed by the drawing wafer supplier NVIDIA. CG is an architecture on a different 3D API, a standard for high-order 3D plotting program development, which will provide a powerful, intuitive and flexible 3D drawing program development environment for game developers.

From this speech, you can know that SCEA has high emphasizes the convenience of Cell programming, including the use of high-order language to write program, compatible with many existing development tools, and use OpenGL familiar with the industry. Based on the OpenGL ES and the flexible and easy-to-use high-order plot language CG, providing PS3's convenient game development environment, simplifies the work burden of the game developers, and is highly complicated with the new generation of games with the progress of hardware performance. Trend, the cost of the cost is increased.

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