Direct3D9 learning process three: textured texture in Direct3D9

xiaoxiao2021-03-06  18

TEXTURE COOSATES Are Used to Define a Triangle on The Texture That Gets mapped to the 3d Triangle.

Texture coordinates are often defined as a triangle on the texture, which can be mapped to 3D triangles.

We can create TEXTURES from Image Files Stored On Disk Using The D3DxCreateTextureFromFile function.

We can use the D3DxCreateTextureFromFile function to create textures based on image files on the disk.

We can filter textures by using the minification, magnification, and mipmap filter sampler stats.

We can filter texture by using reduction filtration, expanding filtration and multi-linear filtration.

Address Modes Define What Direct3d Is Supposed to Do With Texture Coordinates Outside The [0, 1] Range. For Example, SHOULD THE TEXTURE BE TILED, MIRRORED, CLAMTID, ETC.?

The texture of address mode defines how Direct 3D handles when the texture coordinates are exceeded in the range of 0-1. For example: Texture should be tiled, reflected, compressed, or other operations?

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