Water wave effect procedure: Import java.awt. *; Import java.applet.applet;
public class Splash extends Applet implements Runnable {int XMAX = 112; float [] m_Height = new float [XMAX]; float [] m_G = new float [XMAX]; float b = 1.01f; float fWeight = 3; private Thread m_NAMI2D = NULL; Public Boolean MouseDown (Event Event, INT I, INT J) {M_HEIGHT [I / 4-1] = J / 2; M_HEIGHT [I / 4] = J; M_HEIGHT [I / 4 1] = J / 2; Return False;} public void Paint (graphics g) {g.setColor (color.blue); float f1 = 3f * fWeight; float f2 = f1-2.0f; m_height [0] = m_height [1]; m_height [xmax-1] = m_HEight [xmax-2]; float f = m_height [0]; for (int i = 1; i