The last time I came up with the method through the map, I finally overturned all myself, and the method of using additional map hows.
The principle is to use a gradual map, and then each vertex is multiplied by the position points of the video machine and the normal, then the edge thickness different sketches can be obtained. The second layer map is still used by gradient map, passes through the camera and the normal position, get the effect of a deep color, two mixes to get the following image:
It seems to have some dirty, so when the third layer illumination is mixed, you should open MODULATE2X to make a mix. The illumination map is the result of the direction of the light and the normal point. After mixing, the figure is posted on the figure:
Basically, the effect is already coming, but it still seems to be dirty, and there are some noise, so the fourth layer is mixed with MODULATE2X, and the map coordinates use the original model map coordinates, resulting in the following effects:
The edge effect of the ink infiltration is the effect of using the HALO method to reach a mixed outer casing in the model outer layer, which can be improved by the PS to improve the bloom.
At this point, the effects of ink rendering and efficiency can be accepted.
Appendix noise map example: