Direct3D9's learning history four: color mix in Direct3D9

xiaoxiao2021-03-05  20

Alpha Blending Allows Combining The Pixels of The Primitive Currently Being Rasterized with The Pixel Values ​​Previously Written At The Same Locations on the back buffer.

Alpha Hybrid (Transparent Mixed) allows the geometry of the pixel to perform a plurality of pixel values ​​in the same location of the next day.

The Blend factory.

Mixed factors allow us to control, and how to mix target pixels and source pixels in it.

Alpha Information Can come from The Diffuse Component of The Primitive's Material Alpha Channel of The Primitive's Texture.

Alpha information can be obtained from the geometric material of the geometric texture of the transparent channel.

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